Fantasy: Realms of Imagination @ the British Library

This is a huge, beautifully designed exhibition. It’s encyclopedic in scope, endlessly fascinating, full of visual and imaginative pleasures. It makes you realise how widespread the impulse to Fantasy has been throughout the history of literature, and is in today’s culture, having undergone explosive growth in the last 50 years. In that period Fantasy has broken beyond books into graphic novels, TV and movies, into board and card games, in what we used to call video games and innumerable online games, plus a host of live action events where fans can dress up as their favourite Fantasy characters.

The exhibition pulls together examples of Fantasy in all these media, namechecks scores and scores of authors, and builds up a dizzying sense of the multiple, limitless worlds of Fantasy. It features over 100 exhibits, including historical manuscripts, rare printed books and original manuscripts, drafts of iconic novels, scripts and maps, illustrations, clips from Fantasy TV shows and movies, film props and costumes, and much, much, much more.

‘The Battle of Helm’s Deep’, watercolour illustration by Alan Lee for ‘The Lord of the Rings’ by J.R.R. Tolkien, published by Harper Collins (1992) © Alan Lee

Structure

The curators must have had a lot of fun figuring out how to structure the exhibition. It’s divided into four main sections, but the sub-themes or genre within each topic, the themes and ideas the exhibition addresses, keep overflowing these containers, so there are sub-sections within each theme, so that it looks something like this:

  1. Fairy and Folk Tales
    • Faerie worlds
    • The dark enchanted forest
    • Endings
  2. Epics and Quests
    • Into battle
    • Journeying and seeking
  3. Weird and Uncanny
    • Architects of the strange
    • Gods and monsters
    • Peculiar affinities
  4. Portals and Worlds
    • Gateways and thresholds
    • Forging realms
    • Worlds of fandom

I’ll be candid and say I struggled to contain the overflow of ideas raised by the show within this structure, so I loosely use the big four themes/rooms to structure this review but also go off at tangents sparked by individual exhibits or wall labels.

Here’s one of Piranesi’s Carceri pictures from the mid-18th century. As well as an artist, Piranesi was an architect and archaeologist who studied the layered history of Rome. The Carceri etchings depict vast, imaginary prisons filled with stairs, shadows and machines. In the second edition the images seem to have been edited to make some of their geometries physically impossible, further shifting them into the realm of the fantastical.

‘Carceri Etchings’ by Giovanni Battista Piranesi,(1750 to 1761) © British Library Board

1. Fairy and Folk Tales

‘An ancient mappe of Fairyland newly discovered and set forth’ by Bernard Sleigh (1918) © British Library Board

Fairie

Fairie is the archaic word denoting the place where fairies live, a world of fairy folk such as witches and warlocks, goblins, elves, sprites and trolls. Stories features themes of transformation, magic spells, bewitchment. he exhibition includes the 12 ‘Coloured fairy books’ by Andrew Lang, published between 1899 and 1910 which bring together myths, legends, romances, histories, epics and fables from around the world, an encyclopedia of Fantasy as it was defined in the Edwardian era.

Origins

Fantastical elements are present in the earliest literature, gods and monsters appearing in Homer’s Iliad and Odyssey, and in the even earlier Epic of Gilgamesh, written nearly 4,000 years ago.

These are all represented by venerable old editions of these classics, the Iliad by a 14th century handwritten manuscript which is covered in notes and glosses. The great epic of our ancestors, the Anglo-Saxons, Beowulf, describes a hero battling superhuman monsters. Although the possessor of superhuman strength, the poignancy of the poem comes from the fact that in his final battle he is mortally wounded and dies.

‘Beowulf’ in the Cotton MS Vitellius A XV, f.193 r © British Library Board. Photo by the author

Stories about heroes battling gods and monsters obviously helped humanity categorise, makes sense of and manage what were, until living memory, the terrors of being alive.

Multicultural

The exhibition makes a bold effort to cast its net beyond the Anglophone tradition and so has displays about Europeans Franz Kafka and Mikhail Bulgakov, as well as about the Arabian Nights and the adventures of Sinbad, a version of the Chinese Monkey legend and the African Ananci stories – both in their original forms and as reimagined by modern writers and comic book authors.

‘Sinbadnama, the Story of Sinbad’ in an anonymous Persian version © British Library Board

Pilgrimage

The idea of pilgrimage was invented as early as the 3rd century AD, but the idea of a hero going a journey in which he faces death and learns wisdom is not only much older but appears in all human cultures. The moral seems to be universal: to learn wisdom you must leave home.

King Arthur and the knights of the Round Table

The huge, complex and rich series of legends surrounding the court of King Arthur and his knights circles around the idea of the holy quest. In England its most famous spin-off is the medieval poem ‘Gawayne and the Green Knight’ where the hero has to undergo trials of strength and fidelity which he, in the event, fails.

Original illustrated manuscript of ‘ Sir Gawain and the Green Knight’. Photo by the author

There’s a typically handsome illustration of Sir Thomas Malory’s Birth, Life and Acts of King Arthur by the fabulous Aubrey Beardsley. It’s worth pointing out that, although from another era, dealing with a completely different subject, the huge series of tales about king Arthur, like Beowulf end in failure as Lancelot’s infidelity breaks up the Round Table and Arthur is fatally wounded in the Last Battle. These are flawed heroes.

And then, subverting the earnest seriousness of Gawayne or the Welsh version of the stories in The Mabinogion, is a nearby of a display about Monty Python’s movie Monty Python and The Holy Grail (1975), complete with killer rabbit and the Knights Who Say Ni. To be precise, it’s a notebook showing Michael Palin’s very early drafts for the movie screenplay.

Epic then folk then fairy

Epic came first, stories about gods and heroes, in Europe epitomised by the primal monumentality of Homer. The primary epic of Homer was copied and civilised in the great Aeneid of Virgil but it’s instructive to see how Virgil softens the hardness of the all-male Iliad, introducing the love story of Dido and Aeneas, and lending his story a strong sense of magic, specifically in Aeneas’s journey to the underworld in search of wisdom.

Folk stories are the popular versions of the literature of the elite. They are found in the ancient world and appear throughout the Middle Ages, when they were often Christianised as legends about saints and martyrs. The exhibition includes an edition of the most famous collection of European folk stories, by the Brothers Grimm.

‘Children’s and Household Tales’ by the Grimm Brothers (1819) © British Library Board

Fairy tales come a lot later and are the sanitised cousins of the folk tale, cleaned up and given a happy ending suitable for children, with an improving moral thrown in. The exhibition includes classic collections of fairy stories, including ones by Charles Perrault and Hans Christian Andersen (rare early editions of both on display here).

Gothic In the late 18th century there was a fashion for Gothic works such as ‘The Mysteries of Udolpho’ (1794) and Mary Shelley’s great masterpiece, ‘Frankenstein’, both represented here by old editions and informative labels. Critics always say that narratives like this combine elements of fantasy, horror, crime and even science fiction. What they’re really proving is that those sub-genres had not yet been divided up and crystallised.

Specialist genres The explosion of genres came at the end of 19th century when cheaper printing and publishing technology encouraged a proliferation of specialist magazines and journals which could afford to cater to niche tastes and so encouraged the creation of literary genres and sub-genres. Science fiction, detective stories, horror and fantasy were just some of the sub-genres which began to find shape and definition at the turn of the twentieth century.

Two books provide evidence for my thesis: The Story of the Glittering Plain is a fantasy novel by William Morris published in 1891 and, according to Wikipedia, perhaps the first modern fantasy writer to unite an imaginary world with the element of the supernatural, and thus the precursor of much of present-day fantasy literature. The second is George MacDonald’s novel Lilith, published in 1895 and widely seen as one of the first modern Fantasy novels. My point being that both were published in the decade which, I’m suggesting, saw the emergence of so many specialist genres and movements.

The emergence of Fantasy

Yoking together examples of Fantasy which stretch all the way back to the Iliad, via Beowulf, Paradise Lost, Gulliver’s Travels and Frankenstein into the 20th century prompts a thought: in those older works, classics of European and English literature, the Fantasy element is embedded in a larger worldview, often in a religious theology. The Iliad depicts the gods of Olympus as most ancient Greeks actually believed them to be, beliefs which continued to be held across the ancient world well into the Christina era.

Similarly, Paradise Lost is explicitly a work of Christian propaganda, its stated aim being to justify the ways of God to men i.e. defend orthodox Christian belief. In their ways two other classic works, Thomas More’s Utopia and Gulliver’s Travels, are heavily embedded in serious Christian debates about the ideal state and human morality, about the value of learning and education. The element of Fantasy is subordinate to what you could call the serious or adult aim of the work.

‘Utopia’ by Thomas More © The British Library Board

Now we can begin to see that the modern concept of Fantasy emerges and becomes clearer when it steps free of these ideological frameworks. Fantasy emerges as the fantastical elements in those previous works but shorn of their serious ideological context. It is set free. It becomes more playful because unrestricted by ‘serious’ aims, by those ‘adult’ agendas. As the 20th century progressed Fantasy was set free and has gone on to have stranger and more complex adventures.

My impression is that countless fantastical elements and works existed previously, but it was in the mid-twentieth century that Fantasy fiction was crystallised by J.R.R. Tolkien’s magisterial Lord of the Rings (published in 1954 and 1955) and has continued to grow in popularity ever since.

My impression is that the genre has undergone explosive growth since the 1990s; it was turbocharged by the advent of the internet which has allowed all kinds of fan fiction to proliferate. Alongside this has gone the huge growth in fantasy video games, many of which have led the technical, graphic and operation development of online games, to become a vast market spanning the world. And spreading from Japan, the spread of manga comics and, alongside the growing respectability of graphic novels.

The purposes of Fantasy

Arguably, Fantasy helps its consumers navigate profound difficulties we face in life.

Small

When we’re small this is panic-fear of the unpredictable giants known as grown-ups, who tell us strange fantastical stories and about whom we ourselves make up all kinds of stories. In childhood we live among networks of stories, our imaginations are formed by countless stories, many or most unfettered by the constraints of ‘reality’.

Teenagers

When we are troubled, alienated teenagers, it is simultaneously reassuring, thrilling and/or terrifying to think that there are other worlds than this one, ones where life is more exciting and dramatic and where, maybe, we or our representatives in the story can perform heroic actions. I’m thinking of the four ordinary schoolchildren who go through the back of a wardrobe and into Narnia where they play a pivotal role in the future of an entire world.

(The exhibition includes notes C.S. Lewis made for his Narnia books, plus the original map of Narnia he drew before handing it over to the series’ illustrator Pauline Baynes to bring to life.)

Grown-up

When we ourselves are grown up, the simplest function of Fantasy is to take us away from our boring mundane lives but it also has the power to take us back into the intense emotional worlds of childhood and youth. It can be an escape into pure fantasy, or an escape back to our earlier, simpler selves.

Video games

This wish to be elsewhere doing elsewise is maybe most obvious in the final sections of the exhibition about videogames like Dark Souls and The Elder Scrolls, plus a playable mini-game by Failbetter Games designed especially for the exhibition, based on the Fallen London universe.

LARP

And in the very last section which describes the real-life world of conventions and events where fans can dress up as their favourite Fantasy characters. Apparently, this is referred to as Live Action Role Play or LARP. Right at the end there’s a stand of life-size costumes and a video of fans at a convention explaining their motivation for dressing up as elves and fairies and orcs.

Just some of the scores of thousands of costumes Fantasy fans make for themselves or hire and wear at numerous Fantasy fan events and conventions. Photo by the author

I was very struck by these vox pops of young people dressed up for a LARP event somewhere because they all said basically the same thing: which is that dressing up like this gave them a sense of identity, attending these events gave them a great sense of belonging, putting on Fantasy costumes helped them accept who they are and how they feel. And to be able to do it in a safe space among thousands of like-minded fans gave them a tremendous feeling of being accepted.

As a satirically-minded young man I would have laughed at all this, until I had children of my own and had to support them through their troubled teenage years, had to help my daughter in particular to ‘find her tribe’ – so now I am much more accepting of this kind of thing. In fact I found these artless happy vox pops rather moving and ended my visit to the exhibition feeling unaccountably emotional.

The importance of play

Psychologists know that ‘play’ is absolutely vital for the development and ongoing health of human beings. From this point of view Fantasy can be seen not as an escape from the ‘real world’ but an escape into a much more intense version of the world we inhabit. It represents all the slight irritations and small emotions of everyday life (the bus is late, my boss is nagging me) transformed back into the enormous primal emotions we experienced as children.

Is Fantasy childish?

I think the answer is a straight Yes, as long as we use at least two positive definitions of childhood: 1) as a time in our lives when we were subject to simpler, more intense emotions derived from simpler, more primal situations, and 2) when we were free to play – to dress up and be whoever we wanted to.

Board games

I’ve mentioned video games but there were also lots of examples of board games. The most famous might be Dungeons and Dragons, ‘a fantasy tabletop role-playing game originally created and designed by Gary Gygax and Dave Arneson and first published in 1974’. There’s a display of original boxes and cards.

There’s also a display of The Warlock of Firetop Mountain, the first of Steve Jackson and Ian Livingstone’s ‘Fighting Fantasy’ interactive gamebooks. And Martin Wallace’s board game A Study in Emerald based on Neil Gaiman’s story of the same name.

There’s one devoted to Magic: The Gathering a tabletop and digital collectible card game in which players use cards to take on the role of Planeswalkers, powerful wizards who can cast spells and summon spirits.

And there’s a nifty display case of Warhammer models, ‘a tabletop miniature wargame with a medieval fantasy theme created by Bryan Ansell, Richard Halliwell and Rick Priestley, and first published by the Games Workshop company in 1983’. My son went through an intense Warhammer phase and we not only bought the models but really got into painting them properly, attending a painting course at one of the many Warhammer shops.

Display of Warhammer models. Photo by the author

2. Epics and Quests

The ‘Epics and Quests’ section introduces us to iconic heroes and villains ranging from Sir Gawain and the Green Knight to Xena Warrior Princess, and explores how ancient tales have helped to shape modern Fantasy epics. On display is a version of Gilgamesh, the oldest known epic story.

It’s also a rare opportunity to see items related to The Lord of the Rings, including J.R.R Tolkien’s notes for the 1955 to 1956 BBC Radio adaption of the book. There’s a funny story about Tove Jansson the beloved author of the Moomin books. In 1960 she was thrilled to be commissioned to make illustrations for a Finnish version of The Hobbit. However, a note tells us, Tolkien didn’t like her illustrations that much and took particular exception to her depiction of Gollum as a giant troll, significantly taller than the hobbit Bilbo Baggins. Her misinterpretation of the character led Tolkien to insert the word ‘small’ into descriptions of Gollum in subsequent editions.

‘Bilbo: En Hobbit’s Aventyr’, front cover designed by Tove Jansson (1962) © Tove Jansson Estate

This section also includes Ursula K. Le Guin’s drafts and drawings for her Earthsea novels, on display in the UK for the first time, a site of pilgrimage for Le Guin’s many fans.

Some of Ursula K. Le Guin’s notebooks showing her working out the world of her classic trilogy ‘Earthsea’. Photo by the author

Sword and sorcery

There are, these days, a bewildering variety of sub-genres and categories of Fantasy. ‘Sword and Sorcery’ is the phrase used to describe the kind of Fantasy which features sword-wielding heroes engaged in exciting and violent adventures. The genre is said to originate in the early-1930s in the works of Robert E. Howard but the actual term ‘sword and sorcery’ was only coined in 1961, by Fritz Leiber in a Fantasy fanzine.

I was intrigued to read the carefulness of the definition which is that S&S takes place in a world before any technology, dominated by muscle-bound heroes fighting evil powers, witches and dragons etc but that, crucially, these are purely personal adventures and battles which don’t affect the world they take place in – a contrast with a lot of other Fantasy stories in which the fate of the alternative world is often at stake.

I associate them with the Conan the Barbarian, the character invented by Howard and embodied in the terrible 1982 movie starring Arnold Schwarzenegger (which was remade in 2011). The genre is characterised by a very distinctive iconography of an absurdly muscle-bound hunk wearing armour and wielding an immense sword, generally being adored by a scantily clad busty beauty sitting or kneeling in a posture of adoration. Different strokes for different folks.

3. Weird and Uncanny

This section focuses on iconic monsters, sinister landscapes filled with eerie edifices and the darkness at the heart of Fantasy.

Visitors are presented with the roots Fantasy in works like the Gothic masterpiece Frankenstein or the macabre short stories of Edgar Allan Poe. We learn how Piranesi’s atmospheric Carceri etchings, a kind of hallucinatory vision of a decaying 18th century city, inspired the design of Susanna Clarke’s novel Piranesi. There’s a displayaboutf G.K. Chesterton’s nightmarish thriller The Man Who Was Thursday and much more.

There’s also section on classic anti-heroes, starting with the (initially) charismatic figure of Satan from Paradise Lost through to the lead characters in Mervyn Peake’s classic series, Gormenghast.

4. Portals and Worlds

Having encountered monsters and weird creatures, visitors move on to explore the imagined worlds these creatures inhabit in the ‘Portals and Worlds’ section. It’s a distinctive characteristic of Fantasy that its texts involve imagining and describing entire worlds i.e. world-building. The ability to create ‘strange new worlds’ gives Fantasy writes almost unlimited scope to create wonder and amazement, at one end of the spectrum, or worlds of darkness and horror. Or to create cities, in particular, which satirise the cities we live in now, strange mashups of recognisable features.

Fantasy maps

And if you’re creating new worlds, then chances are you need a map. The curators could have gone to town on the theme of Fantasy maps along, given that so many Fantasy stories involve journeys. In the event there’s Branwell Brontë’s map of the Glass Town Federation, C.S. Lewis’s own draft map of Narnia, and a bigger, more finished map of Terry Pratchett’s Discworld.

Installation view of the fold-out ‘Discworld Mapp’ devised by Terry Pratchett and Stephen Briggs (1995) Photo by the author

Talking of Pratchett, it is, of course, possible to satirise this genre, to pastiche and caricature and play it for laughs. If Monty Python mock the Grail quest theme, Diana Wynne Jones did something similar in her Derkholm series.

Portal Fantasy

The concept of the portal or doorway to another world plays a very large part in Fantasy, as in Science Fiction. Think of all those mysterious doorways into another time and space: maybe the wardrobe in the Narnia stories is the most classic portal, although platform nine and three-quarters at King’s Cross is possibly the most famous secret doorway of our times. On a moment’s reflection you realise that both the Alice in Wonderland books contain portals which the heroine passes through, falling down the rabbit hole into Wonderland or passing through the Looking Glass in its sequel.

Authors

Huge range of authors, ancient and modern. I’ve mentioned Homer, but classics of English literature include:

  • Gulliver’s Travels (1726) demonstrates a completely different aspect of Fantasy, namely the Journey to Fantastic Lands
  • Paradise Lost (1667) because Milton’s version of Satan is an archetype of the charismatic baddie, archetype of the Dark Lord who appears in so many Fantasy and Horror stories

‘Paradise Lost’ illustrated by Gustav Doré (1888) photograph © British Library Board

Other classic authors include:

  • The Mysteries of Udolpho by Ann Radcliff (1794)
  • Percy Bysshe Shelley for his early poem, Queen Mab (1813), which uses fairy tale elements as allegory to convey Shelley’s radical political views
  • The Bronte sisters for the Fantasy world Gondal they invented and wrote stories about in the 1830s
  • Edgar Allen Poe for his stories of mystery and the imagination (1839)
  • Lewis Carroll Alice’s Adventures in Wonderland (1865)
  • Christina Rossetti for Goblin Market (1862) which combines elements of fairy tale, children’s story and Fantasy
  • William Morris for his Fantasy novel The Story of the Glittering Plain (1891)
  • Charlotte Perkins Gilman for her short story ‘The Yellow Wallpaper’ (1892)

1900s

  • Frank Baum for The Wonderful Wizard of Oz (1900)
  • J.M. Barrie for Peter Pan (1904) and his adventures among pirates and faeries in Neverland
  • G.K. Chesterton The Man Who Was Thursday (1908)
  • E. Nesbit for The Magic City (1910)
  • Edward John Moreton Drax Plunkett aka Lord Dunsany, for his 1905 book, The Gods of Pegāna and his 1924 fantasy novel, The King of Elfland’s Daughter
  • H.P. Lovecraft’s The Call of Cthulhu (1928)

‘Tales of Mystery and Imagination’ by Edgar Allen Poe illustrated by Harry Clarke © British Library Board

Modern i.e. post-war authors include:

  • Jorge Luis Borges for the fantastical stories in Labyrinths (1940s)
  • Mervyn Peake for his Gormenghast books (1946 to 1959)
  • C.S. Lewis for the ‘Chronicles of Narnia’ (1950 to 1956)
  • J.R.R. Tolkien for The Hobbit (1937) and Lord of the Rings (1954 to 1955)
  • Philippa Pearce for Tom’s Midnight Garden (1958)
  • T.H. White for the Once and Future King series (1958)
  • Mikhail Bulgakov for The Master and Margarita (1967)

Notebooks of text and sketches by Mervyn Peake for his ‘Gormenghast’ novels

Contemporary authors include:

1960s

  • Alan Garner, for children’s books like The Weirdstone of Brisingamen (1960), The Moon of Gomrath (1963), Elidor (1965) and The Owl Service (1967)
  • Susan Cooper for The Dark is Rising series (1965 to 1977)
  • Ursula K. Le Guin for her Earthsea novels (1968 to 2001)

1970s

  • Angela Carter for rewriting traditional fairy tales in The Bloody Chamber (1979)
  • M. John Harrison for his Viriconium stories (1971 to 1984)

1980s

  • Terry Pratchett for his series of comic Fantasy Discworld series (1983 to 2015)
  • Robert Holdstock for Mythago Wood (1984)
  • John Crowley, Little, Big (1981) and his Ægypt series (1987 onwards)
  • Neil Gaiman, especially for The Sandman comic book (1989 to 1996)

1990s

  • Robin Hobb for her ‘Realm of the Elderling’ novels (1995 onwards)
  • George R.R. Martin’s epic sequence A Song of Fire and Ice (1996 to the present)
  • J.K. Rowling for the cultural phenomenon which is the seven Harry Potter books (1997 to 2007) and movies and stage plays
  • Diana Wynne Jones for her Derkholm series (1998 to 2000)

2000s

  • China Miéville particularly for Perdido Street Station (2000)
  • Patricia A. McKillip for Ombria in Shadow (2002)
  • Susanna Clarke for her debut novel Jonathan Strange & Mr Norrell (2004)

2010s

  • Nnedi Okorafor for her Nsibidi Scripts series (2011 to 2022)
  • Monstress, an ongoing epic fantasy comics series written by Marjorie Liu and drawn by Sana Takeda, since November 2015
  • Naomi Novik for Uprooted (2015)
  • Aliette de Bodard for her Dominion of the Fallen series (2015 onwards)
  • Seanan McGuire for his Wayward Children series (2015 to the present)
  • Jeannette Ng for her 2017 novel Under the Pendulum Sun
  • The Deep (2019) by Rivers Solomon, with Daveed Diggs, William Hutson and Jonathan Snipes

2020s

  • N.K. Jemisin for her novel The City We Became (2020)

The exhibition is being staged by a library so most of these authors are represented by editions of their books – often old and precious early editions – but also by quite a few displays of notebooks and manuscripts. These include manuscripts and notebooks by J.R.R. Tolkien, C.S, Lewis, the Bronte sisters, Michael Palin, Ursula K. Le Guin, original sketches and outlines for Piranesi by Susanna Clarke, notes for his Fantasy epic Gormenghast by Mervyn Peake, and more.

Costumes

There are the costumes worn by Margot Fonteyn and Rudolf Nureyev in the Royal Opera House’s 1968 ballet production of The Sleeping Beauty which is, of course, based on Charles Perrault’s 1697 fairy tale. And costumes from the 2003 musical ‘Wicked’ and the 1982 movie The Dark Crystal.

Costume for Kira in ‘The Dark Crystal’ (1982) © Brian and Wendy Froud

But the best prop is probably the very staff used by actor Ian McKellen playing Gandalf in the three-movie epic version of Lord of the Rings. I know it’s valuable and all, but I think the Library missed a trick by displaying it in a glass case: it should have been free-standing and they should have encouraged children to touch it and pose with it. It might have got a bit knocked about but imagine the magic it would have brought into thousands of children’s lives!

Installation view of Gandalf’s staff, pipe and concept art from ‘The Lord of the Rings’ by Alan Lee. Photo © Justine Trickett

Transformation and metamorphosis

Generally heroes of Fantasy remain themselves but are transported to otherworlds like Narnia or the worlds visited by protagonists of Philip Pullman’s His Dark Materials series. They rarely themselves change shape or person. Slightly odd is the inclusion by the curators of Franz Kafka’s famous short story The Metamorphosis, represented here in a version illustrated by Rohan Daniel Eason.

Movies and TV

The exhibition includes excerpts from Fantasy TV series such as Buffy the Vampire Slayer (1997 to 2001), Xena the Warrior Princess (1995 to 2001), Twin Peaks (1990 to 1991), the Netflix series The Witcher (started 2019 and still ongoing).

And from Fantasy movies such as The Dark Crystal (1982), the Studio Ghibli film Princess Mononoke (1997), Lord of The Rings (2001 to 2003), Pan’s Labyrinth (2006), and more.

I was surprised at the space the curators gave to The Wizard of Oz and to learn quite what a cultural phenomenon it was in its time. The Wonderful Wizard of Oz by Frank Baum was published in 1900. It was, apparently, ‘the first Fantasy series with continuity provided by the imagined world rather than by the characters’. Baum wrote no fewer than 14 books set in Oz, but at the same time cashed in on the books’ popularity by writing a stage musical and a comic strip. He concocted an elaborate touring spectacle involving dozens of actors, a full orchestra, a slideshow and moving picture clips.

A movie version was made in 1910, silent and in black and white and running for just 13 minutes. Most of us are more familiar with the 1939 version starring a young Judy Garland, directed by Victor Fleming.

In the past 124 years there have been scores of spin-offs, but the most successful of recent times is probably Gregory Maguire’s 1995 reworking of the story in ‘Wicked: The Life and Times of the Wicked Witch of the West’, which was adapted into a popular Broadway musical in 2003.

Exhibition design

The design of the exhibition allows visitors to journey through different Fantasy landscapes, from a dark enchanted forest, through epic mountains and a sinister fallen city to sunrise on a new world.

Installation view of the ‘Fairy and Folk Tales’ section of ‘Fantasy: Realms of the Imagination’ at the British Library. Photo © Justine Trickett

Anniversaries

Interestingly, a little fleet of Fantasy anniversaries are coming up. Last year marked the 40th anniversary of the publication of The Colour of Magic, the first novel in Terry Pratchett’s immensely successful comedy fantasy Discworld series. It also marked the 50th anniversary of Susan Cooper’s best-selling novel, The Dark is Rising. This year marks the 50th anniversary of Dungeons and Dragons.

Events

These anniversaries, the achievements of numerous Fantasy authors, as well as themes and topics (Queer Fantasy, Black Fantasy) are explored in a comprehensive series of events:

Reading list

On one level the entire exhibition is like an animated reading list. When you emerge from the exhibition into the British Library shop the temptation is to buy every book in sight – Lewis, Tolkien, Le Guin, Melville, Garner, and scores of others – take them home in a suitcase, lock yourself in your bedroom and not come out for a year. Why not? It’s not as if the so-called ‘real world’ is anything to celebrate right now.


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Rocannon’s World by Ursula Le Guin (1966)

She was of an ancient family, a descendant of the first kings of the Angyar, and for all her poverty her hair shone with the pure, steadfast gold of her inheritance. The little people, the Füa, bowed when she passed them, even when she was a barefoot child running in the fields, the light and fiery comet of her hair brightening the troubled winds of Kirien.

Basically, knights in armour meet flying saucers. ‘My liege, the Starlords are upon us’. Starlords, yes, they’re called Starlords.

Original pulp cover of a joint edition of Rocannon’s World and Planet of Exile

Rocannon’s World was Ursula K. Le Guin’s first novel. It was published in 1966 as an ‘Ace Double’, along with Avram Davidson’s The Kar-Chee Reign. Though it inaugurated the cycle of sci fi stories and novels set in what came to be known as the ‘Hainish Cycle’ (after the planet Hain which is behind the Federation which sends out investigators to numerous other solar systems) the story is also rammed full of many of the elements of what is called ‘heroic fantasy’ – tall guys with swords, underground dwarves, forest people with mystical powers etc.

The anthropologist

As I’ve mentioned in my two previous le Guin reviews, the fact that she came from an academic family, and her father was a famous anthropologist, is astonishingly central to her fiction.

Here – as in The Left Hand of Darkness and The Dispossessed – the central protagonist is a highly intelligent outsider visiting a strange planet and carefully noting its culture, practices, history, myths, politics, religion and so on. He is, by profession, an ethnographer.

In fact the novel opens with a quote from the Abridged Handy Pocket Guide to Intelligent Life-forms (an anticipation of The Hitch-Hikers’ Guide To The Galaxy) about the planet he visits, which I quote in full:

Galactic Area 8, No. 62: FOMALHAUT II.

High-Intelligence Life Forms. Species Contacted:

Species I:

A) Gdemiar (singular Gdem): Highly intelligent, fully hominoid nocturnal troglodytes, 120-135 cm. in height, light skin, dark head-hair. When contacted these cave-dwellers possessed a rigidly stratified oligarchic urban society modified by partial colonial telephathy, and a technologically oriented Early Steel culture. Technology enhanced to Industrial, Point C, during League Mission of 252-254. In 254 an Automatic Drive ship (to-from New South Georgia) was presented to oligarchs of the Kiriensea Area corn-munity. Status C-Prime.

B) Füa (singular Fian): Highly intelligent, fully hominoid, diurnal, av. ca. 130 cm. in height, observed individuals generally light in skin and hair. Brief con~ tacts indicated village and nomadic communal societies, partial colonial telepathy, also some indication of short-range TK. The race appears a-technological and evasive, with minimal and fluid culture-patterns. Currently untaxable. Status E-Query.

Species II:

Liuar (singular Liu): Highly intelligent, fully hominoid, diurnal, av. height above 170 cm., this species possesses a fortress/village, clan-descent society, a blocked technology (Bronze), and feudal-heroic culture. Note horizontal social cleavage into 2 pseudo-races: (a: Olgyior, “midmen,” light-skinned and dark-haired; (b: Angyar, “lords,” very tall, dark-skinned, yellow-haired)

And a little later in the narrative:

Number 62: FOMALHAUT II.

Type AE

Carbon Life. An iron-core planet, diameter 6,600 miles, with heavy oxygen-rich atmosphere. Revolution: 800 Earthdays 8 hrs. 11 min. 42 sec. Rotation: 29 hrs. 51 min. 02 sec. Mean distance from sun 3.2 A U, orbital eccentricity slight. Obliquity of ecliptic 27° 20′ 20″ causing marked seasonal change. Gravity .86 Standard.

Four major landmasses, Northwest, Southwest, East and Antarctic Continents, occupy 38% of planetary surface.

Four satellites (types Perner, Loklik, R-2 and Phobos). The Companion of Fomalhaut is visible as a superbright star.

Nearest League World: New South Georgia, capital Kerguelen (7.88 It. yrs.). History: The planet was charted by the Elieson Expedition in 202, robot-probed in 218.

First Geographical Survey, 235-6. Director: J. Kiolaf. The major landmasses were surveyed by air (see maps 3114-a, b, c, 3115-a, b.).Landings, geological and biological studies and HILF contacts were made only on East and Northwest Continents (see description of intelligent species below).

Technological Enhancement Mission to Species I-A, 252-4. Director: J. Kiolaf (Northwest Continent only.)

Control and Taxation Missions to Species I-A and II were carried out under auspices of the Area Foundation in Kerguelen, N.S.Ga., in 254, 258, 262, 266, 270; in 275 the planet was placed under Interdict by the Allworld HILF Authority, pending more adequate study of its intelligent species.

First Ethnographic Survey, 321, Director: G. Rocannon.

The background facts

So, because she is depicting an entire world and its peoples and languages and religions and histories, as with Le Guin’s other novels, there are a lot of facts to process and assimilate.

Gaverel Rocannon is a 43-year-old (p.45) ethnographer from the planet Davenant (p.81), who works for the League of All Worlds. As the name suggests this is an alliance of a hundred or so planets across the galaxy, inhabited by humanoids who find it reasonably easy to communicate with each other.

A hundred years earlier the first visitors from the Federation landed on Fomalhaut II, established that there were three intelligent species on the planet, and decided the Gdemiar, the nocturnal troglodyes, known on the planet as the ‘Claymen’, were the most technologically advanced, and gave them a basic spaceship and some tech to urge along their scientific evolution.

This is because the League is expecting at any moment a return of some feared extra-galactic force to attack them, and is reaching out and allying with as many other races as possible.

However, Rocannon, as a sensitive ethnologist, had his doubts about this policy, doubts which were confirmed when a beautiful maiden of the Angyar i.e. tall, blonde warrior caste, – named the Lady Semley – arrived in the spaceship left with the Claymen, because she insisted on reclaiming a precious jewel which the Starlords had taken away. Dumb-founded by the appearance of her, and half a dozen trog-men, Rocannon, at the museum on Kerguelen – eight light-years away from their planet – graciously handed it back.

However, when the maiden arrived back at her planet it was to find her husband dead and her baby grown into a woman. Inter-stellar travel took only days for her but sixteen years have passed in her absence. She runs off mad into the woods.

The plot

That story, which has passed into local folklore opens the novel.

It is intriguing to have such a long passage told in olde worlde, fake folk tale style, juxtaposed with the rest of the narrative which are cast in much more factual, sci fi style (apparently, the story of Semley’s Necklace was, originally, published as a stand-alone story in a sci fantasy magazine in 1964).

The second part opens with Rocannon on the planet Fomalhaut II, having persuaded his bosses to be more sensitive with the inhabitants, to enforce an embargo on interventions, while he sensitively studies the inhabitants.

Unfortunately, we’ve barely met him and his host, the tall Angyar Lord Mogien of Hallan, before the plot takes a dramatic lurch forward. Rocannon had parked his spaceship just over the hills from the castle of Hallan, when it is attacked and vaporised. His 13 colleagues with it, and all their notes, and tech.

News comes in that other settlements have been attacked and so Mogien undertakes to help Rocannon go to the caves of the Claymen to see if the old spaceship they were given seventy years ago contains a comms device to get in touch with Rocannon’s home base.

The Claymen take them deep into their underground caves and past all the shining new devices they’ve invented with Starlord encouragement, but their lord says No Dice. But Rocannon does get access to a radio and overhears part of the Enemy transmission. He doesn’t understand the language but the Enemy use Cetian numerals (all the universe uses Cetian numerals). He records them and realises they are co-ordinates (p.38). He will travel to the location indicated, in the south, and see what he can do to identify and stop the Enemy.

Lord Mogien says he will go with Rocannon on this adventure and bring some of his liege ‘midmen’. Mogien’s mother, Lady Haldre (the daughter of the Lady Semley who went mad) gives Rocannon back the Lady Semly’s necklace, as a lucky charm when he takes Mogien with him, to protect her son who his mother fears will die on the mission (p.41).

En route they come across Kyo, the survivor of a Fian village which has been destroyed. And thus, this small group of humans, alien and a sort of elf set off on a mission to save their world. Ring any bells? It would only need to be some men, a dwarf, an elf and a wizard, and you’d have Lord of The Rings.

In fact the small and mysterious Fian, Kyo, names Rocannon Olhor, meaning The Wanderer, and mysteriously announces that his coming, and his adventure, and his motley companions, were all foretold!

Adventures

They engage in ariel combat with the men of Lord Ogoren, the Lord-Errant of Plenot (p.47). I haven’t mentioned that Mogien and Rocannon and their handful of helpers are flying south riding windsteeds. Elsewhere referred to as gryphoncats (p.71), windsteeds are clearly a kind of tiger-sized wild cat with wings, which can be tamed, saddled and ridden by men. Ridden in to battle, too, rather thrillingly a battle during which Lord Mogien spears his man, but Rocannon gets a nasty barbed arrow in the calf.

Lord Mogien riding a windsteed

Having vanquished the recalcitrant lord by the simple expedient of dropping flaming brands onto his little castle, Mogien, Rocannon et all are rowed across the sea by the lord’s men, men of Tolen. However, as they near the cliffs of the southern shore, it is stormy, and one of the boats capsizes. Rocannon rescues Kyo, but all his remaining equipment, ray gun, maps etc, go to the bottom of the sea.

The survivors make it ashore the southern land of Fiern. They have three windsteeds left, four can ride two apiece on two of them, but Lord Mogien is such a man that a windsteed can noly carry him. So he tells his man Yahan to get back in the boat of Tolen and go home. Yahan refuses, and Mogien makes to strike him, so the man runs off.

The others set off marching south but Rocannon, pausing to pick up a promising stick to help him walk with, loses the others in the fog and it promptly knocked over the head and abducted. He regains consciousness tied to the stake in the primitive castle belonging to Zgama, Master of the Long Bay (p.55), who Rocannon outstares in a staring competition, but who gets his men to light the brands around Rocannon’s feet, with a view to burning him to death.

Unfortunately, Zgama, Master of the Long Bay doesn’t know that Rocannon is wearing his impermasuit, an invisible suit which gives complete bodily protection and so he endures as much flaming pyre as Zgama and his men can make, to their astonishment. After a couple of nights none other than Yahan sneaks into the castle, sets Rocannon free, and helps him escape. What if Mogien finds them? He will be duty bound to slay Yahan. Rocannon solves the dilemma by making Yahan his liege man, and therefore protected.

Much the worse for wear they come to the simple hut of a peasant Piai who after initial reluctance tells them there is another sound they must cross if they’re heading south. After a few days resting with Piai, he is joined by two fellows who have a mean look and sure enough, they draw a knife and say they’ll row the pair across the sound but in return for their riches. An unstable situation evolves in which they are rowed across the water, one man holding a knife to Yahan’s throat: at the last moment Rocannon throws them Lady Semly’s jewel, which he’d been keeping in a leather back ground his neck, and he and Yahan drive into the water and swim to the shore.

It is a dry flay vast land. They set off south, existing off streamwater and fruits and berries but both become thinner as the land  grows more arid. Camping at night, they are troubled by shadowy shapes flitting just out of sight. They had just decided to pack it and turned round to head back to the coast when swooping out of the sky comes… Lord Mogien and his men on their windsteeds! Hurray!

Mogien bridles at the sight of Yahan, but when Rocannon explains that he has made him his servant Mogied laughs at being outwitted. Not only that, but they had found Piai and his surly mates on the shore, and forced them to admit that they’d rowed Rocannon et al across the sea, and also… recovered Lady Semly’s necklace, which Mogien now throws to Rocannon. They ascertained our hero’s precise location because the Fian Kyo used his mindspeech / telepathy powers.

They fly south, and bivouac at a stream come nightfall. In the iddle of the night they are ambushed by strange tall thin spectral figures which stun them. Rocannon wakes up in a beautifully designed and built room in a palace, to find his friends comatose by his side. Long story short: he realises he is in a kind of hive-city and their captors are thin insect-link creatures with wings – the Winged Ones of ancient legend – and his friends have been stunned but are fed a little water, so that they can be give to the larvae of the Winged Ones to suck dry.

Rocannon is left free to wander round the beautifully laid out city and feel helpless, until he comes across some small furry animals which have a very primitive speech – the Kiemhrir, who Kyo also calls

‘Wordmasters, wordlovers, the eaters of words, the nameless ones, the lithe ones, long remembering.’ (p.86)

The Kiemhrir revive his paralysed colleagues (one has died) and Rocannon, Mogien, Yahan and Kyo whistle for the windsteeds who promptly arrive, and they make their escape.

Now they journey south towards the high mountains, staying at a succession of Fian village, which give the ethnographer insight into their culture and opportunity to bring out Kyo’s uncanny quietness and wisdom. But he prefers to stay at the highest of the villages, leaving Mogian and Rocannon to fly on over the high ice mountain peaks and down into the warm valleys on the other side.

Recovering on the downward slope they see a shadow at night. Mogien insists it is his death, his destiny.

Later he goes scouting below on the windsteed, and Rocannon climbs up to a ledge to get water for Yahan, who is really weak and suffering.

But Rocannon finds a dark cleft, entrance to a cave, and goes cold with fear. Inside is the shadow, the ancient voice, who offers him wisdom, but it will come at the price of what he loves. Rocannon agrees.

Emerging dazed from the cave he realises he has been given the ability of mindspeech: he can feel the minds of his enemies. And he knows one is near. He points out to Yahan something emerging from the clouds. It is one of the enemy helicopters equipped with a laser gun. As it takes aim at him and Yahan perched on their little mountain ledge, out of the clouds flies Lord Mogien on his windspeed and deliberately flies full tilt into the side of the helicopter, wrenching it from the skies, man, beast and machine tumbling to their deaths in the gulf below.

Next thing Rocannon knows he wakes in bed in Breygna Castle being tended by the beautiful Lady Ganye, daughter-in-law and heiress of the castle’s old lord. He is hurt, the helicopter’s laser gun crippled his right hand. Slowly she tends him back to health, he is visited by Yahan, who survived, albeit frostbitten and weakened. When he goes among the castle’s folk they turn away or bow. He is regarded as a sort of god for coming down from the forbidden mountain. Also something of the mindspeech shows. The Lady Ganye tells him about the invaders from the sky who have laid waste the land to the south and killed all inhabitants, including her own husband.

A hundred days of resting & recuperating, during which Rocannon’s mind reaches out and investigates every aspect of the base to the south. It has been set up by aliens from the planet Faraday who are using it as a base to attack and recruit other planets to their growing power.

One evening Rocannon gets Yahan to saddle the remaining windsteed, and he flies to the forest, ties up the creature and makes his way in darkness into the base. He enters the spaceship where he knows there is an ansible, a device which communicates instantly across infinite distances. He sets it for his home planet and sends a warning message giving precise location of the enemy base, then sneaks out, and back across the tarmac at night, to the forest and so away.

Primed by Rocannon’s information, an hour or so later the Faraday base disappears in a fireball of death. Although men have to travel in sub-light spaceships, speed of light spaceships have been created which can be guided by computer – and programmed to destroy.

As dawn breaks Rocannon arrives back at Breygna Castle where the beautiful Lady Ganye asks him to stay. She has fallen in love with him, as tall, willowy ladies fair in isolated castles often do with brave and handsome warriors…

And stay he does. Eight years later a spaceship from the League arrives (no manned spaceship can travel faster than light) to find Rocannon has died in the meantime, mourned and loved by his widow and people. And so he was never to learn that the League goes on to name the planet after him – Rocannon’s World.

Thoughts

I liked it. In many ways I liked it better than the later, prize-winning novels, because it is more purely and unashamedly fantasy, with a new adventure and a new uncanny adversary around every corner — whereas the later books are ‘tackling issues’ with all the sometimes wearing earnestness which that implies.

It’s a boys’ adventure story with flying tigers and ray guns. What’s not to love 🙂

Credit

Rocannon’s World by Ursula Le Guin was published by Ace Books in 1966. In 1996 it was republished along with its sequels, Planet of Exile and City of Illusions, in a volume called Worlds of Exile and Illusion. All page references are to the 2015 paperback edition of the Worlds volume.


Related links

Other science fiction reviews

Late Victorian
1888 Looking Backward 2000-1887 by Edward Bellamy – Julian West wakes up in the year 2000 to discover a peaceful revolution has ushered in a society of state planning, equality and contentment
1890 News from Nowhere by William Morris – waking from a long sleep, William Guest is shown round a London transformed into villages of contented craftsmen

1895 The Time Machine by H.G. Wells – the unnamed inventor and time traveller tells his dinner party guests the story of his adventure among the Eloi and the Morlocks in the year 802,701
1896 The Island of Doctor Moreau by H.G. Wells – Edward Prendick is stranded on a remote island where he discovers the ‘owner’, Dr Gustave Moreau, is experimentally creating human-animal hybrids
1897 The Invisible Man by H.G. Wells – an embittered young scientist, Griffin, makes himself invisible, starting with comic capers in a Sussex village, and ending with demented murders
1899 When The Sleeper Wakes/The Sleeper Wakes by H.G. Wells – Graham awakes in the year 2100 to find himself at the centre of a revolution to overthrow the repressive society of the future
1899 A Story of the Days To Come by H.G. Wells – set in the same future London as The Sleeper Wakes, Denton and Elizabeth defy her wealthy family in order to marry, fall into poverty, and experience life as serfs in the Underground city run by the sinister Labour Corps

1900s
1901 The First Men in the Moon by H.G. Wells – Mr Bedford and Mr Cavor use the invention of ‘Cavorite’ to fly to the moon and discover the underground civilisation of the Selenites
1904 The Food of the Gods and How It Came to Earth by H.G. Wells – scientists invent a compound which makes plants, animals and humans grow to giant size, prompting giant humans to rebel against the ‘little people’
1905 With the Night Mail by Rudyard Kipling – it is 2000 and the narrator accompanies a GPO airship across the Atlantic
1906 In the Days of the Comet by H.G. Wells – a comet passes through earth’s atmosphere and brings about ‘the Great Change’, inaugurating an era of wisdom and fairness, as told by narrator Willie Leadford
1908 The War in the Air by H.G. Wells – Bert Smallways, a bicycle-repairman from Kent, gets caught up in the outbreak of the war in the air which brings Western civilisation to an end
1909 The Machine Stops by E.M. Foster – people of the future live in underground cells regulated by ‘the Machine’ until one of them rebels

1910s
1912 The Lost World by Sir Arthur Conan Doyle – Professor Challenger leads an expedition to a plateau in the Amazon rainforest where prehistoric animals still exist
1912 As Easy as ABC by Rudyard Kipling – set in 2065 in a world characterised by isolation and privacy, forces from the ABC are sent to suppress an outbreak of ‘crowdism’
1913 The Horror of the Heights by Arthur Conan Doyle – airman Captain Joyce-Armstrong flies higher than anyone before him and discovers the upper atmosphere is inhabited by vast jellyfish-like monsters
1914 The World Set Free by H.G. Wells – A history of the future in which the devastation of an atomic war leads to the creation of a World Government, told via a number of characters who are central to the change
1918 The Land That Time Forgot by Edgar Rice Burroughs – a trilogy of pulp novellas in which all-American heroes battle ape-men and dinosaurs on a lost island in the Antarctic

1920s
1921 We by Evgeny Zamyatin – like everyone else in the dystopian future of OneState, D-503 lives life according to the Table of Hours, until I-330 wakens him to the truth
1925 Heart of a Dog by Mikhail Bulgakov – a Moscow scientist transplants the testicles and pituitary gland of a dead tramp into the body of a stray dog, with disastrous consequences
1927 The Maracot Deep by Arthur Conan Doyle – a scientist, engineer and a hero are trying out a new bathysphere when the wire snaps and they hurtle to the bottom of the sea, where they discover…

1930s
1930 Last and First Men by Olaf Stapledon – mind-boggling ‘history’ of the future of mankind over the next two billion years – surely the most sweeping vista of any science fiction book
1938 Out of the Silent Planet by C.S. Lewis – baddies Devine and Weston kidnap Oxford academic Ransom and take him in their spherical spaceship to Malacandra, as the natives call the planet Mars

1940s
1943 Perelandra (Voyage to Venus) by C.S. Lewis – Ransom is sent to Perelandra aka Venus, to prevent a second temptation by the Devil and the fall of the planet’s new young inhabitants
1945 That Hideous Strength: A Modern Fairy-Tale for Grown-ups by C.S. Lewis– Ransom assembles a motley crew to combat the rise of an evil corporation which is seeking to overthrow mankind
1949 Nineteen Eighty-Four by George Orwell – after a nuclear war, inhabitants of ruined London are divided into the sheep-like ‘proles’ and members of the Party who are kept under unremitting surveillance

1950s
1950 I, Robot by Isaac Asimov – nine short stories about ‘positronic’ robots, which chart their rise from dumb playmates to controllers of humanity’s destiny
1950 The Martian Chronicles – 13 short stories with 13 linking passages loosely describing mankind’s colonisation of Mars, featuring strange, dreamlike encounters with Martians
1951 Foundation by Isaac Asimov – the first five stories telling the rise of the Foundation created by psychohistorian Hari Seldon to preserve civilisation during the collapse of the Galactic Empire
1951 The Illustrated Man – eighteen short stories which use the future, Mars and Venus as settings for what are essentially earth-bound tales of fantasy and horror
1952 Foundation and Empire by Isaac Asimov – two long stories which continue the future history of the Foundation set up by psychohistorian Hari Seldon as it faces attack by an Imperial general, and then the menace of the mysterious mutant known only as ‘the Mule’
1953 Second Foundation by Isaac Asimov – concluding part of the ‘trilogy’ describing the attempt to preserve civilisation after the collapse of the Galactic Empire
1953 Earthman, Come Home by James Blish – the adventures of New York City, a self-contained space city which wanders the galaxy 2,000 years hence powered by spindizzy technology
1953 Fahrenheit 451 by Ray Bradbury – a masterpiece, a terrifying anticipation of a future when books are banned and professional firemen are paid to track down stashes of forbidden books and burn them
1953 Childhood’s End by Arthur C. Clarke a thrilling narrative involving the ‘Overlords’ who arrive from space to supervise mankind’s transition to the next stage in its evolution
1954 The Caves of Steel by Isaac Asimov – set 3,000 years in the future when humans have separated into ‘Spacers’ who have colonised 50 other planets, and the overpopulated earth whose inhabitants live in enclosed cities or ‘caves of steel’, and introducing detective Elijah Baley to solve a murder mystery
1956 The Naked Sun by Isaac Asimov – 3,000 years in the future detective Elijah Baley returns, with his robot sidekick, R. Daneel Olivaw, to solve a murder mystery on the remote planet of Solaria
1956 They Shall Have Stars by James Blish – explains the invention, in the near future, of i) the anti-death drugs and ii) the spindizzy technology which allow the human race to colonise the galaxy
1956 The Stars My Destination by Alfred Bester – a fastpaced phantasmagoria set in the 25th century where humans can teleport, a terrifying new weapon has been invented, and tattooed hard man Gulliver Foyle is looking for vengeance
1959 The Triumph of Time by James Blish – concluding story of Blish’s Okie tetralogy in which Amalfi and his friends are present at the end of the universe

1960s
1961 A Fall of Moondust by Arthur C. Clarke a pleasure tourbus on the moon is sucked down into a sink of moondust, sparking a race against time to rescue the trapped crew and passengers
1962 A Life For The Stars by James Blish – third in the Okie series about cities which can fly through space, focusing on the coming of age of kidnapped earther, young Crispin DeFord, aboard space travelling New York
1962 The Man in the High Castle by Philip K. Dick In an alternative future America lost the Second World War and has been partitioned between Japan and Nazi Germany. The narrative follows a motley crew of characters including a dealer in antique Americana, a German spy who warns a Japanese official about a looming surprise German attack, and a woman determined to track down the reclusive author of a hit book which describes an alternative future in which America won the Second World War
1966 Rocannon’s World by Ursula Le Guin – planetary romance or sci fantasy set on Fomalhaut II where ethnographer Rocannon rides winged tigers and meets all manner of bizarre foes in his quest to track down the aliens who attacked his spaceship
1968 2001: A Space Odyssey a panoramic narrative which starts with aliens stimulating evolution among the first ape-men and ends with a spaceman being transformed into a galactic consciousness
1968 Do Androids Dream of Electric Sheep? by Philip K. Dick In 1992 androids are almost indistinguishable from humans except by trained bounty hunters like Rick Deckard who is paid to track down and ‘retire’ escaped ‘andys’ – earning enough to buy mechanical animals, since all real animals died long ago
1969 Ubik by Philip K. Dick In 1992 the world is threatened by mutants with psionic powers who are combated by ‘inertials’. The novel focuses on the weird alternative world experienced by a group of inertials after they are involved in an explosion on the moon
1969 The Left Hand of Darkness by Ursula Le Guin

1970s
1971 Mutant 59: The Plastic Eater by Kit Pedler and Gerry Davis – a genetically engineered bacterium starts eating the world’s plastic
1973 Rendezvous With Rama by Arthur C. Clarke – in 2031 a 50-kilometre-long object of alien origin enters the solar system, so the crew of the spaceship Endeavour are sent to explore it
1974 Flow My Tears, The Policeman Said by Philip K. Dick – America after the Second World War is a police state but the story is about popular TV host Jason Taverner who is plunged into an alternative version of this world where he is no longer a rich entertainer but down on the streets among the ‘ordinaries’ and on the run from the police. Why? And how can he get back to his storyline?
1974 The Dispossessed by Ursula Le Guin – in the future and 11 light years from earth, the physicist Shevek travels from the impoverished, communal, anarchist world of Anarres to its consumer capitalist cousin, Urras, with a message of brotherhood and a revolutionary new discovery which will change everything – the novel is a searching exploration of the psychology of a propertyless civilisation

1980s
1981 The Golden Age of Science Fiction edited by Kingsley Amis – 17 classic sci-fi stories from what Amis considers the ‘Golden Era’ of the genre, basically the 1950s
1982 2010: Odyssey Two by Arthur C. Clarke – Heywood Floyd joins a Russian spaceship on a two-year journey to Jupiter to a) reclaim the abandoned Discovery and b) investigate the monolith on Japetus
1987 2061: Odyssey Three by Arthur C. Clarke* – Spaceship Galaxy is hijacked and forced to land on Europa, moon of the former Jupiter, in a ‘thriller’ notable for Clarke’s descriptions of the bizarre landscapes of Halley’s Comet and Europa