Manga @ the British Museum

Wow! The British Museum sure knows how to put on an exhibition! This comprehensive overview of the history and variety of Japanese manga comics, characters and stories, is the largest show on manga ever staged outside of Japan, and an all-singing, all-dancing feast for the mind and imagination and the senses!

Higashikata Josuke, a hero from Jojo’s Bizarre Adventure (1987 to the present) by Araki Hirohiko. Photo by the author

The long Sainsbury Exhibition Galleries at the back of the Museum’s main courtyard have been turned into lowlit funfair and phantasmagoria of all things manga, absolutely packed with a riot of ways of displaying, showing, highlighting, explaining, animating and enjoying all things manga. There are:

  • bookshelves packed with manga books (tankôbon) to take down and read
  • blow-ups of favourite manga characters in striking poses stuck to the walls
  • frames from manga books blown-up onto big canvases hanging from the ceiling
  • animated manga adventures (anime) projected onto screens all over the place
  • display cases examining scores of aspects and elements of the manga style
  • wall labels explaining the history and origins of manga
  • an long, painted theatre curtain covered with traditional Japanese characters from the 1880s, showing manga’s roots in theatrical costume and caricature
  • a huge model of a human head flayed of its skin to become a looming, muscled menace (a manga character, not an anatomical model)
  • footage of the enormous Comiket convention which attracts tens of thousands of manga fans every year
  • footage of a typical ‘cosplay’ festival where thousands of Japanese and foreigners dress up as their favourite manga characters
  • clips from some of the classic animated films produced by the famous Studio Ghibli projected onto a couple of big screens hanging from the ceiling
  • TV monitors which show interviews with famous and venerable practitioners of manga art
  • and all the way through, countless wall labels giving an enjoyable overload of information – either long ones giving you the history and development of the form, or shorter ones giving brief explanations of the huge variety of genres and subject matters which manga has covered

The press release explained that the exhibition is actually structured into six sections but it didn’t feel like that at all, and this review reflects the random, scattergun and sometimes repetitive experience of wandering around the big exhibition hall attracted to this or that image or TV interview or display or information label, sometimes several times, as I tried to get the facts and history and varieties of manga clear in my head.

Information panel early on in the exhibition. Photo by the author

Manga: a quick overview

To quote Wikipedia:

Manga are comics or graphic novels created in Japan or by creators in the Japanese language, conforming to a style developed in Japan in the late 19th century.

The term manga in Japan is a word used to refer to both comics and cartooning. ‘Manga’ as a term used outside Japan refers to comics originally published in Japan.

In Japan, people of all ages read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica, sports and games, and suspense, among others.

Since the 1950s, manga has steadily become a major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at $7 billion, with annual sales of 1.9 billion manga books and manga magazines in Japan (equivalent to 15 issues per person per year [the population of Japan is 127 million]).

Manga stories are typically printed in black-and-white, although some full-color manga exist. In Japan, manga are usually serialized in large manga magazines, often containing many stories, each presented in a single episode to be continued in the next issue.

A manga artist (mangaka in Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company. If a manga series is popular enough, it may be animated after or during its run.

Nowadays Manga has expanded way beyond printed magazines and books to include animated films (anime) and a huge gaming industry.

Icaro by Moebius and Jirō Taniguchi (1997) describes the mind-bending adventures of a young man, Icaro, with the ability to fly and a young woman, Yukiko, who risks her life – and more – to help Icaro achieve his dream. Photo by the author

Modern origins

Manga developed from serialised cartoon strips in newspapers in the late 1800s. Political and satirical artists Kitazawa Rakuten (1876 to 1955) and Okomoto Ippei (1886 to 1948) are considered the first manga artist. Their work inspired the next generation, including manga legend Tezuka Osamu, creator of Astro Boy.

Osamu’s first manga book was New Treasure Island published in 1947, which blended influences of earlier manga, Disney cartoons and movies. It sold a sensational 400,000 copies, not bad for an 18-year-old and just after the war when the country’s economy was in ruins. Osamu went on to pioneer various manga ‘looks’, not least in his use of cinematic page layouts, casts of recurring characters, and imaginative stories.

Osamu produced manga aimed at both male and female readers, The Mighty Atom (1952) for the former, Princess Knight (1953) for the latter.

Some young visitors enthusiastically copying details about one of the many manga characters blown up and painted on the wall. Photo by the author

Visual techniques of manga

Manga has evolved a set of signs and symbols (manpu) which manga artists use to suggest actions or emotions.

Reading direction

Like Japanese writing manga is read from top to bottom and from right to left. The action is contained within frames called koma, which divide the page.

Fukidashi

Speech bubbles. The shapes of speech and thought bubbles change to reflect mood and content.

Gitaigo / giseigo

Sound effects are used to convey drama and to involve the reader in the action.

Screen tone (tōn)

The colour and texture and ‘tone’ of the background, or of the entire image, can be varied to reflect the mood of a scene.

Two characters from the women-only Princess Jellyfish series (2008 to 2017). Photo by the author

The profession of manga

There are about 5,000 professional manga artists in Japan and the number continues to grow. There are many routes into the industry: some up-and-coming artists submit manga ideas to publishing houses, some are spotted at fan conventions, some get work as editorial assistants and work their way up.

There’s a monitor showing footage of manga artists and scriptwriters working away in a modern studio, in almost factory, mass production, conditions. The books and magazines and stories are certainly churned out on an industrial scale.

Typical manga stories progress through fixed stages, from sketches and drafts, to a script and storyboard (neemu), to final pages approved by an editor for publication. Many artists write and illustrate their own manga, some use a scriptwriter. Others rely heavily on their editors for content and drawing.

Shelves packed with manga books and a bench to sit and read on. Note the nationality and age of the visitors. Photo by the author

The manga industry

Manga is big business. The total income of the Japanese manga industry in 2016 was about three billion dollars. Four of the top manga publishers – Hakusensha, Kodansha, Shogakukan and Shueisha – dominate the market. They are in constant competition, publishing new stories and characters, striving to keep popular manga artists on their books, and running regular competitions to discover new artists, while any new innovation is quickly copied.

Alongside many other audiovisual displays, the exhibition includes half a dozen TV monitors showing interviews with current leading practitioners of the art, including:

  • Nahuma Ichirō, born 1963 and now editor-in-chief of Big Comic
  • Suzuki Haruhiko (b.1955) co-creator of the popular series Captain Tsubasa (1981 to 1988) and now Managing Director of Shueisha
  • Torishima Kazuhiko (b.1952) now chairman of Hakusensha, but who, as editor of the weekly Shōnen Magazine helped to create the popular Dragon Ball series (1984 to 1995)

Visitor demographics

The exhibition was heaving, absolutely packed. There were a lot of Japanese here, and I heard French and Italian being spoken. But what really impressed me was the age of the visitors. At Tate Britain’s Frank Bowling exhibition, which I went to last week, most of the visitors were the traditional older, grey-haired types – and, after soaking myself in manga, I popped upstairs at the British Museum to see the Edvard Munch show which was rammed with really old people, including at least three old men who were using sticks and moving very slowly – the oldest of the old – barely mobile.

The contrast between those shows of ‘fine’ art, and the crowd in the Manga show couldn’t have been more dramatic. Manga was packed with kids and teenagers and – mirabile dictu – even non-white people!

At the end of the show there’s an interactive gimmick where you stand on a white circle that’s been painted on the floor and a camera up on the wall captures you and projects it onto a computer screen where you can select a variety of manga backgrounds and even, I think, change your own appearance to become a manga character.

The point is there was a whole cluster of black kids doing it, pushing and joking with each other and clustered round the screen giving each other ridiculous appearances. From visiting well over 150 art exhibitions I can tell you that you never get groups of black kids at art exhibitions. Isolated black individuals or couples, maybe.

I smiled as I watched them larking about, genuinely having fun, and it crossed my mind that, if art galleries and museums are sincere about ‘reaching out to all sectors of the community’ and ‘promoting diversity’, the obvious way to do it is to put on shows on popular subjects. Trying to attract the street people I see everyday in Streatham and Tooting to an emotionally and intellectually challenging exhibition of woodcuts by the late-Victorian and chronically depressed Norwegian artist Edvard Munch is always going to be an impossible challenge.

Putting on a fun, interactive show, with plenty of moving pictures, animations, cartoons, TV clips and things to do, on a subject which lots of kids and teenagers can immediately relate to – that’s the secret of attracting more diverse and varied (and younger) audiences.

Busy and immersive

This is a terrible photo but it shows you how busy and visually immersive the exhibition is. At bottom is a huge video photo of a typically packed manga bookshop (it is in fact Comic Takaoka, in Jinbôchô Tokyo, one of the oldest continually operating manga bookstores in Japan).

Above it is one of several screens hanging from the ceiling on which are projected an animated version of Professor Munakata’s British Museum Adventure which the British Museum commissioned from leading manga artist Hoshino Yukinobu and which has gone on to be animated.

You can see loads of other blown-up images hanging like a forest in the background.

And off to the left, there is the enormous plastic sculpture of a flayed head, the Colossal Titan, maybe ten feet tall, from a manga story called The Attack on Titan (2012 to 2013). It’s like a fair.

Installation view of Manga at the British Museum. Photo by the author

Historical precursors

Manga as we know it emerged in the late 1800s, building on Japan’s long tradition of visual storytelling. Precursors of manga include narrative handscrolls and woodcut prints and cheap illustrated novels. The exhibition goes way back to display a picture handscroll dating to 1100, the so-called Handscroll of Frolicking Animals, which shows cartoon animals wrestling, playing and, well, generally frolicking.

Other examples of historical precursors are scattered through the exhibition but the most striking example of manga’s historical roots is the 17-metre-long Kabuki theatre curtain from the Shintomiza theatre in Tokyo which dates from the 1880s and depicts traditional Japanese folk characters and monsters. This repays some study and a slow stroll along it taking in the garish and grotesque characters and animals.

Shintomiza Kabuki Theatre Curtain (1880) by Kawanabe Kyōsai (1831 to 1889). Photo by the author

Style and gender

During the 1950s two styles of manga emerged:

  1. shōnen and seinen aimed at boys and young men, respectively and focusing on action and adventure
  2. shōjo aimed at girls and women, focusing on romance and relationships

In fact these gendered genres were created by, and read by, either sex indistinguishably. Around 1970 a pioneering group of women, named the Year 24 Group, brought a new stylishness and sophistication to shōjo stories.

Genres

In the latter half of the exhibition are loads of displays, each one highlighting the wide range of subject matter manga stories can cover. Each of them was accompanied by a couple of examples of storylines around that particular subject.

Sport

Packed with passion, competition, rivalry, and dramatic physical activities which forge lasting friendships, sport is a natural subject for manga and has even been credited with making certain sports like soccer more popular in Japan

Sci fi

An obvious area is science fiction, not least because the cartoon style gives scope for drawing any number of futuristic spaceships, gadgets and gizmos. An example is Toward the Terra (1977 to 1980) set in a future where computers controal all aspects of birth, life and death. Only the Mu, a mutant breed of humans with telepathic powers, question the oppressive status quo.

Horror

Arising out of traditional Japanese horror stories, the clever use of frames means the horrifying thing can be ‘off screen’ or only hinted at, while the reader only sees the characters’ terrified reactions

Religion

Japan has two belief systems, Buddhism and Shinto. the example given here was of a manga comic which imagines what would happen in Jesus and the Buddha were modern flatmates, an idea which made me burst out laughing

Love and sex

This is a huge area. Some titles are sexually explicit and so veer into pornography. Others are squeaky clean romances for younger schoolgirls. And everything in between, including high school romance, maternal love, and Boys Love, an odd term which apparently refers to gay love affairs. As with everything to do with sex – a basic element of human behaviour which no society has ever been able to understand or police – there are, apparently, ‘concerns’ about some of the depictions of sex, and the United Nations, no less, has apparently listed some manga stories and threads as violent pornography. Should it be banned in order ‘to protect women and children’? Discuss.

Transformation

Adventure stories are full of people or things which can transform shift shapes – think of all the superheroes who pop into a phone box to change from boring salarymen into saviours of the world. Then multiply that idea by a thousand themes and variations. They give the example of Cyborg 009 which ran from 1964 to 1992 and concerned nine cyborgs, forced to transform into weapons by the evil Black Ghost Corporation, but who gained superhuman powers and escaped to run off and have thirty years’ worth of colourful adventures. Cyborgs creator – Ishinomori Shōtarō (1938 to 1998) currently holds the world record for manga output, having created 770 titles and 550 volumes.

Education

Manga is incorporated into educational texts, to produce simplified introductions to all manner of subjects from Marxism to sex education.

Current affairs

Manga can be produced on current political affairs or traumatic national history. The curators give the example of Kōno Fumiyo’s moving story about a family living with the after effects of the atomic bombing of Hiroshima, which won international praise.

Among the scores of snippets from various manga plotlines and heroes which I read, the most memorable was The Willow Tree, created by Hagio Moto in 2007. The entire story was displayed in its entirety in a long glass case. A woman stands by a tree and a boy passes by, growing older in each passing scene. As the seasons pass the willow tree grows and the boy becomes a man. On the final page the man approaches the woman under the tree, and we learn that she is his dead mother who has been watching over him all this time. When he tells her that he knows she is there and that he is fine, she disappears. The changing appearance of the tree, and its falling and regrowing leaves, symbolise not only the passage of time, but the evolving nature of maternal love.

Willow Tree by Hagio Moto (2007)

Comiket

Twice a year there’s a Comiket convention-event which lasts three days and attracts hundreds of thousands of participants and visitors. A big screen shows a speeded-up video of the hordes of visitors arriving outside the convention hall and then circulating round the vast arena of displays and stands, intercut with interviews with fans explaining why they attend.

Lots of fans bring along their own manga comics which they’ve created, known as dōjinshi, often using well-known characters, the manga equivalent of fan fiction. There are about 35,000 dōjinshi groups in Japan.

Cosplay

Short for ‘costume play’, this simply refers to dressing up as your favourite manga characters. Another massive video display shows a montage of mainly young people dressed up as all manner of manga characters and fooling around for the cameras, some acting out entire scenes, some going as far as staging entire storylines.

The annual World Cosplay Summit began in Nagoya in 2003. Cosplayers attend from round the world and the event includes a parade and a competition to be crowned world cosplay champion.

A still from the film about the World Cosplay Competition. Photo by the author

Studio Ghibli

Studio Ghibli is a Japanese animation film studio based in Koganei, Tokyo. The studio is best known for its anime (or animated cartoon) feature films. It was founded in 1985, after the worldwide success of the anime, Nausicaä of the Valley of the Wind (1984).

Six of Studio Ghibli’s films are among the 10 highest-grossing anime films ever made in Japan, with Spirited Away (2001) the second highest, grossing over $290 million worldwide, and winning that year’s Academy Award for Best Animated Feature Film.

Two big screens suspended from the ceiling play a montage of clips from the Studio’s greatest hits, and down at floor level there are monitors showing interviews with some of the studio’s leading animators, explaining their approach and how anime differs from manga.

Still from The Wind Rises (2013) directed by Hayao Miyazaki for Studio Ghibli. Photo by the author

The frame

In among this bombardment of information and entertainment, I came across one information panel which struck me as saying the most interesting thing about manga as a visual art form. Inoue Takehiko was commissioned by the Museum to create a manga triptych to conclude the exhibition, and has contributed large, blown-up portraits of three of the tough urban heroes from his series REAL. These are accompanied by clips from an interview with him in which he says:

For me it is all in the frame (koma). I think frames are set to take you beyond, and at the same time to confine, infinity within their confines…a good manga is composed of human figures drawn as if alive defined within an artificial environment defined by the frame.

The second part of this statement is not necessarily true. The human figures of manga are most notable for not looking remotely lifelike, but having highly simplified, open, innocent facial features (characterised by unnaturally large, doe eyes), and for being improbably athletic and dynamic.

But the first half touches on something really profound about all art, which is the power of the frame in limiting and defining the image. This is true of one-off paintings, drawings and prints. But is immensely important in the creation of all manner of cartoon strips, from manga to the French tradition of bandes dessignées through to Anglo-American comic strips.

It is not about the individual picture – although these can often be of stunning impact and beauty – but fundamentally it is about the dynamic experience of reading through a series of framed pictures. And, as Takehiko points out, the framing is vital in creating the mood and tone of each image; and the way successive frames are defined, creates a kind of visual narrative energy, over and above the logical content of the pictures, of their narrative.

It would be really interesting to learn more about the psychology of reading comic strips – how they affect the eye and the mind in a way that static individual images don’t. Wonder if anyone’s researched this subject.

In fact, now I reflect on it the day after visiting, I realise that the exhibition gave a lot of information about the various subject matters of manga, but maybe not enough analysis of that look. All the characters and stories have the same simplified cartoon style and all have the supersize eyes with big catchlights in them.

And, reviewing all the photos I took, and manga online, I realise another fact which is so obvious no-one comments on it. Which is that manga characters don’t look very Japanese. Here’s a photo of a typical Japanese young woman picked at random off the internet, after googling ‘Japanese girl.’

A random Japanese young woman

And here’s a manga of a young woman, from the Wikipedia article.

Figure in manga style by Jez (2016)

The real woman has brown or lightly tanned skin, the manga has pure white skin; and the Japanese has the characteristically narrow eyes of the Far East, while the manga figure has those alarmingly big, round catchlit, cartoon eyes.

It would have been good to have had it explained just how that look came about. Why – for over fifty years – it has stayed essentially the same. And why it denatures the ethnic Japanese appearance in favour of something more…generic and, often, more white and western-seeming. (I may be wildly wrong about this, I’m just going on the impression gained from studying the examples of manga on display here, in this particular exhibition. For example the lead figure in the still from The Wind Rises could be Harry Potter, there is absolutely nothing Japanese about his appearance. Why?)

Golden Kamuy (2014 to the present) is set in early 20th century Hokkaido, where young Sugimoto Sa’ichi leads a ragtag band on a dangerous quest to locate a stolen golden hoard belonging to the Ainu people

Anyway – this is a fabulous and hugely enjoyable exhibition. If you or your friends or kids are remotely interested in manga, this is a must-visit experience.

The Guardian review

The next day I read the review by the Guardian art critic Jonathan Jones.

Jones savages the exhibition, raising two issues: 1) the unnecessary comparison with Old Masters, and 2) the omission of the filth and the fury associated with Japanese art.

1. Manga versus the Old Masters

Seems like whoever took Jones round, knowing he was a critic of high or fine art, tried to justify the show by comparing manga with classical Japanese art. This leads Jones to dismiss the exhibition we have as unworthy of the British Museum’s purpose and to wish it had been a completely different show:

I’ve rarely seen a show whose catalogue is so much more interesting than the display in the gallery. Not only are the drawings in the book dirtier, but there are far more illustrations of classic Japanese art. Surely this is what the exhibition should have been. It should have used the contemporary allure of manga to draw us into a huge survey of Japan’s art history.

I think he’s wrong. An exhibition of classic Japanese art should be that, and just that, and not need any gimmicks. This is an exhibition of a worldwide visual and commercial phenomenon. It needs no other justification. Jones accuses the museum of pandering to popular tastes. As I discussed above – if you want to attract kids and young people to museums you have to reach out to where they are. If, on the way to the manga show, the walk past Egyptian mummies and Assyrian lions and Viking helmets, all the better. They are acquiring the museum-going habit, the air of elitism and snobbery which I know – from personal experience – puts so many people off visiting art galleries and museums, is being dispelled. Once they’ve been to this, it’ll be easier (less intimidating) to go to something a bit more recherché.

2. Manga and pornography

Jones’s article also mentions the fact that lots of manga is ‘dirty’ (an oddly old-fashioned choice of word) by which he means pornographic. This confirms a nagging feeling I had that associates manga with random pornographic images I’ve come across in years of surfing the web. Even googling just the word ‘manga’ produces results which include topless or bottomless manga schoolgirls, some with a variety of sex aids. And some of the comments at the bottom of Jones’s article go into greater detail, giving the types of pornographic manga that are readily available, along with the Japanese terminology defining them (for example hentai, which refers, apparently, to ‘any type of perverse or bizarre sexual desire or act.’)

Having read those comments, and looked up some of the images, two obvious points emerge, for me. One is that Japanese erotic taste is different from ours. They are casually explicit about some things we are shocked by, and, as anyone who’s met a Japanese knows, quite easily shocked and even insulted by the casualness of our Western manners.

Yes, folks, it’s almost as if they come from a strikingly different culture and tradition (something which is so easy to forget in our 24/7, internationalised, global culture). Having read all the Guardian comments, collected the pornographic terminology, and looked up some of the examples, there is a second easy point to make.

Which is that the Museum and its curator obviously set out to attract the widest audience possible, to attract visitors of all ages – I saw plenty of teenagers, and families with kids, sometimes toddlers, excitedly looking at the cartoons or filling in the Children’s Trail handout they’d be given. I stood by one wall label while a girl about 7-years-old read out the label to her sister who was too young to read. Should the curators have included hard-core manga pornography in the exhibition? Should that little girl have found herself spelling out the precise meaning of pornographic terms to her young sister?

Obviously not. As Jones points out, some of that stuff can be found in the catalogue, all exhibition catalogues generally going into more detail than exhibitions can, and no child is going to buy the catalogue.

So it was the right call. You or I can explore porno manga on the internet to our heart’s content, if we wish. It would have been a disaster to include any in this show, thus created an X-rated zone kids couldn’t go into and probably causing shock horror stories in the press.

This exhibition is about creating a family-friendly, child-safe environment in which a) to enjoy yourself b) to learn lots about manga c) to inspire kids and the museum-averse to coming more often. It’s a success in every way.

Curator

Professor Nicole Coolidge Rousmaniere, founding Director of the Sainsbury Institute and Professor of Japanese Art and Culture at the University of East Anglia.


Related links

  • Manga continues at the British Museum until 26 August 2019

Other British Museum reviews

I’m Still Here @ Royal Festival Hall

On the ground floor (Level 1) of the Royal Festival Hall is a suite of rooms rather hidden away opposite the loos and cloakroom. It turns out to be a linear and surprisingly big exhibition space. It is currently displaying artworks from the 2018 Koestler Awards.

The Koestler Trust is the UK’s best known prison arts charity. Each year, it encourages over 3,000 people from inside the criminal justice system, as well as ‘secure forensic and immigration removal settings’, to express themselves creatively, and learn new skills by entering work to the annual Koestler Awards.

The Mental Health Hydra, a collaborative work by members of the Bluebird House secure mental health unit

The Mental Health Hydra, a collaborative work by members of the Bluebird House secure mental health unit

This year there were 7,236 entries. Rather then whittle this down themselves, the curators asked three wives and two families who’ve each supported a family member though a prison sentence, to select the works from this huge array which really spoke to them about the experience.

Since the five groups each chose around 40 works, the exhibition contains some 200 pieces, many of them for sale, many of them profoundly imaginative and moving.

AAAAARGH! by Michael at Bolton Probation Office

AAAAARGH! by Michael at Bolton Probation Office

There’s a really wide range of styles and types and sizes of work on display, including paintings and sculpture, poems and videos, animation and craft.

Left: Lift by the Spinney (secure mental health unit) Right: Circle by Gordon from HM Prison Edinburgh

Left: Life by the Spinney (secure mental health unit) Right: Circle of Life by Gordon from HM Prison Edinburgh

Many of the works are done to a very high standard indeed. Anthony Gormley curated last year’s show. This work – Night at the chippy by ‘Brian’ – won the Grayson Perry Highly Commended Award for ceramics. In other words, the project has secured the co-operation of some of Britain’s leading artists.

Night at the chippy by Brian (The State Hospital)

Night at the chippy by Brian (The State Hospital)

I don’t know why, but writing that sentence made me cry. So much talent, so many young lives, gone astray.

Disconnected by Peter at HM Prison Dovegate

Disconnected by Peter at HM Prison Dovegate

If you’re passing by the South Bank Centre, make the effort to go visit this exhibition. It’s open from 10am till 11pm, and is FREE.


Related links