Count Zero by William Gibson (1986)

He drank off the black bitter coffee. It seemed to him, just for a second, that he could feel the whole Sprawl breathing, and its breath was old and sick and tired, all up and down the stations from Boston to Atlanta…’
(Count Zero page 286)

The setting

This is the second novel in what came to be known as Gibson’s ‘Sprawl’ trilogy (because there ended up being three of them: his debut, Neuromancer, and the third novel, Mona Lisa Overdrive.)

It is the future. Vast urban sprawls cover half of America, housing estates and huge malls under enormous geodesic domes blocking out the sky. Japanese culture and cuisine is widespread and everyone uses the New Yen as currency. Computers and digital technology, chips and disks, fuel a digital economy. Oil appears to have run out – possibly because Russia took control of the global supply after a brief war which America and the West lost – to be replaced by hydrogen cells. Electricity is generated by the Eastern Seaboard Fission Authority whose well-protected gleaming towers of data can be seen by hackers in cyberspace. The real power in the world lies with vast multinational corporations known as zaibatsus. At the other end of the food chain, down on the littered streets, cheap bars and derelict spaces are full of veterans from the war, damaged physically or psychologically, many of whom turn up as protagonists in the Sprawl novels and in some of the Sprawl-related short stories collected in Burning Chrome (1986) published at the same time as the novels.

‘Sprawltown’s a twisty place, my man.Things are seldom what they seem.’ (Lucas, p.205)

This setting – ‘the street’ – is characterised by two things:

  1. a Raymond Chandler film noir sensibility in which the world is entirely made up of crime and gangs –  especially the terrifying Yakuza gangs
  2. drugs, lots of drugs, everyone is on one type of drug or another, the hero of Neuromancer is off his face a lot of the time, and the drugs range from cheap street drugs like amphetamine (known on the street as ‘wiz’) to new, biochemically-engineered mind-enhancing substances (like ‘the most expensive designer drugs’ which the character named The Wig devotes himself to taking, p.173)

The result is a prose style which combines the basic mood of a thriller – the permanent edginess of protagonists on the run from threatening crime lords or criminal organisations or the cops or someone  – but soaked in slangy, hip, knowing references to the ho-tech, drug-soaked, street gang components of this louche futureworld.

The feel

All that said, Count Zero immediately feels much broader and lighter than Neuromancer. That debut novel was set mostly at night, in often claustrophobic settings, bars, clubs, hotel rooms, dingy back alleys. Also the prose was extremely dense, studded with references to arcane technology or drugs or street gangs. There was barely a run-of-the-mill sentence in the whole book.

Count Zero is much more relaxed and diffused in several ways: its prose style is a lot less hectic – there are plenty of straightforward, factual sentences in it – but also the settings are more varied, and some of them even take place in daylight!

In fact whereas Neuromancer stuck pretty closely to the adventures of its computer hacker hero, Case, Count Zero is a complicated and canny weaving together of what start out as several completely distinct plotlines, featuring completely freestanding characters. Only as the story progresses do we slowly discover how they are linked.

Turner

Turner is an experienced kidnapper of top scientists. In the future this is a recognised profession. The huge scientific multinational corporations which control the world are prepared to pay kidnappers like Turner to poach the star scientists of the rival corporations.

‘You took Chauvet from IBM for Mitsu and they say you took Semenov out of Tomsky.’ (0.68)

Turner is – like the protagonist of every thriller ever written – an outsider, a rebel, the man who doesn’t fit in. Oh how we all wish we could be like him!

Turner himself was incapable of meshing with the intensely tribal world of the zaibatsumen, the lifers. He was a permanent outsider, a rogue factor adrift on the secret seas of intercorporate politics. (p.128)

‘A rogue factor adrift on the secret seas of intercorporate politics’ – cool!

Strikingly, the novel opens with a chapter describing how Turner was blown to pieces by an assassin’s bomb in India, and expensively fitted back together using future technology bythe clients who find him useful. Recuperating in Mexico, he hooks up with a pretty woman he meets in a bar and they have an idyllic romance, with sex on the beach, and sex in the bedroom.

Then – as with half the protagonists in the Burning Chrome stories and in Neuromancer – she walks away, leaving him devastated.

Turns out she was a therapist hired by the client to get Turner back into shape. The client now shows up and tells him this. Turner, super-tough guy that he is, accepts it without a flicker. (This opening reminded me of the idyllic Third World setting at the start of the second Jason Bourne movie, where Jason and his true love are enjoying idyllic times in a beach-front shack in India, till she is killed by mistake by an assassin sent to terminate Jason.)

These are rock solid, straight down-the-line, Hollywood-level, tough guy thriller clichés, and you can see the appeal.

  1. Every timid, shy, boring salaryman and commuter (like myself) thrills to the adventures of people like Turner – young (he is 24, p.131), super-fit, super-alert, super-trained, no-nonsense, super-brave, possessor of ‘a ropey, muscular poise’ (p.129): faces down men bigger and harder than him, immediately wins over the tough bitch in the team, wow, what a man! (it was, apparently, in a review of On Her Majesty’s Secret Service published in the Sunday Times in 1963 that the critic Raymond Mortimer wrote, ‘James Bond is what every man would like to be, and what every woman would like between her sheets.’ Nothing has changed in 56 years.)
  2. And yet, just as predictably, it turns out this tough guy has a heart of soppy mush — for the right woman he can be a perfect gent, picnics on the beach and cunnilingus in the bedroom. What a guy!

We follow as Turner is hired for a new job by his former partner, Conroy. He is to be in charge of setting up a base in the desert with a ragtag bunch of fellow mercs, ready to receive the absconding scientist, Christopher Mitchell, who will be escaping from Maas Biolabs’ high security research base in Arizona. Mitchell is a star science researcher who had developed the ‘hybridoma techniques’ on which much contemporary technology is based (p.127). A very important guy. the client is Hosaka Corp who want his brains and expertise. It’s a major assignment. You won’t be surprised to learn that things go disastrously wrong,

Marly

The Turner chapters are intercut with chapters following Marly Krushkhova, the pretty, rather naive ‘disgraced former owner of a tiny Paris gallery’. She promoted a painting which turned out to be a forgery, so she was fired by the shareholders. Now she’s going for a job interview with a business owned by Josef Virek, rumoured to be the richest man in the world.

Marly is disconcerted to discover that Virek is not present in person, but that she is transported to a life-size hologram of a street in Barcelona, where she sits next to a hologram of him on a park bench and they chat.

In fact, the hologram tells her, the actual ‘Virek’ exists only as a disembodied brain kept alive in a vat in a him security compound in Stockholm.

He doesn’t want to hire her for some straightforward gallery job. Virek wants Marly to track down the artist who created a particular artwork which he once saw and was taken with – a Damian Hirst-style vivarium full of a random collection of detritus.

Virek will authorise money for her use to hire an apartment, planes, whatever she needs in her quest. ‘How long do I have?’ she asks. ‘The rest of your life,’ he replies. It takes a while for her to really understand that he is giving her an unlimited supply of money, over an unlimited period of time, to use all her contacts in the art world to track down the artist who made this one piece.

And, once she has staggered out of the hologram room to be met by Virek’s smooth-talking assistants and given the first instalment of money, she begins to realise that she is being followed and monitored at every step, not least by a suave Spanish man, Paco, who keeps appearing in the background whenever she meets contacts and begins her investigation.

This Quest will turn out to be the central driving force of the narrative, but the fact that Virek is so obscenely rich also gives Gibson plenty of opportunity to reflect on the nature of money, lots of money, super-money, and the effect it has on its owners and on those around them. In this futureworld where people routinely alter their consciousness either with mind-bending drugs or by encountering 3-D holograms or by entering the dizzying world of cyberspace, the rich can quite literally bend reality to their wishes.

‘The unnatural density of my wealth drags irresistibly at the rarest works of the human spirit…’ (p.27)

How could she have imagined that it would be possible to live, to move, in the unnatural field of Virek’s wealth without suffering distortion? Virek had taken her up, in all her misery, and had rotated her through the monstrous, invisible stresses of his money, and she had been changed. (p.107)

Virek’s money was a sort of universal solvent, dissolving barriers to his will… (p.2420

Count Zero

Bobby Newmark, self-styled ‘Count Zero’, still lives with his mom in a crappy apartment in the vast area of cheap, high-rise housing known as Barrytown, New Jersey. He is an apprentice computer hacker, a cowboy of cyberspace, a ‘hotdogger’, hanging round the estate’s chrome-lined bars, trying to be fit in with the local gang members, but keenly aware that he is only a beginner with only a basic, entry-level hacker’s view of cyberspace.

He was like a kid who’d grown up beside an ocean, taking it as much for granted as he took the sky, but knowing nothing of currents, shipping routes of the ins and outs of weather. He’d used decks in school, toys that shuttled you through the infinite reaches of that space that wasn’t space, mankind’s unthinkably complex consensual hallucination, the matrix cyberspace, where the great corporate hotcores burned like neon novas, data so dense you suffered sensory overload if you tried to apprehend more than the merest outline. (p.62)

A local crime boss, Two-A-Day, hands Bobby a state-of-the-art console and asks him to hack into the financial records of some company. Things are going OK when Bobby suddenly experiences an enormous counter-surge of energy directed against him which stops his heart in the real world. Bobby starts to die, when some other undefined force leans in to cyberspace, releases him, and he regains consciousness on his mom’s carpet throwing up.

What the…?

He goes looking for Two-A-Day at the local crappy bar, Leon’s, where Gibson gives us florid descriptions of the drug-selling, computer-game-playing lowlifes. On the TV news he sees that his mum’s flat, indeed the entire row of apartments on that block, have been destroyed by a bomb. Christ! They’re after him.

Bobby goes and hides down a back alley by a dumpster which turns out be a bad idea because someone savagely mugs him. Whoever it is, slashes his chest open and also steals the console Two-A-Day gave him.

When Bobby comes round he is being sewn up using futuristic technology, and then delivered to Two-A-Day’s vast penthouse apartment where he meets a couple of soft-spoken, nattily-dressed and terrifying black men, Beauvoir and Lucas.

Beauvoir explains what’s happened: Two-A-Day had been given some new, high-powered anti-ice (ice being security software devised by corporations to protect their digital assets in cyberspace) program to by unnamed powerful agents. Unwilling to risk anything himself, Two-A-Day had sub-contracted the thing to Bobby – the idea being that, if it’s booby-trapped or dangerous it’ll only be worthless Bobby who gets wasted.

Well, something bad certainly happened to Bobby when he tried to use it. 1. Was that a failure of the program, or was it booby-trapped, or did it trigger a prepared defence mechanism in the corporation Bobby tried to hack?

But 2. and more importantly, whoever mugged him stole the console with the software inside. Now the very High-Ups who sub-contracted testing it to Two-A-Day are pissed off with him… and he is pissed off with Bobby, who needs to get it back.

Three mysteries

These are the three storylines which we follow in short, alternating chapters of Gibson’s over-heated, amphetamine-fuelled prose.

As the night came on, Turner found the edge again. It seemed like a long time since he’d been there, but when it clicked in, it was like he’d never left. It was that superhuman synchromesh flow that stimulants only approximated. (p.126)

All the characters hover on the edge of mind-altering psychotropic drug highs, or mind-expanding plug-ins to the dizzying landscape of cyberspace, or are involved in terror-inducing chases by cops or all-powerful threatening powers. With the result that the prose, and even more the plot, has you permanently on edge. It is a fantastically thrilling, gripping and exciting novel but which can also, partly because of the permanent obscurity Gibson maintains around some of the key motivators of the plot, become quite wearing and draining.

Basically, the narrative hangs around three cliffhanging challenges:

  1. Will Turner’s handling of the defection of the high-level scientist work out as planned?
  2. Who made the artwork that Virek hired Marly to track down, and why is Virek so obsessed by it?
  3. Will Bobby ‘Count Zero’ manage to find the people who mugged him and stole his console, and what is the truth about the new super-program inside it?

Continuities with Neuromancer

I thought the book would be part of the Sprawl trilogy because set in the same futureworld, I hadn’t realised it would literally follow on from the first book, referencing many of the characters and incidents mentioned in Neuromancer and taking them further.

For example, you will remember that the climax of Neuromancer is set on a space station orbiting the earth, only much more than a space station, more like a miniature town set inside a vast offworld which rotates to give it gravity and includes luxury hotels, swimming pools and pleasure gardens. One whole end of this was sealed off and the home of the legendary Tessier-Ashpool family which are the richest in the world and built it.

The Quest in Neuromancer is that Case and the ferocious Molly Millions, she with the 4-centimetry retractable razor blades under each fingernail are hired to co-ordinate an attack on the heart of the Tessier-Ashpool stronghold – Molly has to kidnap the daughter of old man Ashpool, named 3Jane because the wicked old man has manufactured clones of his daughters, and drag her to a jewel-studded head, there to utter the codeword which activates it, at the same time as Case the hacker has hacked into the Tessier-Ashpool security system and disabled it.

Straightforward as this may sound the novel kind of crumbles or disintegrates into increasingly visionary prose as the goal of the Quest is reached and we learn, through welters of mystical-cum-hi-tech prose, that two separate artificial intelligences crafted by 3Jane’s mother, are, at the mention of the codeword, allowed to unite thus creating a sort of super-intelligence which, at that moment, becomes identical with all of cyberspace. In a sort of apocalyptic vision the matrix becomes self-aware, and although it doesn’t affect the material reality of humans out in the real world, it is a transformative event in the collective consensual hallucination of all the world’s data which we call ‘cyberspace’.

‘It’s just a tailored hallucination we all agree to have, cyberspace…’ (the Finn, p.170)

What happens in Count Zero is this story continues. It is seven years after the events of the first novel (p.177) and the sharp-dressed spades Bobby has met are privy to what’s happened to cyberspace since that seismic event, namely that the One has split into a variety of entities which share the names of traditional voodoo gods and goddesses. Yes, voodoo. The latter half of the book is coloured by what Beauvoir and Lucas tell Bobby about the presence in cyberspace of these gods who represent primeval forces, though it is very hard to understand whether they existed before cyberspace, since the dawn of time and have infiltrated it, or are entirely man-made constructions, or what.

‘Jackie is a mambo, a priestess, the horse of Danbala…Danbala rides her, Danbala Wedo, the snake. Other times she is the horse of Aida Wedo, his wife…’ (p.122)

Beauvoir brings Bobby to a bar, Jammer’s, on the 14th floor of a high-rise block in New York.

The most important event in the Turner plotline is that, when the ultralite arrives at the reception site prepared by Turner and the other mercs, it is carrying not Mitchell, but his teenage daughter Angie. Even as she arrives a ferocious firestorm breaks out, presumably Maas Biolabs’ security people having followed its course and now attacking. Turner unstraps the girl from the ultralite and runs with her to a small, high-powered, self-steering jet which takes off at terrific speed just as Turner watches the campment and all the mercs manning it – who we have spent half the book getting to know – vaporised in some kind of semi-nuclear blast.

Bloodied and half conscious Turner steers to plane to crash land near the ranch of his long lost brother, Rudy, and his partner, Sally. Here they fix up the girl, whose name is Angie and have a couple of scenes reminiscing about the old days, about mom and pa and huntin’ and fishin’ in the unspoilt countryside.

This is precisely the kind of low-key interlude you get in Hollywood thrillers, a break after an over-tense fight/crash/conflict sequence. Then it is time to load up into a spare hovercraft (yes, hovercraft are a popular form of transport in this futureworld) and head off, with a vague plan of hiding out in the Sprawl, the name given to the vast urban conurbation stretching from Boston to Florida.

Meanwhile Marly’s investigations keep turning up the name of Tessier-Ashpool and her quest leads her to buy a ticket to the off-world satellite, named Freeside – exactly the place where Neuromancer climaxed. Now, though, the entire section of the satellite which contained the Tessier-Ashpool compound has been hacked off and set into a separate orbit.

Here Marly discovers a mad old cyberhacker, Wigan Ludgate known as The Wig hiding out, guarded by a young crook on the run, Jones (‘me, I came here runnin” p.274) – both of them protective of the core of the complex which is a vast space in which great clusters of waste objects and detritus float in zero gravity. ‘The dome of the Boxmaker’ (p.312)

Attached to a wall is a multi-armed computer-driven robot which uses its arms to grab passing flotsam, cut and shape them with a laser, and then place them in vivariums. This is the robotic creator of the work of art which so entranced Virek.

But along the way, being sent messages from Virek in cyberspace, when she jacks into simstim, by couriers and agents, she’s slowly come to realise that the artist is in danger. Virek doesn’t just want an art work. And now, here in this gravityless dome, a screen flickers into life and his face appears, explaining.

He explains that for some time he’s known that a Christopher Mitchell working at Maas Biolabs has been fed information from some source in cyberspace, this being the real source of Mitchell’s astonishing tech breakthroughs. And his numerous agents and researches have led him to believe that the source of this information, the superbrain behind it, also made the vitrines he set her to track down. Now she has found the source, and is agents, having followed her all the way, are at the doors of the Tessier-Ashpool satellite.

Meanwhile, in the Jammers bar in New York, Bobby and his minder Beauvoir are joined by Angie and Turner. On his long journey – interspersed by attacks from various unnamed opponents (Maas? Hosaka? Conroy?) – Turner has had plenty of opportunity to learn that Angie’s brain has been laced with some kind of physical entity (‘a biosoft modification has been inserted in his daughter’s brain’). This may or may not explain her ability to see visions. While asleep she dreams of voodoo gods and talks to them and, sometimes, they speak through her mouth, as one possessed. At one point she retales to Turner the events at the climax of Neuromancer which we recognise though mean nothing to him.

By the time Turner and Angie meet up with Beauvoir and Bobby in the New York bar, all these characters have had quite a few conversations about what is going on in cyberspace, what the voodoo gods represent, and how they’re linked to the events in the Tessier-Ashpool offworld compound (which, of course, most of them only know about from confused rumour).

The result, for the reader, is to be in a state of sort of permanently confused tension. Turner is chased and attacked, the girl Angie has premonitions of disaster, Bobby is mugged and then on the run from Two-A-Day and whoever his bosses are, the New York nightclub is surrounded by threatening mobs who are under someone’s control, when they open the door laser guns are fired through it.

Only right at the end is Turner contacted by the man who hired him, Conroy, who explains at least part of the plot. According to him, Josef Virek, the world’s richest man, has heard about a new form of biosoft developed by Mitchell and his investigators were all over Mitchell’s attempt to escape Maas. But when he sent his daughter out instead – her head actually laced with the new biosoft invention) Maas’s own men pursued Turner and Angie, observed by Virek’s men, and complicated by the fact the corporation who was paying for Mitchell to be extracted, Hosaka, thought they’d been double crossed and were also tracking Turner.

By the end of the book I think that one of Beauvoir’s speculations may be close to the truth, that The One created at the end of Neuromancer has, for reasons unknown, split into multiple lesser entities and that these, having ranged through all mankind’s systems of signs and symbols, have settled on the voodoo gods as appropriate interfaces with mankind that humans will understand. The least incomprehensible, anyway.

In Jammer’s Bobby jacks into the matrix to find out why the club is surrounded and how to get rid of the mob and the attackers, when a series of things happens. He is sucked into a powerful programme and suddenly is sitting in the same park on the same bench next to Josef Virek as Marly had early in the novel. But the women he jacked in with, one of Beauvoir’s black associates, was killed almost immediately. Virek has no idea who Bobby is and orders his sidekick, Paco to shoot him but, just as Paco lines up a gun, another far bigger program and presence erupts out of the flower beds and chases Virek’s screaming figure down the path and obliterates him.

It is Baron Samedi, one of the voodoo presences and he is taking his revenge for one of their number being killed by a Virek programme. In his vat in Stockholm Virek’s life support fails. He is dead with the result that a) up in the dome of the Boxmaker his face suddenly disappears from the screen where Marly had been listening to his orders and b) outside Jammer’s the assassins and mercs who had assembled to grab Angie – which was the goal of them surrounding the place – are abruptly called off.

Conroy, the menacing merc who had hired Turner for the extraction job and who appears on a videocall right at the end explaining to Turner the combination of forces who’ve been pursuing him, well in the attack on the merc’s camp back at the moment when Angie’s ultralight touched down and which killed all the other mercs Turner had assembled – one of them (Ramirez) had a girlfriend, Jaylene Slide, a mean bitch who is plenty angry at Conroy.

‘I’m Slide,’ the figure said, hand on its hips. ‘Jaylene. You don’t fuck with me. Nobody in LA,’ and she gestured, a window suddenly snapped into existence behind her,’ fucks with me.’ (p.292)

Turns out she has been tracking him down to his current location in a hotel in New York, Park Avenue to be precise. And, as we and Turner are watching Conroy’s face on the screen, we hear her order her buddies to blow up the entire floor of the building where Conroy and his team are based. Conroy hesitates a moment and then there’s a loud bang then the picture flickers off.

Before being blown up Conroy had told Turner that Hosaka and Maas, the two giant corporations had reached a settlement about Mitchell’s death, a discreet payout with no publicity in the way of giant corporations.

And so, in the space of a few pages, all the baddies who have been chasing our heroes and fuelling the nail-biting narrative, disappear! Turner, Angie, Bobby – suddenly they’re all safe.

Loose ends

So once again, as in Neuromancer, the novel’s climax is an odd mix of the entirely worldly thriller element (Slide’s revenge against Conroy) and typical corporate cynicism (Maas and Hosaka making up) with a strangely mystical and difficult to understand element (the voodoo gods who destroy Virek). And I think that is a deliberate point – the point that the complexity of cyberspace has produced entities which are literally beyond human comprehension and with goals and aims of their own which interact and overlap with human motivations but are extra to them.

Anyway, most of the human characters survive and in a couple of pages at the end of the main narrative we are given a little of their subsequent careers. The teenager Angie, bloodied by some of her experiences, but unbowed, uses her access to the voodoo gods to establish a career as a simstim star for the global entertainment corp, Sense/Net.

If you remember, right back when Bobby jacked into Two-A-Day’s console and was being killed, it was she who stepped in to save him. Thereafter, for the rest of the book, they have a close psychic ink which neither can quite explain and becomes more important as Bobby jacks in in subsequent sequences. The upshot is that Angie hires Bobby as her ‘bodyguard’ in the new life she carves out for herself in California.

Marly returns to Paris unscathed by her adventures and ends up curating one of the largest art galleries in the city.

Turner returns to the ranch where he had briefly holed up with Rudy and Sally earlier in the book. It’s typical of the plot’s complexities that during those brief few days he managed to fall in love with Sally (his brother’s partner) and impregnate her (p.194). Rudy himself was, with the inevitability of a Hollywood thriller, killed by Turner’s pursuers when they tracked the crashed jet to their ranch – but they let Sally live and she gave birth to Turner’s child nine months later. He’s quit the kidnapping business.

But behind all this is the uneasy knowledge that the matrix of cyberspace has, apparently, become home to sentient beings, who take the shape of voodoo gods and can intervene in human affairs. Should we be worried? Is this all going to lead to some Terminator-style apocalypse? You have to read the third in the trilogy to find out.

P.S. the Finn

I should add that Beauvoir at one stage takes Count Zero to see the Finn, an outrageously foul-mouthed, dirty and senior hacker who, it turns out, was the man who passed on the dodgy console to Two-A-Day. It’s only right at the end of the book, and after reading the ending a couple of times, that I think I worked out that the console is one of many objects made by the machine in the Dome of the Boxmaker, which Wigan Ludgate, in his madness, sends off to an unnamed fence back on earth, who I think we are meant to deduce is the Finn. So the program inside the workaday-looking console is in fact an advanced product made by the voodoo AIs. And which explains why Angie, who is a separate creation of the voodoo AIs via her father, Mitchell, was able to lean into it when it began to overpower and kill the Count back in the early pages of the novel.

I mention all this a) because it ties up a loose thread, b) because it gives you a sense of the complexity – and the wacky characters – which the narrative delights in c) because the Finn will turn up in the next novel, Mona Lisa Overdrive.


Credit

Count Zero by William Gibson was published by Victor Gollancz Ltd in 1986. All references are to the 1993 Grafton paperback edition.

Other William Gibson reviews

Superhero movies

‘Who are you?’
‘Someone like you.’
(Batman Begins)

‘Not all heroes wear masks’ (George Clooney as Batman in Batman and Robin)

Obviously, hundreds of millions of people have seen the superhero movies of the last two decades, bought the related dvds, games, books and merchandise, and many millions of these consumers are also experts and aficionados about every aspect of the films, as well as of the original source superhero comics.

I’ve taken my son to occasional blockbusters at the cinema, but to humour him (and understand half his conversation) I recently watched as many of these superhero films as I could easily get hold of. Originally watching just for pleasure, eventually I found myself making notes and asking questions about the tropes and ideas which recurring in so many of them.

New York

  • All six modern Spiderman movies are set in New York because that’s where the hero, Peter Parker, lives.
  • Matt Murdock /Daredevil is born and bred in New York, the emblematic Chrysler building featuring in many of the film’s set-up shots
  • The Fantastic Four’s headquarters, the Baxter Building, is very obviously in New York
  • Batman’s ‘Gotham City’ is a noir version of New York and is the setting of all 11 Batman movies, including Batman Forever, in which the face of the Statue of Liberty is blown up by Two Face’s helicopter
  • Superman’s ‘Metropolis’ is transparently New York, featuring as backdrop to all eight Superman movies, and getting seriously destroyed in 2013’s Man of Steel
  • The X-Men movies travel adventurously all round the world but almost all of them gravitate back to Professor Xavier’s school for the gifted in Westchester, New York State – indeed the climax of the first X-Men movie is set right at the top of the iconic Statue of Liberty
  • Days of Future Past conveys its vision of the earth in a world desolated by war by opening in… which American city, do you think?
  • Iron Man 2 opens with a grand Stark Expo in Flushing, New York, which then becomes the site for a superbattle between Iron Man and a new breed of flying robot warriors
  • Captain Marvel starts in New York because that’s where the captain – real name Steve Rogers – grew up and, coincidentally, it’s the city the evil baddie, Red Skull, is planning to blow up at the film’s climax
  • Avengers Assemble builds to a spectacular climax in the streets and skies of New York as an army of aliens does battle with the six Avenger superheroes

If you watch any number of the films it’s impossible not to end up asking, Why are so many superhero movies obsessively set in New York City?

1. Because Jack Kirby, Stan Lee, Julius Schwartz and many of the early and most influential comic-book editors, writers and artists were born and bred in New York City, loved New York and knew it very well. And since their ethos was to create superhero characters who lived in realistic places and had realistic problems, these writers set them in the place they knew best.

2. Both Marvel and DC, publishers of the leading hero comics, were originally based in New York.

3. In terms of population, New York is head and shoulders above all other American cities, with a population of 8+ million more than double its nearest rival, Los Angeles with 3.9m, and then Chicago 2.7m, Houston 2.2m, Philadelphia 1.5m, Phoenix 1.5m, San Antonio 1.4m, San Diego 1.39m, Dallas 1.3m, San Jose 1m. So a threat to New York City is a threat to the biggest population centre in America. New York means big, it means lots.

4. Also, New York is packed with iconic sights and cinematic opportunities:

  • the Statue of Liberty, the Empire State Building, the Chrysler Tower, the Brooklyn Bridge, Grand Central Station, Fifth Avenue, Central Park – New York has lots of iconic locations and sights which we’re all familiar with from countless other movies and TV shows
  • it has a huge bay and rivers running either side of Manhattan, which allows for the creation of spectacular water effects, things to crash into causing tsunami waves, or for monsters to emerge from
  • there’s a number of tunnels for car chases to happen in, or for monsters to run along the ceilings of
  • massive bridges whose cables can be snapped or cars be pushed off
  • and, of course, New York is home to a lot of very tall buildings, good for Spider-man to sweep through or planes or missiles or monsters to fly between, or General Zod to turn into enormous toppling packs of cards

Think of the massive wave sweeping through the jammed streets of New York in The Day After Tomorrow. Film makers love destroying New York. Other American cities simply don’t have the population density, let alone the iconic buildings or the variety of natural features. They’re just not nearly as much fun to blow up.

San Francisco

San Francisco with a population of only 880,000 isn’t even in the top ten American cities population-wise, but it is a popular second choice because of the visual recognition and the mayhem potential afforded by the San Francisco bridge.

The apes rampage across the bridge in Rise of the Planet of the Apes. It is lifted and bodily transported by Magneto in X-Men: The Last Stand. All those cables to run up and down, to snap and whiplash down onto the roadway, slicing cars and trucks in half!

And a bridge also means things can hang or dangle at their peril over the edge of it. Often these are buses. If you think about it, you need something long to dangle over an edge, like the coach at the end of The Italian Job.

A good choice is a fire engine, which is both long in itself and also has extendable ladders which can unravel right to their limit, with someone hanging off the end, yelling for help, as happens twenty minutes into Fantastic Four (2005).

Maximum points if you use a school bus full of screaming children, as at the climax of Superman: The Movie (1978).

(Screaming schoolkids never go out of fashion. Captain America and the other Avengers have to save a bus full of them at the climax of Avengers Assemble, 2012, and young Clark Kent saves a school bus which goes off the edge of a bridge and is sinking in a river, in 2013’s Man of Steel. Listen to those kids in jeopardy scream!)

Skyscrapers smashed up

In these movies an incredible number of high rise buildings get damaged. They’re blown up, smashed up, hit by spaceships, meteors, flown into by jet planes, punctured by superheroes throwing each other through them, devastated by General Zod’s terraforming machine, and so on.

But there is one particularly stylised way of damaging buildings which recurs again and again. This is where the building is raked along one floor, ripped open along the same storey, as if with a tin opener – by flying debris, girders, missiles, superheroes, silver surfers, giant monsters and so on.

This ‘horizontal rip’ allows the viewer to see into the building and gives a more terrifying sense of the vulnerability and terror of the people one minute working in a humdrum office, the next minute clinging to the walls as shattered glass, office furniture and other people come tumbling out and plunge to the ground hundreds of feet below.

Every time I see these sequences I think of 9/11 – tall buildings hit along one floor, debris and people falling into the streets of New York.

The reference is obvious but still repressed when the two jumbo jets which come close to crashing into each other, but ultimately miss, at the climax of Amazing Spiderman 2 (2014). It is out in the open at the end of 2014’s Man of Steel, and even more so at the start of its sequel, 2016’s Batman v Superman: Dawn of Justice, where we are actually with someone inside a skyscraper which is blown up and collapses, spewing that terrible grey cloud of debris over Bruce Wayne running helplessly towards it. It is 9/11 by any other name.

Freud developed the idea of Repetition Compulsion. This is a psychological phenomenon in which a person repeats a traumatic event or its circumstances over and over again, re-enacting the event or putting themselves in situations where the event is likely to happen again, repeating it over and over in an effort to assimilate it.

The obsessiveness with which these superhero movies (as well as the gamut of modern science fiction films) destroy tall buildings, over and over again, and so frequently in New York, seems to me like a compulsive attempt on the part of an entire culture’s collective unconscious to heal the trauma, to repair the wound, of 9/11.

I thought of this all the way through the last half hour of Man of Steel in which the systematic destruction of New York by a Kryptonite ‘world-maker’, and the extraordinarily prolonged fight between Superman and General Zod which destroys countless buildings, vehicles and New York landmarks, has to be seen to be believed.

So many shiny New York skyscrapers, slowly toppling to the ground, so much concrete wreckage and grey ash, so many 9/11s – again and again and again.

Car crashes

In American action movies the narrative expresses its seriousness via car crashes and traffic pile-ups. After the climax of the Blues Brothers back in 1980, with deliberately absurd excess, piled up 100 police cars in the central plaza in Chicago, you’d have thought that car pile-ups would have gotten pretty tired and old, a raddled empty cliché, but no – even though it is a really hoary cliche of these superhero/sci fi movies, they just keep on coming:

  • Superman II (1980) features an extended destruction of cars and buses by the three criminals from Krypton
  • the Penguin-guided Batmobile trashes a load of police cars in the awful Batman Returns (1992)
  • the multi-police car chase in Batman Begins (2005)
  • the Times Square power outage in The Amazing Spiderman 2 (2012) in which scores of police cars, buses and so on crash into each other
  • the multi-car pile-up caused by The Thing in the first Fantastic Four movie
  • the host of police cars which congregate on the White House in X-Men: Days of Future Past only to be shredded and blown up by the superguns of the flying robot Sentinels
  • the impressive slow-mo action car chase at the start of Deadpool with plenty of big black vans (a very popular type of vehicle in blockbuster chases and crashes) cartwheeling and shattering along the freeway
  • the high speed chase after an armoured truck carrying Commissioner Gordon in The Dark Knight
  • the climax of The Incredible Hulk (2008) in which the Hulk and the Abomination fight it out mainly by throwing cars and buses at each other in the streets of Harlem
  • the spectacular blowing up of a car park full of vehicles by flying assassin robots in Iron Man 2
  • there’s a car pile-up in a tunnel in the first half of Avengers Assemble but that’s nothing compared to the amount of cars, buses and police cars blown up in the climactic battle in New York

And so on.

It’s as if American film-makers just can’t conceive of damage, can’t really take the idea of damage seriously, unless it’s expressed through a multi-vehicle pile-up. It’s as if the movies, lacking scale and power from the actors alone, have to call in energy from other sources – from destroying things – and from destroying the thing which is closest to most Americans’ hearts and imaginations – their cars.

Apparently, there are some 270 million vehicles licensed in the USA (trucks, buses, cars, motorbikes), making it top of the world league table for motor vehicles per capita, with 910 vehicles per 1,000 people.

America is the most carred nation in the world.

Put it this way: although there are plenty of scenes of pedestrians fleeing from carnage and explosions, nothing really says TROUBLE like a whole load of New York cars, taxis and buses all piling into each other, whether because of Godzilla, the Sandman, the Silver Surfer, Electro or General Zod.

The impotence of the police and army

The smashing-up of police cars is closely related to another familiar trope – the notion that the police and/or army are completely ineffective.

How many times have we seen the cops turn up in scores of cop cars, lights flashing, sirens blaring, and some dope with a loudhailer thinks they can stop whichever radioactive mutant superbeing is the star of this particular flic, by a) asking him to and then b) firing off their puny handguns.

Sure enough, they then fire hundreds of bullets from pistols and machine guns against the baddie(s) with no effect at all. For example, when scores of cops armed to the teeth are easily beaten by the teenage X-Men in X-Men First Class, or when a small army of New York cops unleash a storm of bullets at Electro, in The Amazing Spider-Man 2, with zero effect. Or:

  • the 14 police cars and trucks and scores of armed cops which are no use at all against Magneto in the first X-Men film
  • the street full of cop cars and the swarm of SWAT men who rampage into the church in Daredevil and – completely fail to capture Daredevil
  • the swarm of SWAT men who rampage into the building housing the drug dealers in Batman Begins and completely fail to capture anyone
  • neither the American SWAT team in Chicago nor the Chinese SWAT team in Hong Kong can prevent Batman doing just what he wants in The Dark Knight
  • in The Dark Knight Rises the entire police force and all the SWAT teams of Gotham City are tricked underground and trapped there… for three months!
  • in all three big action sequences in The Incredible Hulk the army – starting with machine guns, then mounted guns, then helicopter gunships, then a secret sonic weapon – completely fail to quell the green beast
  • as soon as you see fighter jets, helicopters and marines going in against the rogue Kryptonians in Man of Steel, you know they are going to be annihilated

SWAT stands for Special Weapons And Tactics team.

In the United States, SWAT teams are equipped with specialized firearms including submachine guns, assault rifles, breaching shotguns, sniper rifles, riot control agents, and stun grenades, plus specialized equipment including heavy body armor, ballistic shields, entry tools, armored vehicles, night vision devices, and motion detectors.

It’s a long way from Dixon of Dock Green, isn’t it? For decades, now, U.S. TV and film makers have been depicting urban America as a war zone.

And yet, in all these superhero movies, whenever you see a whole host of SWAT men in their black uniforms, wearing bullet proof helmets with glaring head-lamps, holding their automatic rifles to their faces, crashing into some building – it is absolutely guaranteed that they are going to be massacred or humiliated by the superhero or supervillain.

In film after film the conventional police, SWAT teams and even the army are shown to be impotent and dumb. They never get their man.

Cumulatively, this begins to have quite an undermining effect on the viewer, and begins to bleed into your perception of the highly armed American police, special forces and SWAT teams you see so often on the news. Are they really this gormless? Really this useless? Nothing we learned about the American presence in Iraq contradicts this impression.

American violence

Which brings us to the whole issue of violence, the central theme of all superhero movies. Fighting.

To the grown-up viewer is liable to notice about these scenes is the extraordinary level of everyday violence in the contemporary American imaginative universe, and how it feeds off the actual violence of everyday American life.

25 years ago I remember then-president Bill Clinton pointing out that America is a far more violent country than most Americans themselves realise. These films depict the way that that everyday violence seems to have fed down into the most basic relationships in society.

Even within the close-knit groups of ‘friends’ or comrades, even within the Fantastic Four or among the X-Men or between Peter Parker and his best friend Harry, there seems to be an endless tendency to argue, arguments which swiftly escalate to bristling standoffs, then fisticuffs, and then the guns.

American rudeness and incivility

Americans, as depicted in these movies, just can’t be civil, polite or restrained to each other.

All the little acts of politeness, the ps and qs, the common courtesies of life, have, in these films, disappeared from American life. Instead, young Americans, in thrall to a debased idea of slangy, ‘cool’, ‘street’ style, seem to operate in a mood of permanent anger, becoming furious at the smallest slight, and then resorting to extreme violence within seconds of being triggered.

Watching the inarticulate violence of many of the young people in these movies, the quickness with which they resort to bullying confrontations – at Peter Parker’s high school, or between the quick-tempered younger generation of mutants in the X-Men films – watching the way the ability to be calm and polite and well-mannered and to turn the other cheek has utterly disappeared from this culture; the way noone is capable of irony and nonchalance but immediately, upon the slightest disagreement, resorts to red-hot anger, to fists or, if they’re available, knives or guns – is terrifying.

Vide the first scene of X-Men: Apocalypse where some high school jock decides to flatten Scott/Cyclops for allegedly winking at his girl. I wonder if American high schools really are this unpleasantly confrontational and violent.

Nobody seems able to say ‘come off it guys, let’s go and play football’, or to make a joke to defuse the confrontation. Instead, square-jawed, buff, young Yanks seem to be constantly squaring up to each other while some skinny model is pulling the bully’s arm, wailing ‘Don’t do it, Brad.’

And rudeness is portrayed as prevalent at every level of American life. When Bruce Wayne in The Dark Knight Rises rudely tells the hundreds of upper-crust guests he’s invited to a glamorous ball to shove off, it is, admittedly, for a purpose (to save their lives, since bad guys have infiltrated the party and are threatening to blow it up) – but is done with the core incivility and lack of style which characterises every character in all these movies.

Almost the only person who is genuinely polite or considerate is Clark Kent and he is universally regarded as a harmless bumbling buffoon, whether played by Christoper Reeve in 1978 or  Henry Cavill in 2013.

#everydayrudeness

Screen violence

The scale of the fighting is quite staggering. I started watching these movies with my wife but she gave up along the way because she just couldn’t stomach the non-stop, stomach-churning super-violence.

If you desensitise yourself to the endless physical assaults, then it’s possible to be impressed at the skill and imagination of the fight choreographers for coming up with so any variations on what are, essentially, a small number of tropes.

My favourite is where one character seizes another by the neck and lifts them clean off the ground, generally as an interrogation technique. For example, when one of the Kryptonite baddies lifts Clark Kent’s mom simply with one hand round her throat, in Man of Steel. The camera always pans down the victim’s body to show their feet lifted clear off the ground. Wow! Ain’t he strong!

In the more advanced form, the seizer then throws the seizee right across the room, with the roughneck violence characteristic of all these films. If they’re a superbaddy, they throw the victim clear through the nearest wall.

In Man of Steel, Clark Kent’s hometown of Smallville is more or less obliterated in his epic fight with the bad Kryptonites, and I lost count of the number of walls Superman throws them through or they throw him through, at supersonic speed.

Violence as sick humour

As the past two decades have progressed, the violence of these films has become more cruel and cynical.

When I saw the opening of The Dark Knight in the cinema I was disgusted by the nihilistic cynicism of the opening ‘joke’, namely that the gang of a dozen crooks who break into a bank have instructions to shoot dead each of their colleagues once he’s done his job. Bang bang bang, people are just shot dead at point blank range. In the olden days they’d have been tied up or knocked out. Now American crims just shoot anyone who gets in their way. And the script makes wisecracks about it. Ha ha ha.

Later, the Joker does a magic trick when he’s intimidating a roomful of crime lords. He blu-tacks a pencil to make it sticking upright on a table, and says his magic trick will be to make the pencil disappear. A thuggish goon comes up to threaten him, and the Joker in one swift movement, grabs the man’s head and baps it down into the table, the pencil entering the baddy’s eyeball and into his brain – so that when the Joker lifts the dead goon’s head and pushes his body away to collapse onto the floor, the pencil goes with it. He has made it disapear. Ta-dah! Funny, eh?

The first two Christopher Nolan Batman movies contain, I think, the most sickening violence of all the movies listed below. They don’t just ‘glamorise’ violence, they glamorise a particular type of sick, twisted, black humorous attitude towards violence.

Aware of the climate of sick, amoral, super-violence which these movies promote and revel in, it comes as no surprise to outsiders like us to read about incidents like this:

On July 20, 2012, during a midnight showing of The Dark Knight Rises at the Century 16 cinema in Aurora, Colorado, a gunman wearing a gas mask opened fire inside the theater, killing 12 people and injuring 58 others. Police responding to the shooting apprehended a suspect later identified as 24-year-old James Eagan Holmes shortly after arriving on the scene. Initial reports stated that Holmes identified himself as ‘the Joker’ at the time of his arrest. (Wikipedia)

Does the continual, full-spectrum broadcasting of sick super-violence influence the epidemic of mass shootings in America which just seems to be getting worse and worse – or does it just accurately reflect a culture awash with guns which has completely lost all moral bearings?

A  few seconds’ searching on the internet quickly tells you that:

  • a 2015 report by The Economist magazine found that gun violence in PG-13 movies had tripled since 1985
  • there’s a Hollywood room at the National Rifle Association museum where guns used by stars like Clint Eastwood and Sly Stallone are on display
  • if you’re in the gun-selling business, the best way to make a gun a best-seller is to pay to have it showcased in a big Hollywood movie

Gun crime, gun murder, gun massacres, are a big and pressing problem (for America) but whether there’s any causality between hyper-violent, super-cynical, mass murder in movies and in ‘real life’, or it’s just a coincidental correlation, as defenders of the films claim – either way, it’s not a healthy culture, is it?

Kill all opposition

Admittedly, a small handful of characters preach what you could call ‘humanistic’ or even Christian values – like listening to each other, talking over problems, jaw-jaw is better than war-war or even, in wild moments, the notion of forgiving each other and moving on.

But these are momentary blips in a great ocean of violence. Instant anger between anyone who disagrees about anything quickly escalates to standoffs, insults, then punches, then knives, guns and – these days – Uzi machine guns. The extended ten-minute Uzi shootout with Yakuza mobsters in The Wolverine can stand as emblematic of a world of super-armed hyper-violence.

But the extraordinary level of armed violence is just a symptom, or surface symbol, of the deep structure of all these films, namely:

There is a good guy. There are one or more bad guys. The good guy can try to talk to the bad guy for a while, or have sarcastic wisecracking dialogue with him. There will be encounters of growing menace and threat. But sooner or later all this chat and phoney politeness can lead to only one thing – an intense fight, which itself can only end with the death and eradication of the antagonist.

Ultimately, you cannot talk to the enemy – all talk proves to be pointless – ultimately, all you can do is exterminate the enemy.

‘There’s only one way this ends, Cal – either you die or I do.’ (General Zod in Man of Steel)

From school corridors to outer space, these multi-million dollar blockbuster movies promote the same lesson again and again and again – that talking is a waste of time, reasoned argument is waste of breath, that the only solution to even a mild conflict of opinion, is obliterating your enemy. Shoot them. Kill them all.

American high school

In these movies American high schools all look the same and appear to be populated by either stunning models or tough-guy bullies.

The rudeness, roughness, the bullying and intimidation, the lateness and sloppiness and disrespect for the teachers which is universal in these films paint a dismal picture of America’s education system.

The bullying of nerdy outsider Peter Parker goes a long way to conveying to the detached viewer a culture of bullying and outsiderness which appears to be the seedbed for all the high school shootings that have become such a regular feature of American schools.

The movies depict a teen culture which is completely homogenous, in which everyone is a jock or a babe, drives cars, hangs out, strives to be ‘cool’ – and strongly convey that not to be part of this stiflingly conformist culture is to be lost.

The films convey such a stiflingly conformist ‘cool’ culture of jocks and babes, it comes as no surprise to learn that the real-life high school shootings are almost always carried out by the loners, the outsiders, the stiffs who are rejected and mocked by the bullying, laughing world of ‘insiders’, the good looking handsome jocks and babes.

They may also just be deranged, with a history of mental problems, like Nikolas Cruz:

But whatever the causation, you’d have thought a culture which produces billion-dollar entertainments glamorising epic violence and psychotic mass killers might pause and reflect on the fact that its products are produced and consumed in a culture characterised – like no other culture in the world – by mass killings by psychotic killers.

Schools

In fact schools feature heavily in many of these films. The X-Men plots rotate around Charles Xavier’s school for the gifted (i.e. mutants). All six Spider-Man movies rotate around the tiresome high school which Peter Parker attends.

As settings, schools have the advantage that:

  1. They relate directly to the films’ target audience – teens or those mentally in their teens
  2. They’re an excuse for lots of characters to live, work and face jeopardy in the same space
  3. There’s no need for the workaday world of jobs, work, parenting or any of the responsibilities that tie down real people and would get in the way of a lot of plot- all accommodation and food is taken care of, there’s no commuting, no babies crying etc, just teenagers running round screaming ‘We have to save him’ or ‘We have to find them’

Scenes of supernatural fighting in these schools inevitably bring to mind the eight Harry Potter movies (2001 to 2011) which take advantage of many of the same features:

  • a teen audience
  • a confined space with lots of dramatic potential
  • no adult responsibilities

Adults pretending to be young and models pretending to be ordinary people

On the subject of depicting school children –

I found the two Amazing Spiderman movies insufferable because of Andrew Garfield’s stuttering, inarticulate portrayal of the central character. When he has dinner at his girlfriend’s house, he picks a fight with the parents; when he argues with his aunt in Amazing Spider-Man 2 I think it’s intended to be funny but his character comes over as inarticulate, rude and ill-mannered. He comes over as a graceless dick.

But I found a more profound problem with the films was the glaring discrepancy between the ages of the actors and the ages of the characters they’re meant to be playing.

In both Amazing Spiderman movies Parker has the same love interest, Gwen Stacy, played by actress Emma Stone. In AS1 both Parker and Stacy are meant to be 17 years old. In fact, the actress who played her, Emma Stone, was 23 and Garfield was 28. In AS2 they are both meant to be graduating from high school aged just 18, but were in fact 25 and 30, respectively.

It’s not just implausible but… a touch creepy, watching grown adults play children.

The same problem afflicts Spider-Man: Homecoming (2017). In this version Peter Parker is meant to be even younger (15) but the actor playing him was 20. Worse, Parker’s love interest, Liz, is played by Laura Harrier, who was 27.

27 playing 15?

Not only that, but Harrier is a model who has done a fair share of ‘glamour’ modeling i.e. wearing only her underwear or less. She has the lean, muscular body of a young woman, not a girl of 15. Maybe I’m being way too serious, too much the middle-aged dad of a teenage daughter myself, but I find it creepy that a woman who’s nearly 30 years old and has modeled half-nude, is cast as a 15-year-old in a wildly popular teen movie.

Do 15 year-old girls need to feel under any more pressure than they already do to conform to soft-porn, adult fantasies of what women should look like – impossibly skinny, half-dressed, thrusting boobs, pouting towards the male viewer? Is this helping or making things worse?

You have to trust me

In almost every movie there comes a moment where one character asks another to trust them. In the audience we’re all screaming ‘Just tell him what goddamm happened,’ but that’s not the point. They never explain. They’re always in too much of a hurry, the cops are coming, the bad guys are only seconds away. ‘You have to trust me.’

As a trope it maximises tension. Instead of non-stop chasing, it creates a kind of crux or tipping point, it creates a mini-climax. And in terms of character ‘development’, often it’s two characters who haven’t got on very well, now being forced to bond.

If movies are designed to serve up thrills and spills, this is a classic moment of tension and suspense. That said, I can’t think of a single occasion when the character didn’t trust the one asking.

  • The Gambler to Wolverine: ‘You need to trust me. We have to go.’ (X-Men Origins: Wolverine, 1:34:20)
  • Quicksilver to Wolverine: ‘How do I know I can trust you?’ (X-Men: The Days of Future Past, 0:38:40)
  • Magneto to his wife: ‘I trusted you then. I need you to trust me now.’ (X-Men: Apocalypse 0:29:50)
  • Tony Stark to James Rhodes: ‘You got to trust me. Contrary to popular belief, I know exactly what I’m doing.’ (Iron Man 2 0:44:00)

‘Trust’ or lack of, is the central issue coming between George Clooney’s Batman and his new sidekick Robin, in 1997’s Batman and Robin, repeated in almost all the dialogue between them.

Rogue government agencies

In how many of these kinds of movies does it turn out that there’s a secret government agency carrying out illegal experiments or a top secret scientific programme, generally to build the ultimate weapon?

The X-Files TV series was based on the idea that the government was concealing its knowledge of alien activity and – and this is the point – was prepared to go to any lengths – which meant murdering anyone – to keep it secret.

The premise of the Jason Bourne movies was that Bourne had volunteered to be turned into the supreme killing machine, a perfect assassination machine, by a top secret government programme, but had then been badly wounded and lost his memory. The entire suite of movies is dominated by the homicidal determination of the agency doing this research (Operation Treadstone) to murder anyone who stands in its way.

The backstory of the X-Men Origins: Wolverine is a classic example of the trope: Wolverine (original name Logan) was experimented on to create a super-human killing machine. In that movie this program progressed to develop an even more violent super-killer, X11, which becomes known as Deadpool.

Rogue corporations

‘Sir, we have a situation.’
(Line used by a flunky to the evil CEO in both Daredevil and Batman Begins)

And if it’s not a rogue government department, it’s a rogue corporation. How many of these are there?

  • Cyberdyne Systems is the private corporation which devises the technology for the Terminator robots
  • Oscorp Industries is the multibillion-dollar multinational corporation which develops the technology responsible for Spider-Man and his enemy the Green Goblin
  • It’s Von Doom Industries headed by the bullish Victor von Doom which transports four scientists to its space station to observe a mysterious power source passing close to earth and which instead gives the Fantastic Four their superpowers, while also mutating von Doom into the imaginatively named Dr Doom.
  • William Stryker appears in several of the X-Men movies running rogue programmes – In X-Men Origins: Wolverine he runs the ‘Weapon X’ project which embeds Wolverine’s body with the indestructible metal, adamantine, before going on to create an even more lethal human weapon, Weapon XI, who will go on to become known as Deadpool.
  • In Deadpool the movie, the plot is changed to that the ‘hero’ acquires his superpowers after being subjected to horrific treatments at a private facility run by ‘Ajax’.
  • X-Men: Days of Future Past is centred on a rogue programme being run by scientist Bolivar Trask at his Trask Corporation to create anti-mutant robots, or ‘sentinels’.
  • In Logan the Transigen Corporation has bred a cohort of test tube children made from captured mutant DNA with a view to breeding them as weaponised soldiers, supervised by creepy ‘doctor’ Zander Rice.

Corporate-level science is depicted throughout these movies as hi-tech, evil and sadistic.

This trope is taken to a new level when the rogue corporation in question happens to be owned by the very hero of the story.

  • In Iron Man Stark Industries is taken over behind Tony Stark’s back by evil Jeff Bridges who creates a super-evil robot man.
  • In Batman Begins Bruce Wayne’s own corporation (the imaginatively titled Wayne Enterprises) is not only taken away from him by the scheming CEO but used to fund his enemies

Broadly speaking, anybody functioning above a high-school romance level of existence – whether they be lawyers, doctors, scientists or businessmen – is portrayed as wicked and corrupt. This makes sense when you reflect that the comics were always targeted at nerdy teenagers.

Heterosexual

These movies are crashingly heterosexual, in a number of ways.

1. Romances They involve lots of romances, good, clean, heterosexual romances. Half the narrative of the Spider-Man movies is made up of Peter Parker’s endlessly on-again off-again romance with Mary Jane Watson (in the Toby Maguire trilogy) or Gwen Stacy (in the couple of Amazing Spider-Man films) or Liz (in the MCU reboot). The Wolverine character falls in love with a Canadian teacher in X-Men: Origins but this can’t eclipse the strength of his love for Jean Grey, played by the unreally beautiful Famke Janssen. It is disappointing that Gwyneth Paltrow, playing Tony Stark’s secretary in the Iron Man trilogy, inevitably falls in love with him.

These movies teach that all people are heterosexual and randy, so that any man and woman working closely together will end up ‘falling in love’, or be compelled to notice each other as potential partners / sex objects. Not a good attitude, is it?

2. Marriage The Fantastic Four movies (2004, 2007) are among my favourites because they grasp from the get-go that these films have to be funny to survive (a comedic tone successfully copied in the Iron Man series). Thus the Silver Surfer movie is punctuated by the comedic attempts of the stunningly good-looking Jessica Alba and Ioan Gruffudd to get married, the ceremony continually being interrupted by threats of the end of the world which only they can avert – and we all know how distracting that can be.

3. Models A dismaying number of modern American ‘actors’ – male and female – started their careers as models. I.e. despite all the feminism and political correctness to the contrary, looks looks looks are what count in Hollywood. ‘Acting ability’, second. As a selection from the movies I’ve watched recently.

  • Jennifer Connelly – model then actress (Hulk)
  • Nick Nolte – model then actor (Hulk)
  • Chris O’Donnell – model then actor (Batman Forever)
  • James Marsden – Versace model then actor (The X-Men)
  • Kirsten Dunst – model then actress (Spider-Man)
  • Tom Welling – model then actor (Smallville)

4. Buff The men in these movies are impossibly buff and toned. As the X-Men films progress, Logan – played by Hugh Jackman – goes from being fit and hunky to superhumanly muscular and ripped. Any other male character who gets his top off similarly displays an awesomely defined set of musculature (e.g. Christ Evans who spends half the Fantastic Four films topless in order to showcase his awesome six pack). Even supposedly 15-year-old Peter Parker in Spider-Man: The Homecoming pulls his shirt off to reveal an impressively ripped, toned, hyper-muscled, super-athlete body. Henry Cavill gets to be topless early in Man of Steel, revealing a quite awesomely ripped torso.

And then there’s Chris Hemsworth’s Thor:

Bloody hell.

5. Hot The women in these movies are impossibly ‘glamorous’, meaning – young, thin and buxom. A dismaying number of them started their careers as models and many still do modeling gigs i.e. looks looks looks is what counts – the ability to be able to walk and speak at the same time, a lot less important.

Thin, slender women with model good looks and ample busts

Cat-eyed models

There’s a noticeable sub-type of ‘buff’ or ‘hot’, a distinctive ‘look’ which is unusually common in these films. The actors are slightly cat-looking, with eyes far apart and cat-like.

Possibly, it’s more noticeable in the men:

It’s a look pioneered by David Keith, who came to fame in 1982’s An Officer and A Gentleman – a square face with a strong jawline and wide apart, narrow, slit-like eyes.

Of course, not all the actors in all the movies look like this – but enough of them do for it to be a noticeable trend.

And it’s even more obvious in the TV spin-offs. In the same shops where I bought second-hand superhero movies I kept seeing covers of the TV vampire series Angel (1999-2004) which starred the hunky, square-faced, lynx-eyed David Boreanaz.

Or box sets of the popular show Smallville which features model-turned-actor, moody and magnificent Tom Welling.

You don’t have to have model good looks to be a Hollywood star – but it certainly helps.

Feminism and superheroes

In this respect it’s amazing that feminists appear to support and encourage this preposterously unreal world of skinny, busty, youthful models posing as actors. I genuinely don’t understand why this image on the London Underground sparked such a storm of protest:

for being a degrading, objectifying, sexist and sexualised way of portraying women, which adds to the oppressive culture of body perfection and body shaming which afflicts so many young women (my daughter included)… and yet pretty much the same impossibly thin and airbrushed-to-perfection, sexy body shape as demonstrated by model-turned-actress, former Miss Israel 2004, Gal Gadot playing Wonder Woman in 2017 –

was praised by feminists as ’empowering’.

Slender model in figure-hugging skimpy clothes is a) degrading b) empowering. Which?

And it’s a little mind-boggling that, in 2018, the Wikipedia articles for all of these superhero movies consistently describe the lead women in them as the ‘love interest’ of the men.

In the deep conception of these films, in their stories and characters, the men are always the focus of the narratives, the centres of strength, integrity and endurance, the only ones with characters worth undergoing crises and development.

The ‘love interests’ only exist as bolt-on extras.

It’s almost surprising that the ‘love interests’ even bother to have names, since their role is mostly to pout and be skinny enough to attract the hero – after a bit of resistance, to give in and kiss him – then to get captured and placed in jeopardy by the super-baddie – and then to be rescued by the hero leading up to the cheesy Happy Ending.

I’ve just watched Thor in which the creators probably thought they were ’empowering’ Natalie Portman’s character by making her a clever scientist who understands long words – but her actual behaviour is a rehash of any 1950s brainless dolly bird.

First, she’s portrayed as a comically useless woman driver who keeps running the hapless Thor over in her camper van. She thinks he’s weird until she catches sight of him topless, flexing his awesome musculature, at which point she is abruptly smitten like a hormonal schoolgirl.

Then, when Thor kisses her hand like a perfect gent, she realises she is in lurv with him, like a bimbo out of Clueless.

And then, when this enormous, tall, ripped gentleman turns out to be a superhero capable of battling a giant fire-shooting metal monster – she succumbs to full-on, helpless hero worship.

Thor was released in 2008. Surely, from a feminist point of view, in its characterisation of the breathless man-worship of the central female character, it might as well have been 1958?

The changing American accent

The American accent seems to have changed during my lifetime i.e. the past 50 years, in terms of sound and speed.

1. More gutteral The sound has become more gutteral and strangulated, making it often difficult to understand what characters are saying. Compare and contrast the full articulation of a British actor like James McAvoy, with the strangulated articulation of someone like Jennifer Lawrence, in the second trilogy of X-Men films. Younger Americans seem to create consonant sounds right at the back of the throat as if they’re swallowing them rather than projecting them outwards. It’s related to a speaking style which was identified as ‘Valley Speak’ back in the 1990s and seems to have spread, at least throughout films.

In this clip listen to the way actress Anne Hathaway moves between fully articulated voice and strangled voice at points like 2:20 (‘Don’t condescend Mr Wayne, you don’t know [and here she begins to strangle the words] a thing about me’) and 2:46 (‘Once you’ve done what you had to [switching to strangled] they’ll never let you do what you want to’).

Is it just the way movie actors and young Americans speak now? To my ear it denotes an attitude of cynicism or nihilism. She strangles her words in order to convey a don’t-give-a-damn attitude. Along with a strong, exaggerated emphasis on the ‘r’ sound, this strangulated style of speaking conveys a ‘who gives a shit’ mindset, perfectly in tune with the prevailing violence and wanton destruction of the films.

2. Fast The other element of American English’s ongoing evolution, is the speed with which young Americans speak. I found it difficult to understand much of what Jennifer Lawrence (27) was saying in the X-Men films, but almost impossible to understand what Jacob Batalon (20) was saying in Spiderman The Homecoming, because he just speaks so fast.

Here are three ‘young’ actors from Spider-Man: The Homecoming trying to express themselves. My point is not about them and the interviewer coming over as idiots – which they do – and more about their manner of speaking: the speed and strangulated articulation seem to be turning American English into a new language in front of our ears.

Surely there are academic studies about the ways young American English is mutating away from its British source.

Money

Movies make a lot of money. In 2017 Hollywood’s domestic turnover was $11.1 billion, with global revenues of $39.9 billion – giving a neat total of $51 billion.

Below is a list of the most high profile superhero movies of the past twenty years, along with budget each one cost to make, and each one’s gross revenue.

Maybe fashion, in its widest sense, taking in every element of popular style, as well as hair styles and cosmetics, is the most far-reaching cultural influence on the world.

But arguably nothing has the same high-profile impact on global culture as American films. And, among films in general, these high-profile ‘blockbuster’ movies surely have the biggest reach of any films, in terms of marketing, hype, merchandising and viewers.

And they teach two fundamental lessons:

  • worship of an unattainable Body Perfection, for both men and women
  • worship of the most confrontational hyper-masculinity imaginable, again and again promoting the idea that the only kind of dialogue which men with even slightly differing views can have must consist of hard-ass confrontations swiftly leading to super-violence

Superhero movies mentioned in this review

1978 Superman: The Movie ($300 million gross on a $55 million budget)

1980 Superman II ($190 million gross on a $54 million budget)
1983 Superman III ($80 million gross on a $39 million budget)
1987 Superman IV: The Quest for Peace ($37 million gross / $17 million budget)

1989 Batman ($411 million gross / $35 million budget)
1992 Batman Returns ($267 million / $80 million)

1995 Batman Forever ($336 million / $100 million)
1997 Batman & Robin ($238 / $125 million)
1998 Blade ($131 million / $45 million budget)
1999 The Matrix ($464 million / $63 million)

2000 X-Men ($296 million / $75 million)
2002 Blade II ($155 million / $54 million)
2002 Spider-Man ($821 million / $139 million)
2003 Daredevil ($179 million / $78 million)
2003 X-Men 2 ($407 million / $125 million)
2003 Hulk ($245 million / $147 million)

2003 The Matrix Reloaded ($742 million / $150 million)
2003 The Matrix Revolutions ($427 million / $110 million)

2004 Blade Trinity  ($129 million / $65 million)
2004 Fantastic Four ($330 million / $100 million)
2004 Spider-Man 2 ($783 million / $200 million)
2004 Hellboy ($99 million / $66 million)

2005 Batman Begins ($374 million / $150 million)
2006 Superman Returns ($223 million / $223 million)
2006 X-Men: The Last Stand ($459 million / $210 million)
2007 Fantastic Four: Rise of the Silver Surfer ($290 million / $130 million)
2007 Spider-Man 3 ($890 million / $258 million)
2008 Batman: The Dark Knight ($1 BILLION / $185 million)
2008 Iron Man 1 ($585 million / $140 million)
2008 The Incredible Hulk ($263 million / $150 million)
2009 Watchmen ($185 million / $138 million)
2009 X-Men Origins: Wolverine ($373 million / $150 million)
2010 Iron Man 2 ($624 million / $200 million)

2011 Thor ($449 million / $150 million)
2011 X-Men: First Class ($353 million / $160 million)
2011 Captain America: The First Avenger ($370 million / $140 million)
2011 Green Lantern ($219 million / $200 million)

2012 The Amazing Spider-Man ($757 million / $230 million)
2012 Batman: The Dark Knight Rises ($1.08 BILLION / $300 million)
2012 Marvel’s The Avengers Assemble ($1.5 BILLION / $220 million)
2013 Iron Man 3 ($1.2 BILLION / $200 million)
2013 Man of Steel ($668 million / $225 million)
2013 Thor: The Dark World ($645 million / $170 million)
2013 The Wolverine ($414 million / $120 million)
2014 The Amazing Spider-Man 2 ($709 million / $293 million)
2014 Captain America: The Winter Soldier ($714 million / $177 million)
2014 Guardians of the Galaxy ($773 million / $232 million)
2014 X-Men: Days of Future Past ($747 million / £205 million)
2015 Ant-Man ($519 million / $142 million)
2015 Avengers: Age of Ultron ($1.4 BILLION / $444 million)
2015 Fantastic Four ($168 million / $155 million)
2016 Captain America: Civil War ($1.15 BILLION / $250 million)

2016 Batman v Superman: Dawn of Justice ($874 million / $300 million)
2016 Deadpool ($783 million / $58 million)
2016 Doctor Strange ($678 milllion / $165 million)
2016 X-Men: Apocalypse ($544 million / $178 million)
2017 Guardians of the Galaxy Vol. 2 ($864 million / $200 million)
2017 Superman: Justice League ($658 million / $300 million)
2017 Spider-Man: Homecoming ($880 million / $175 million)
2017 Thor: Ragnarok ($854 million / $180 million)
2017 Logan ($619 million / $127 million)
2018 Black Panther ($1.334 BILLION / $210 million)
2018 Avengers: Infinity War

The Bourne Identity by Robert Ludlum (1980)

Robert Ludlum (1927-2001) was a phenomenally successful author of international thrillers, publishing some 24 novels plus the three Bourne novels, and lending his name to another dozen or so books either co-written with, or entirely written by, other writers. Thus, after Ludlum’s death, with the full permission of his estate, the splendidly named Eric Van Lustbader has produced a further ten Bourne novels.

Like most modern American thrillers this is a long book, at 566 pages. If you see a few of the Bourne paperbacks side by side you get the feeling that, like so much else in American culture, American authors and publishers in this genre measure by size – and this text is as big and unsubtle as a Texas steak, packed with protein, big in size, scope and ambition, raw and bloody.

However, The Bourne Ultimatum is the only one of this large brood I’m likely to read because the price of being so productive, of churning out so many very long texts, is a concomitant thinness of fabric and style and a curious metallic emptiness of character. In fact this is one of the very rare books which I eventually found so insulting to my intelligence and taste that I abandoned it around page 300. I was hoping it would be gripping and intelligent and found it the opposite. Ludlum makes Frederick Forsyth look like Tolstoy.

The plot

There are a lot of facts to digest, but the basic idea is that Jason Bourne’s body is found floating at sea by fishermen who bring him aboard and hand him over to a portside doctor who nurses him back to health. He is fit and intelligent but has lost his memory. Stitched into his body is a microfilm with the address of a bank in Zurich, so the doctor gives him some money to travel to Switzerland where the novel becomes very violent. At the Swiss bank he runs foul of its strict security measures and is attacked on the way out by men with guns; he manages to fight his way free and get back to his hotel where he is again surrounded by a number of armed men so he grabs a hostage, a woman lecturer named Marie attending the economics conference being held at the hotel.

Jason drags Marie out the back of a packed auditorium using her body as a shield against the bad guys, shoves her into a car and forces her to drive around town, while she has hysterics, tries to escape, panics, cries, pleads to be released etc. They go to the house of a legless old concentration camp survivor – Chernak – whose name Jason had been given as a contact, but when Jason turns his back the old man pulls out a gun and is about to shoot him, when Jason shoots first.

Back on the street they are caught by three goons. The boss despatches goon 1 with Marie, saying take her to the river, shoot her and dump her in it. After some interrogation Jason manages to shoot or disable his interrogators and escapes, going down to the river to rescue Marie who he finds being raped in the back of a car by goon one, prior to being shot dead.

Jason rescues Marie, though the baddy gets away in the confusion of gunshots. Marie drives Jason to a village outside Geneva where they rest and recuperate. They review the evidence – that Jason is known and feared wherever he goes, whichever contact he talks to is petrified of being seen with him. They all refer to him as Cain. Meanwhile, the men seeking to kill him appear to work for a figure called Carlos, head of some kind of gang or cartel. (We are shown Carlos, bizarrely, working out of a confessional box in a Catholic church, where he receives a succession of old, ancient men who form a network of agents and messengers. A touch of the deliberately grotesque.)

I’d just got to the scene where Jason has abducted another woman, the owner of a high-class boutique in Paris who is some kind of contact for Carlos. She explains

  • that Cain/Bourne came from a network of assassins and killers groomed during the Vietnam War for illegal operations in one ‘Operation Medusa’
  • that out of that environment came a number of killers who set up international hitman organisations
  • that Carlos has been top-dog in Europe for some time and that Cain/Bourne had carried on being ultra-cruel, ultra-effective killer in the Far East
  • but that some disruption has forced Cain/Bourne to come West and set up in direct competition with Carlos

So that’s why Carlos, via his hitmen, is out to kill him; and also explains the shadowy links to someone or something in the States, maybe the original controllers of the ‘Medusa’ set-up…

After three or four days together, the woman Jason has kidnapped, slapped and hurt and threatened with death and whose actions led directly to her being raped – has fallen in love with Jason. They have sex, and Marie begins to use her in-depth knowledge of international economics, and specifically banking practices, to figure out how to help Jason find out who he is and to counter his enemies…

Rape then love

My son, like me, gave up reading at the point where the woman who has been kidnapped and violated falls in love with Jason. This seems so unlikely as to be unpleasant and repellent. It simply defies belief and breaks the credibility of the story. I suspect any person who’s undergone such a trauma doesn’t particularly want to have sex with anyone for a while. Especially not with a man who kidnapped her and indirectly caused it all.

From this point on the novel treats both characters as if they are sincerely and deeply in love, with many paragraphs devoted to their concern for each others’ feelings etc. These struck me as unreadable, sentimental, fantasist hogwash and were the biggest reason for me abandoning reading the book.

The problem is acknowledged in the film version where Bourne abducts Marie but there is no rape scene and, after they go through some hair-raising chases and shootouts together, their slow rapprochement to becoming lovers is therefore a bit more believable. Or less preposterous than in the novel.

Suspense (lack of)

A thriller is meant to thrill. A key element in this is ongoing suspense about what’s going to happen next. The Bourne Identity suffers for the simple reason that the reader knows there are 12 or so sequels and a whole box set of movies about the guy – and the sheer fact of their existence indicates that Jason Bourne sticks around. Coming to the text with all this baggage means there is no mystery or suspense about the hero’s survival. He survives and thrives, by the look of it.

And if we know these fundamental outcomes – he survives, he will ultimately find out who he is – then the reader’s focus turns more onto the style, the page-by-page experience of reading the text. Does that grip and hold and please us?

Style

Once you stop believing in the story, you are left with the style, which is deliberately clipped, abrupt, telegraphic.

Four slaps in rapid succession, flesh against flesh, blows maniacally administered, received with muted screams of terror. Cries terminated, gasps permitted, thrashing movements part of it all. Inside the car! (2004 Orion paperback edition p.128)

Ludlum uses italics to emphasise things, particularly when a character is thinking or several characters are talking  ‘My God, what shall I do next?’ It becomes very distracting: is it meant to make the prose seem more immediate, or does it reflect a failure to make the words exciting by themselves without having to add extra shouty italics? And in case you didn’t realise that the italics are being used in urgent and exciting moments, there are lots of exclamation marks at the ends of sentences to help!

Here is Marie learning that the colleague she contacted back in Canada to help her track down some of the bad guys’ bank payments has himself been murdered:

‘They killed him. They killed him! My God, what did I doPeter.’
‘You didn’t do it! If anyone did it, I did it. Not you. Get that through your head.’
‘Jason, I’m frightened. He was half a world away… and they killed him!’ (p.198)

She’s scared, you see. You can tell by the italics. And the exclamation marks!! — The odd thing about this epidemic of italics is they often read, to me, to be in the wrong place, giving an odd emphasis to the sentences:

‘Why is it so important?’
‘It… just is.’
‘Don’t you know?’
‘Yes… No, I’m not sure. Don’t ask me now.’
‘If not now, when? When can I ask you? When will it pass? Or will it ever?!’
‘Stop it!’ he suddenly roared, slamming the glass down on the wooden tray. ‘I can’t run! I won’t! I’ve got to stay here! I’ve got to know!’ (p.209)

Characters like robots

Harder to demonstrate with quotes because it only emerges over lengthy sections, is the way the dialogue, the supporting text, the access to characters’ thoughts, all make them seem like robots. There is no doubt or hesitation. Bourne – none of the characters – really make mistakes or fluff things. They are relentless calculating machines, working the odds and angles, a predatory ruthless attitude which finds its fulfilment in the regular action-packed shootouts. All the accounts of actual combat I’ve read indicate how confusing and bewildering it is, involving a great deal of chaos and accident. In this text there is certainly wild firing which doesn’t hit its target, but it is always extremely clear who is where, who is good, who is bad, what are the angles. It is a fantasy of violence. A video game world with no real risk.

This mechanical, robotic, computer game element lends itself perfectly to the films which set a new standard for incredibly fast, precise, robot-like fights and shoot-outs, with Jason and his opponents converted into terminator level killing machines. As a man, it is thrilling and totally absorbing to watch these techno-fights; your body tenses and flexes as you watch, feeling yourself one of the participants.

But the ‘novel’, as developed by Defoe and Richardson and Austen as a device for the minute calibration of characters’ thoughts and feelings, for the subtle exploration of human consciousness, delicacy of feeling and sentiment, doesn’t feel the right medium for this story. To put it another way, this shallow, overblown, confusing and patronising text doesn’t feel like it belongs to the same tradition or same world at all.

The franchise

Like McDonalds or Krispey Kreme, the Bourne brand has become a franchise. The original three novels by Ludlum – known as the Bourne trilogy – have been joined by nine further Bourne books (with one in the pipeline), written by noted thriller author Eric Van Lustbader. As and when Lustbader desists there’s no reason the franchise couldn’t be taken up by another author(s) and continue forever.

It is tempting to say that Bourne franchise is as globally successful – and as tasteful and as good for you – as McDonalds and Krispy Kreme, and for the same kind of reasons: it delivers a concentrated burst of flavours/sensations/predator memes ruthlessly targeted at the most obvious taste buds/brain receptors which prompt instant and overwhelming nervous system/lower brain gratification but which, if consumed without any variety of over any length of time begin to make you really very ill, and which, even at the moment of consumption, makes you aware that what your body really wants is healthy, nutritious, more subtle, more soulful sustenance.

The movie

The three Ludlum-written Bourne novels were made into box office smash movies – The Bourne Identity (2002), The Bourne Supremacy (2004) and The Bourne Ultimatum (2007). Their success is down to the fact that they ditched a lot of the plot and paraphernalia of the novels, replacing Bourne’s rivalry with fellow international assassin Carlos, with a completely different emphasis on the idea that he is a CIA-trained superassassin and his worst enemy is actually his own people who are trying to track him down and kill him before he blows their (illegal) assassin-training operation.

The movies are so brilliant because the scripts so comprehensively dump much of the novel, keeping only the central idea of the super-assassin who’s lost his memory, because they are extremely well directed (Doug Liman the first one, Paul Greengrass for the second two), and because Matt Damon inhabits the role with total, blinding conviction. But also because the concept and sequences themselves belong in the flashy, fast-moving medium of film, not in the slower, more thoughtful world of prose.

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