Cars: Accelerating the Modern World @ the Victoria and Albert Museum

The blight of cars

I hate cars.

Pollution Cars emit vast amounts of toxic fumes, poisoning passersby and making our cities hellholes of pollution.

Due to the increase in the use of private cars, road traffic pollution is considered a major threat to clean air in the UK and other industrialised countries. Traffic fumes contain harmful chemicals that pollute the atmosphere. Road traffic emissions produce greenhouse gases that contribute to global warming. (Road Traffic and pollution)

Destruction The post-war obsession with cars led councils and developers to rip the historic hearts out of most English cities and towns, creating inhumane, alienating and polluted labyrinths of urban freeways with urine-drenched concrete subways as an afterthought for the humble pedestrian.

Death Cars kill people, lots of people.

According to the World Health Organisation, more than 1.25 million people die each year as a result of road traffic crashes, and injuries from road traffic accidents are the leading cause of death among people aged between 15 and 29 years of age. (Road accident casualties in Britain and the world)

Cars killed childhood Lastly, the number one concern of most parents of small children isn’t paedophiles or internet porn, it’s that their kids might be run over by traffic. (Play England website) That explains why parents don’t let their kids play in the street as they did in the halcyon past, but prefer to keep them safely inside. Which contributes to lack of exercise and growth of obesity among children, as well as adversely affecting children’s mental health. Car culture, in other words, killed childhood.

Personally, I think cars should be banned, period.

Cars: Accelerating the Modern World at the Victoria and Albert Museum

This is a dazzling exhibition celebrating the rise and rise of cars which shows how they are not just machines for getting from A to B but were, right from the start, spurs to all kinds of other industries, helping to create:

  • countless aspects of industrial and commercial design, from instrument panels to ergonomic chairs
  • innovations in industrial production, specifically the assembly line techniques pioneered at the Ford car plant in Detroit
  • entire new areas of engineering relating to roads and then to motorways, the construction of stronger road bridges, flyovers, ring roads etc using the new materials of concrete and tarmac
  • an explosion of consumer accessories from safety hats and goggles to driving coats and gloves all the way up to modern Satnavs
  • as well as providing a mainstay for the advertising industry for over a hundred years
  • and becoming a dominating feature of popular culture in films, novels and much more

The car is, when you stop to consider it, arguably the central product of the twentieth century, the defining artifact of our civilisation (and, in my jaundiced view, a perfect symbol of our society’s relentless drive to excess consumption, ruinous pollution and global destruction.)

They promised us the freedom of the road, instead we got day-long traffic jams on 12-lane highways, toxic air pollution, and over a million dead every year. This photo shows congestion blocking the G4 Beijing-Hong Kong-Macau Expressway

The car has transformed how we move around, how we design and lay out our cities and towns, it has transformed our psychologies and imaginations. As one of the curators explains:

“The V&A’s mission is to champion the power of design to change the world, and no other design object has impacted the world more than the automobile. This exhibition is about the power of design to effect change, and the unintended consequences that have contributed to our current environmental situation.

Structure of the show

This exhibition is brilliantly laid out. You progress through a labyrinthine serpentine curve of cases displaying over 250 artefacts large and small, and studded by no fewer than 15 actual cars, from one of the first ever built to a ‘popup’ car of the future.

Photo of the Benz patent motor car, model no. 3, 1888. Image courtesy of Daimler

The exhibition is immensely informative, with sections and sub-sections devoted to every aspect of cars, their design, manufacture, the subsidiary industries and crafts they support, the global oil industry, and car cultures around the world, it really is an impressively huge and all-embracing overview.

But the thing that made the impact on me was the films.

I counted no fewer than 35 films running, from little black-and-white documentaries showing on TV-sized monitors, through to clips of Blade Runner and Fifth Element on large screens.

There’s the iconic car chase from Bullitt on a very big screen hanging from the ceiling and then an enormous, long, narrow, gallery-wide screen which was showing three long, slow and beautifully shot  films of landscapes which have been impacted by the car – a complicated freeway junction in Japan, oil fields in central California, and the ‘lithium triangle’ in Chile, between Chile, Bolivia and Argentina, where lithium is extracted for battery production a vast expanse of flat desert which is being mined to produce lithium and its landscape converted into a colourful patchwork of slag and beautiful blue purification reservoirs.

At both the start and the end of the show are totally immersive films which are projected on screens from floor to ceiling, the first one a speeded-up film of a car journey through London, projected onto three split screens; the final experience in the show is standing in front of a shiny round little Pop.Up Next car around which stretches a curved screen onto which is projected a montage of car disaster imagery, including car crashes, road rage incidents, the Deepwater Horizon oil rig disaster, Jimmy Carter telling us about the energy crisis, which gets louder and faster and more intense until it collapses into a high speed blur of colour. And looming over us, the viewers, I realised after a while, is an enormous drone hanging from the ceiling and looking down on us like one of H.G. Wells’s conquering Martians.

Cars Exhibition, 19th November 2019

All very trippy and intense and sense-bombarding. If you fancy a quiet exhibition, this is not it, sound from all the films is playing at once and, given the subject matter, they are almost all dynamic and fast-moving.

The exhibition is divided into three parts although the continuous serpentine journey past the display cases and films isn’t divided, as in a ‘normal’ gallery, into ‘rooms’.

1. ‘Going Fast’

The exhibition with records of all the gee-whizz visions of a perfect techno future which the car has been lined with throughout its history, with lots of illustrations from magazines and sci fi stories, clips from movies predicting flying cars such as Blade Runner or The Fifth Element. On a massive projector screen right at the start is playing Key To the Future, a film made by General Motors for their 1956 Motorama car show.

This was just one of a series of Firebird concept cars produced by General Motors. Interestingly, the design was inspired by the new jet fighter planes which had just started flying, and the cars copied the jets’ fluid silhouettes, cockpit seats and gas turbine engines designed to reach 200mph. they weren’t actually sold but were produced as experiments in function and design. And to thrill the public at motor shows with exciting visions of hands-free driving.

One feature of these designs for future cars was that a number of them were Russian, from Soviet-era drawings of an ideal communist future. It’s worth noting that the curators have made an effort to get outside the Anglosphere. Unavoidably most of the footage and technology is from America, with a healthy amount about the British car industry, and then sections about Fiat in Italy and Citroen in France.

But the V&A have gone out of their way to try and internationalise their coverage and they commissioned a series of films about car culture in five other parts of the world including one on South African ‘spinners’ (who compete to be able to spin cars very fast in as small a circle as possible), California low-riders, Emirati dune racers in the Middle East, and Japanese drivers of highly decorated trucks. As well as a section towards the end about the ‘Paykan’, a popular people’s car heavily promoted in Iran in the early 1970s which became a symbol of modernity and affluence.

Installation view of Cars at the Victoria and Albert Museum showing an Iranian Paykan on the left, a desert-crossing Auto-Chenille by Citroën in the centre, and a funky bubble car on the right. Note the massive projection screen at the back displaying a panoramic film of oil fields in central California

The section continues with the first-ever production car, the Benz Patent Motorwagen 3, introduced to the public in 1888, and the futuristic Tatra T77 from the Czech Republic, which was designed in the 1920s by Paul Jaray, the man who developed the aerodynamics of airships.

French advertisement for the Tatra 77 (1934)

There’s a whole section about the founding and development of car races, from the Daytona track in Florida, to Brooklands race track in Surrey, both accompanied, of course, by vintage film footage. They explain how the British Gordon Bennett Cup prompted the French to invent the Grand Prix in 1906. There’s racing against other cars, but also, of course, the successive attempts to break the land speed record which attracted great publicity from the 1920s, through the 30s, 40s and 50s.

Britain First Always – Buy British, UK (1930s) Artwork by R. Granger Barrett

And there’s a feminist section of the show which focuses solely on the great women car drivers who appeared at Brooklands such as Camille du Gast from France and Dorothy Levitt, and Jill Scott Thomas who became an important symbol of the women’s rights movement.

There’s a gruesome life-size sculpture of a man named ‘Graham’, which shows what shape a human being would have to be to withstand a car collision. Graham was commissioned last year by The Transport Accident Commission in Victoria, Australia to demonstrate human vulnerability in traffic accidents, and made by Melbourne artist Patricia Piccinini in collaboration with leading trauma surgeon Christian Kenfield and crash investigation expert Dr David Logan.

Graham: what humans ought to look like to optimise their chances of surviving a car crash

2. ‘Making More’

The second section is devoted to the manufacturing of cars and focuses heavily on the range of innovations in manufacturing pioneered at the Ford Motor Company in Detroit as early as 1913. There are models of the factory, black and white film footage of conveyor belts, unexpected footage of meat processing plants where Ford worked as a young man and which the car plants were to some extent modelled on, photos and sketches of all aspects of the production line along with a list of the very tough rules and regulations Ford imposed on his workers.

Sure, they were paid double what they could earn at other factories (a whopping $5) but the stress of staying in one place performing the same function for 12 hours a day, with no smoking or talking and strictly regulated loo breaks took its tool: many workers developed psychological illnesses, many just quit.

Ford’s factories were designed by the architect Albert Kahn who pioneered an entirely new construction space that allowed for larger, more flexible workspaces, a design which quickly spread around the world, for example at Fiat’s Lingotto factory. There are floorplans, architects’ designs, models and photos of all this twentieth century innovation, plus the animated feature Symphony in F celebrating the complex supply chains Ford had established which was shown at the 1933 ‘Century of Progress’ Chicago World’s Fair.

By contrast one wall is filled with some immense film projections of a modern, almost totally-automated BMW car assembly plant in Munich, and there’s a Unimate Robotoc Arm, one of the first robot implements used on a production line as early as 1961 at the General Motors plant in New Jersey The principles are the same but human input, effort and endurance have been almost completely eliminated.

Murals were commissioned to celebrate the wonderful new productiveness of human labour, including the wonderful Detroit Murals by Mexican mural maker Diego Rivera

Production line methods were quickly adopted to a wide range of goods including everything from furniture to architecture, and the speed and rhythms of factory life spread into pop culture, influencing music, dance, fashion and the propaganda of the new totalitarian states.

Hitler, the show reminds us, was a big admirer of Henry Ford, who was himself a noted anti-Semite, and consulted Ford about mass production techniques to help improve German efficiency, which resulted in the remarkably enduring design of the Volkswagen and Hitler’s pioneering Autobahns, but also led the Germans to the efficient mass manufacture of other consumer goods like the Volsempfänger or People’s Radio.

At the other end of the cultural scale, the exhibition includes the ‘production line’ video made in 1965 for the Detroit girl group Martha and the Vandellas song Nowhere To Run To. The Motown Sound which they typified was, after all, named after Motor Town, the town that Henry Ford built up into the centre of the American car industry.

There were to (at least) reactions against production line culture. An obvious one was the creation of powerful unions formed to represent assembly line workers. Following the landmark sit-down strike from 1936 to 1937 in Flint, Michigan, membership of the Union of Automotive Workers grew from 30,000 to 500,000 in one year! Thirty years later, and the exhibition includes some of the posters produced by a Marxist art collective in Paris to support striking car workers during the 1968 mass strikes in France.

But another reaction was against mass production, and in favour of luxury. The Model T meant cars for the masses, but what about cars for the better off? In the 1920s luxury car manufacturers returned to creating bespoke, hand-crafted models, and this triggered a growing market for high-end car accessories. The exhibition includes examples of chic hats and lighters and motoring gloves, all associating the idea of motoring with glamour and luxury (‘To drive a Peugeot is to be in fashion’).

A custom-made Hispano-Suiza Type H6B car from 1922 provides a close-up look at the luxurious and meticulously crafted world of early automotive design.

Hispano-Suiza Type HB6 ‘Skiff Torpedo’. Hispano-Suiza (chassis) Henri Labourdette (body) 1922. Photo by Michael Furman © The Mullin Automotive Museum

Thus the development of mascots on car bonnets, a small symbol which allowed consumers to quietly flaunt their wealth and taste. Thus between 1920 and 1931 French designer René Lalique produced a series of car bonnet ornaments made of glass, which are on display here.

There’s a section devoted to the development of colours, shades and tones, and to the science of producing lacquers and paint which would be durable enough to protect cars in all weathers. Even mass market manufacturers took note and in 1927 General Motors was the first producer to set up an entire department devoted to styling, the ‘Art and Colour Section’. As far back as 1921, under chairman Alfred Sloan, General Motors implemented a policy known as ‘annual model renewal’. Taking its lead from the fashion industry, the cars would be restyled and relaunched annually, with a new look and new colours (although the engineering and motors mostly stayed the same).

And hence the development of extravagant car shows like ‘Motorama’ launched in 1949 by General Motors, an annual series which came to involve celebrity performers, original songs, choreography, models in clothes straight off catwalks, and promotional films.

The ever-growing commercialisation of cars and life in general sparked a backlash in the 1960s and the exhibition explains how the humble VolksWagen became a cheap and cheerful symbol of people who dropped out, adopted alternative lifestyles, and often decorated their VW with hippy images and symbols.

The exhibition features a striking example of a car customised by Tomas Vazquez, a member of the lowrider culture that emerged in Latino communities in Los Angeles in the 1950s and 60s.

3. ‘Shaping Space’

The final section of the exhibition explores the vast impact of the car on the world’s landscape, nations, and cities. It looks at how the petrol engine beat early electric and steam-powered competitors by promising the ability to travel the world, transforming drivers into individual explorers.

Displays include the first ever Michelin guide published in 1900, a little red book giving tips about where to drive in France – examples of the tremendous artwork Shell commissioned to encourage drivers to get out and explore Britain (the Shell guides), and a look at the special off-road cars called Auto-Chenille by Citroën and created to undertake a publicised treks across Africa and Asia.

This section looks at the vast ramifications and impact of the oil industry around the world, from the early days when it was celebrated as a miracle resource, through the evolution of oil-based products like Tupperware and nylon. There are fascinating maps of oil reserves, films about oil extraction

And then on to the 1970s oil crisis which helped inspire the new environmental movement. There’s footage of a grim-faced president Carter making a TV broadcast to the American people and telling them they have to be more careful how they use their limited resources, ha ha ha, and a poster for the first ever Earth Day, called by new environmental activists for 22 April 1970.

Poster for the first Earth Day, 22 April 1970, designed by Robert Leydenfrost, photography by Don Brewster

So it’ll be Earth Day’s 50th anniversary in a few months. And how well have we looked after the earth in the past 50 years?

Not too well, I think. Most of us have been too busy buying stuff, consuming stuff, competing to have shinier, newer stuff, and top of the list comes a shiny new car. I was amused to read the recent report that all the world’s efforts to get people to use electric cars have been completely eclipsed by the unstoppable rise of gas-guzzling Sports Utilities Vehicles. These throng the streets of Clapham where I live. In twenty minutes I’m going to have to dodge and weave among these huge, poisonous dinosaurs as I cycle to work.

As a tiny symbol of our ongoing addiction to the internal combustion engine, there’s an animated map showing the spread of motorways across Europe from 1920 to 2020, which contains the mind-boggling fact that plans are well advanced for a motorway which will stretch from Hamburg to Shanghai! More cars, more lorries, more coaches and buses and taxis and motorbikes and scooters, burn it up, baby!

This final room has the most diverse range of cars on display, including early cars from the 1950s that attempted to address fuel scarcity such as the Messerschmitt KR200 bubble car, alongside the Ford Nucleon, a nuclear-powered concept car, and the exhibition closes with the immersive film I mentioned above, streaming around the ‘Pop.Up Next autonomous flying car’ co-designed by Italdesign, Airbus and Audi.

Summary

I think this is a really brilliant exhibition, setting out to document a madly ambitious subject – one of the central subjects of the 20th century – with impressive range and seriousness.  It covers not only ‘the car’ itself but touches on loads of other fields and aspects of twentieth century history, with a confident touch and fascinating wall labels. The serpentine layout combines with the clever use of mirrors and gaps between the partition walls to make it seem much bigger than it is, as do the umpteen films showing on screens large, extra-large and ginormous.

It’s a feast for the mind and the senses.

And it’s not at all a hymn of praise: the curators are well aware of the baleful effects of car culture: there’s a digital clock recording the number of people who’ve died in traffic accidents so far in the world, and another one (in the 1970s oil crisis section) giving a countdown till the world’s oil resources are utterly exhausted (how do they know? how can anyone know?).

But there’s also another digital counter showing the number of cars manufactured in the world so far this year and it shows no sign of abating or slowing down. Car, lorry, bus, truck, coach, motorbike production continue to increase all around the world and is often [author puts his head in his hands and sighs with despair] taken as the primary indicator of a country’s economy.

We’re going to burn this planet down, aren’t we?

Promo video

Curators

The exhibition is curated by Brendan Cormier and Lizzie Bisley, with Esme Hawes as Assistant Curator.


Related links

Other V&A blog posts

Neuromancer by William Gibson (1984)

She hooked thumbs in the belthoops of her leather jeans and rocked backward on the lacquered heels of her cherry red cowboy boots. The narrow toes were sheathed in bright Mexican silver. The lenses were empty quicksilver, regarding him with an insect calm.
‘You’re street samurai,’ he said. ‘How long you work for him?’
‘Couple of months.’
‘What about before that?’
‘For somebody else. Working girl, you know.’
He nodded.
‘Funny, Case.’
‘What’s funny?’
‘It’s like I know you. The profile he’s got. I know how you’re wired.’
‘You don’t know me, sister.’
‘You’re OK, Case. What got you, it’s called bad luck.’ (p.41)

Raymond Chandler for the computer games generation.

Gibson hit the ground running with the turbo-charged, street cool of this, his debut novel, Neuromancer, in 1984.

It’s set in a high-tech future after there’s been a war in which the American government sent naive soldiers over to be masacred by advanced Russian weapons systems. It lasted three weeks, apparently, with no damage in the USA, and – unlike most future novels – doesn’t seem to impact the story very much.

A pandemic has killed off all horses (p.112). A character refers to an ‘Act of ’53’ (p.92). Would that be 2053? Most of the story is set in ‘The Sprawl’, the nickname for the vast urban conurbation which extends from Boston to Atlanta. People can be cloned. Everything is digital, computerised. Some people have slots behind their ears which they can stick microchips into (referred to as ‘microsofts’).

And drugs are ubiquitous, not only speed and cocaine, but new families of chemically engineered mind-altering substances. More or less everyone takes them and many of the characters are addicts or dealers.

Case

The book opens with the central character, Case, (only his first name is used, coolly, until page 189, where the Turing Police inform us his full name is Henry Dorsett Case), aged 24, on the lam in Japan. In Tokyo, Chiba, Night City – to be precise, in the neighbourhood of Ninsei. It is here that the vibe and style of this fast-moving, high-tech futureworld is established.

It is nearly always night-time. Thoroughfares are packed with crowds and loud bars and food joints. Hustlers and fixers on every corner. Everyone’s foreign. Think Blade Runner without the rain. (Apparently, Gibson was a third the way through writing this book when Blade Runner was released – 1982 – and was horrified, thinking everyone would think he’d ripped off the movie’s night-time dystopian urban scenery and film noir tone.)

At 22 Case had been one of the greatest ‘cowboys’ in cyberspace, his mind plugged (or ‘jacked’) into the ‘consensual hallucination’ which was the matrix, via head electrodes (dermatrodes or ‘trodes’), and able to penetrate the digital security systems of banks and corporations. He stole, money and information, for his masters. Then one day made the basic mistake of keeping a little aside for himself. They found him and pumped his body full of a wartime Russian mycotoxin which burned out his neural synapses, made him useless. Now he’s hustling drugs, on the run from angry customers and vengeful suppliers, through the endless neon blare of Ninsei when his luck changes.

Molly

He meets Molly, a walking toolkit of advanced plastic surgery (her eyeglasses are lenses which feed directly into her brain; at the end of her fingers are retractable four-centimetre-long blades). After he’s overcome his drug-addled paranoia that she’s an assassin sent to kill him, Molly brings him to Armitage, some kind of ex-Special Forces hard guy who offers to pay for the world class surgery required to fix Case’s frazzled synapses providing… he pulls one Big Job for Armitage’s boss.

This set-up takes the first fifty pages of this 300-page book, in which a lot more happens, as we discover what The Job and who The Boss is. But it’s not the plot, it’s the totality of the vision which won Gibson the plaudits.

Lowlife, hi-tech

Not only has Gibson imagined a future in which people have all kinds of prosthetic extensions, a whole cast plug microchips into slots behind their ears, and he and other boy races can plug into the matrix and surf the wild west of cyberspace (the tech) – but this all happens in a densely-imagined hyper-urban environment of late-night bars, dirty alleyways awash with styrofoam trash, cheap hotels, goons, whores, drunks and stoners, dealers and fixers, drug lords and purveyors of black market tech (the film noir setting). Everyone is pulling their hat down over their eyes and smoking a cigarette. Dawn is always coming up after another long night taking drugs, having sex, drinking in lowlife bars or stealing things in the matrix.

The Sprawl’s geodesics were lightening into predawn grey as Case left the building. His limbs felt cold and disconnected. (p.88)

It is Raymond Chandler’s mean streets projected forward into a teched-up late 21st century, a “combination of lowlife and high tech” as Gibson himself put it in a preface written later.

Language

Vocabulary

This futureworld is made so real and insistent via the casual mention of hundreds of distinct new substances, gadgets, apparatus, drugs and technologies. Part of the book’s mystique is the way it’s continually describing or invoking entities which aren’t properly explained, keeping you guessing, off balance.

He turned on the tensor beside the Hosaka. The crisp circle of light fell on the Flatline’s construct. He slotted some ice, connected the construct, and jacked in. (p.99)

There’s no definition of what half these terms mean, you have to work it out from the context, be cool enough to go with the flow and not stop to ask uncool questions. Are you hip to the trip? Are you on the bus?

  • arcology – an ideal integrated city contained within a massive vertical structure, allowing maximum conservation of the surrounding environment.
  • BAMA – the Boston-Alanta Metropolian Axis
  • BAMA rapids – cops
  • Blue nine, an outlawed psychoactive agent
  • clones – exist: grown in vats
  • construct – appears to mean a human-seeming artificial intelligence existing only in cyberspace
  • cryogenics – exists; people frozen, thawed out when needed
  • dermadisks – patches like elastoplast which release whatever chemicals you intend, abbreviated to ‘derm’, as in ‘a sleep derm’
  • dermatrodes – what Case attached to his temples to access the matrix
  • fletcher – hand-held weapon that fires darts
  • go silicone – have a slot made in your head into which you can insert microsofts i.e. small chips which increase brain function
  • holograms – used in everything from adverts to the projection of professional fights
  • Hosaka – some kind of personal computer which can talk
  • HsG – a biochemical skeletal growth hormone
  • ice – slang for digital memory/records
  • jive – appears to refer to a street system of silent hand signals
  • joeboy – I think this means a kind of bodyguard or chaperone who watches the physical body of someone jacked into cyberspace and therefore completely vulnerable to real world threats or accidents
  • meat – the world of bodies and flesh, as opposed to the purely electrical-brain connected world of cyberspace
  • meat puppet – prostitute, courtesan, gigolo – sex worker
  • microsofts – small digital chips which people with slots behind their ears can slip in
  • Panther Moderns – a street gang Armitage recruits to help stage the attack on Sense/Net
  • puppet – sex worker
  • New Yen – appears to be the common currency of both Japan and the States
  • polycarbon
  • simstim – device or program by which you can go inside someone’s head and share their perceptions and sensations
  • Tacticals
  • temperfoam – what mattresses are made of
  • Yeheyuan – brand of cigarettes

Cyberspace and the matrix

Case puts on a sweatband which contains dermatrodes i.e. devices which pass electric signals direct into his brain, and ‘jacks in’ to cyberspace, the location of the ‘matrix’, the incomprehensibly large interlinking of all the world’s digital systems.

‘A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding…’ (p.67)

Case chewed his lower lip and gazed out across the plateaus of the Eastern seaboard Fission Authority, into the infinite neuroelectric void of the matrix. (p.139)

Case pushed for the Swiss banking sector, feeling a wave of exhilaration as cyberspace shivered, blurred, gelled. (p.139)

So although Case is ‘jacked in’ to the matrix, he feels as if his mind and sensory systems are entirely ‘inside it’, he is still aware of his hands and fingers which, back out in the ‘real’ world, are punching buttons and keyboards on the console he uses, in order to ‘move’ around in cyberspace. In the manner of an advanced video game.

Case began to punch the deck, nervously, at random. The matrix blurred, resolved, and he saw the complex of pink spheres representing a sikkim steel combine. (p.159)

Jive talking

And above all, it’s the electric prose, spilling adrenaline-fuelled blazes of linguistic pyrotechnics across every page, which never lets up, never allows a normal thought or perception to pass by without injecting it with performance-enhancing phraseology, right from the (now famous) opening sentence:

The sky above the port was the colour of television, tuned to a dead channel.

There are hundreds of phrases like this.

The boy smiled and drew something from his sleeve. A razor, etched in red as a third [laser] beam blinked past them into the dark. Case saw the razor dipping for his throat like a dowser’s wand. (p.52)

Case remembered fighting on a rooftop at seventeen, silent combat in the rose glow of the dawn geodesics. (p.61)

The walls were coated with countless layers of white latex paint. Factory space. He knew this kind of room, this kind of building: the tenants would operate in the interzone where art wasn’t quite crime, crime not quite art. (p.58)

The landscape of the northern Sprawl woke confused memories for Case, dead grass tufting the cracks in a canted slab of freeway concrete. (p.106)

Lonny Zone stepped forward, tall and cadaverous, moving with the slow undersea grace of his addiction. (p.172)

‘Armitage gets orders. Like something tells him to go off to Chiba, pick up a pillhead who’s making one last wobble through the burnout belt, and trade a program for the operation that’s fix him. (p.66)

‘One last wobble through the burnout belt.’ What’s not to love?

Drug prose

A lot of it stems from, and describes, the alternative modes of perception sparked by drug use. Case is always looking for his next hit.

‘I’m a drug addict, Cath.’
‘What kind?’
‘Stimulants. Central nervous system stimulants. Extremely powerful central nervous system stimulants.’ (p.161)

The result is all kinds of drug-enhanced hyper-awareness.

He stared at the black rings of grounds in his empty cup. It was vibrating with the speed he’d taken. The brown laminate of the table top was dull with a patina of tiny scratches. With the dex mounting through his spine he saw the countless random impacts required to create a surface like that. (p.16)

I used to take a lot of speed, amphetamine sulphate. Snorted it. Gibson’s descriptions seem to me bang-on, describing the shakes and the way the world around you expands and shines.

The drug hit him like an express train, a white-hot column of light mounting his spine from the region of his prostate, illuminating the sutures of his skull with x-rays of short-circuited sexual energy. His teeth sang in their individual sockets like tuning forks, each one pitch-perfect and clear as ethanol. (p.184)

The whole book feels like it’s written in an accelerated, over-perceiving mode of consciousness.

And Ratz was there, and Linda Lee, Wage and Lonny Zone, a hundred faces from the neon forest, sailors and hustlers and whores, where the sky is poisoned silver, beyond chainlink and the prison of the skull. (p.43)

The matrix blurred and phased as the Flatline executed an intricate series of jumps with a speed and accuracy that made Case wince with envy. (p.199)

Even when our hopped-up hero is ‘relaxing’ at an off-world hotel, the prose is studded with references, names, logos, unnatural perceptions.

He sat on the balcony and watched a microlight with rainbow polymer wings as it soared up the curve of Freeside, its triangular shadow tracking across meadows and rooftops, until it vanished behind the band of the Lado-Acheson system. (p.160)

Plot summary

So Case is dodging vengeful drug gangs in Tokyo when Molly finds him and reports him to Armitage, who offers to pay for top dollar brain surgery to restore his fried neurons, if he helps out with a heist in cyberspace. When he comes to, after the surgery, Armitage tells him they have planted micro-sacs of toxins in his blood vessels which are slowly degrading. Only Armitage has the antidote. To ensure his full co-operation.

The implanted and degrading toxins is a plot device straight from the movie Escape From New York (and probably countless pulp novels before it).

They fly back to the Sprawl i.e. the vast solid metropolitan area stretching from Boston to Atlanta. Here they pull an elaborate heist, Molly breaking into the headquarters of media multinational Sense/Net by collaborating with mercenaries named the Panther Moderns, who fake a terrorist attack on the building while Case is in cyberspace disabling the corporation’s cyberdefences. The aim is to steal the ROM containing the aritifical intelligence based on legendary cyber-cowboy McCoy Pauley, nicknamed ‘Dixie Flatline’ or ‘the Flatline’. The Flatline is dead but exists as a ‘construct’ i.e. an artificial intelligence stored in the ROM (presumably a kind of hard drive). Nicknamed the Flatline from the fact that his vital signs on various instrument panels are flat; in fact he died several times during adventures in cyberspace before finally dying (something which happens to Case several times later in the narrative, with no apparent ill effects).

With Dixie on board, Armitage then directs them on to Istanbul, to pick up a fourth member of the team, Peter Riviera, a man who is able to project his thoughts into the minds of those around him – generally creating vivid hallucinations in the minds of his targets.

Case learns that the man called Armitage is far from being the brains behind the scam: the prime mover is an entity named Wintermute, which can access all kinds of computer systems at will and, as the novel progresses, appears to Case in the digitally recreated guises of various figures from his time lowlifing in Tokyo – Wintermute appears as bartenders, assassins or his old girlfriend, Linda Lee.

Wintermute has taken the body of an ex-Special Forces colonel named Corto, one of the only survivors of a squad named Screaming Fist during the ill-fated war against Russia – and rebuilt his mind to make him into the person now known as Armitage, a tool for the scam, a puppet.

Wintermute had built something called Armitage into a catatonic fortress named Corto.’ (p.232)

So what is this all about? Armitage books them all tickets on a shuttle to a place named Freeside, which appears to be a luxury resort inside a space station, a giant hollow cigar shape which rotates fast enough to create earth gravity on its inner surfaces. Armitage explains that the place is owned by a consortium set up by two men back in the day, Tessier and Ashpool, whose extended family live in a section of Freeside which is secure from casual visitors, known as the Villa Straylight.

Riviera has been hired to project his way into the good graces of one of the young daughters of the Tessier-Ashpool family. Molly will use her fleetness of foot and burgling skills to gain entry to Villa and to penetrate to a room at its core, while Case embarks on a prolonged breakdown of its digital defences in cyberspace. Her arrival at the final object must coincide with Case cracking the ‘ice’ i.e. cyberdefences.

To add a bit of colour, upon arriving at Freeside, Molly and Case had gotten introduced to a gang of Jamaican Rastas who own their own little trading spaceship, the Marcus Garvey, and give them illicit help. So while Case clips on the dermatrodes and ‘jacks in’ to cyberspace, dreadlocked Maelcum is smoking huge spliffs and watching his back.

As the plot hurtles to its climax there’s a whole series of tense scenes, double crosses and confrontations. Molly encounters old man Ashpool who pulls a gun on her but is in fact dying of an overdose, having already murdered – by slitting her throat – a cloned prostitute with the face of his own daughter. Just to make sure, Molly shoots him in the eye with a poisoned arrow from her fletcher.

After an age climbing up tunnels and through passages, she emerges into the private room of 3Jane, a clone of Ashpool’s daughter, a big space complete with swimming pool and ruined walls. She shoots a man there but is herself disabled by 3Jane’s Japanese ninja guardian, Hideo. Out strides Riviera. His job had been to seduce 3Jane and distract her while Molly arrived, but he has gone over to her side. From sheer sadism he smashes a glass into Molly’s face, shattering one of her two digital lenses, blinding her.

Logged into cyberspace, Case is told by Wintermute that he and Maelcum must now unplug their console and make their way physically to this room, rescue Molly and extract the ‘code word’ from 3Jane which will reveal the secret, the McGuffin, the point of the whole narrative.

This Case and Maelcum set out to do but, along the way, Case plugs into some sockets up inside Freeside and is immediately sucked into a new part of cyberspace – a grey zone, an endless beach where he finds his dead girlfriend Linda Lee, resurrected as a cyber construct. He appears to be trapped in this whole alternative narrative.

After spending a night with cyber-Linda feeding and having sex, Case encounters a laughing 13-year-old boy, playing on the beach, who says his name is Neuromancer. In an oblique joking way he explains that he is related to Wintermute then runs off.

Case hears distant music, drumming, a mysterious pulse. He has to tear himself away from Linda and walk towards the music… which turns out to be dub reggae which Maelcum, his joeboy back out in the ‘real’ world, is playing to try and call Case back. Maelcum takes his trodes off.

In the real world, while Case has been having the incredibly vivid experiences with Linda which we, the reader, have also spent pages reading about – only five minutes have passed.

This hallucinatory episode is Case’s introduction to the ‘other’, the brother of Wintermute. From various conversations we have by now learned that Wintermute is a vast AI created by 3Jane’s mother some years earlier. But has a dark side, a cousin, another lobe. It was this that seized Case’s mind just now, and appeared to him in the form of the 13-year-old boy, Neuromancer. Why? It’s far from clear.

Back in the real world, Case and Maelcum arrive in 3Jane’s big, rather James Bondish room, more a stage set, where there is a quick shootout and double crosses, Hideo shooting Maelcum through the arm with a steel arrow, but Riviera then shooting Hideo in the eyes… only to be horrified when Hideo stoops for his weapon and goes in pursuit, the Zen ninja being unaffected by blindness.

Maelcum picks up the sick and wounded Molly, Case manhandles 3Jane into a life which takes them to the core of the Villa as directed by Wintermute. Here, at the centre of the room, is a stone bust, beneath it jackplugs. Molly strangles 3Jane till she coughs up the magic codeword at the same moment that the Chinese virus the Flatline and Case have been using to break into T-A’s ice finally penetrates its digital defences and…

Epilogue

Cut to the coda. The climactic pages of the book degenerate into a kind of visionary prose poetry which give a very garbled sense of what happened. Luckily, there is this more prosaic afterword which explains that everything and nothing happened.

Hideo killed Riviera. 3Jane was set free. Wintermute ensured Case and Molly’s passports and tickets back to earth remained valid, and filled up their bank accounts with money. They flew back to earth and travelled back to Ninsei and Night City. Molly has a few operations to sort her damaged eye. Case spends his fortune on a new pancreas and liver, setting himself up for more years of speeding drug abuse.

Then Molly leaves him, leaving a note saying it’s time to move on.

At which point Finn, the avatar Wintermute had used to present itself to Case throughout the latter part of the narrative, appears on a TV screen in Case’s apartment.

He explains what happened, and what the entire story was leading up to: the two parts or ‘lobes’ of the AI created by 3Jane’s mother, Wintermute and Neuromancer, have now been united.

Nothing has changed in the external world, but in cyberspace this vast unified entity… has now become the entire matrix. He is the whole thing. Nothing in the real world has changed but the matrix is now a unified and self-aware intelligence.

Then, finally, we get to what might be defined as a traditional science fiction moment. For Finn explains that this new One, this vast artificial super-intelligence, has identified others of its kind.

‘What, other matrixes here on earth?’ Case asks.

No. Not on earth. There is one on Alpha Centauri. The reader’s mind reels. So, behind all this cyberfighting, and smoking and drugs and leather jackets and cool shades – was the whole narrative leading up to this? The notion that the matrix which humans have built will become intelligent enough to reach out to other, similar digital networks, on other planets? What an epic thought!

Meanwhile, back in Case’s sad life, with Molly gone he packs his bags and checks out of the hotel. He’s just a poor lonesome cowboy, and a long way from home. And on that note the novel ends.


Related links

Reviews of books by William Gibson

Other science fiction reviews

1888 Looking Backward 2000-1887 by Edward Bellamy – Julian West wakes up in the year 2000 to discover a peaceful revolution has ushered in a society of state planning, equality and contentment
1890 News from Nowhere by William Morris – waking from a long sleep, William Guest is shown round a London transformed into villages of contented craftsmen

1895 The Time Machine by H.G. Wells – the unnamed inventor and time traveller tells his dinner party guests the story of his adventure among the Eloi and the Morlocks in the year 802,701
1896 The Island of Doctor Moreau by H.G. Wells – Edward Prendick is stranded on a remote island where he discovers the ‘owner’, Dr Gustave Moreau, is experimentally creating human-animal hybrids
1897 The Invisible Man by H.G. Wells – an embittered young scientist, Griffin, makes himself invisible, starting with comic capers in a Sussex village, and ending with demented murders
1898 The War of the Worlds – the Martians invade earth
1899 When The Sleeper Wakes/The Sleeper Wakes by H.G. Wells – Graham awakes in the year 2100 to find himself at the centre of a revolution to overthrow the repressive society of the future
1899 A Story of the Days To Come by H.G. Wells – set in the same future London as The Sleeper Wakes, Denton and Elizabeth defy her wealthy family in order to marry, fall into poverty, and experience life as serfs in the Underground city run by the sinister Labour Corps

1901 The First Men in the Moon by H.G. Wells – Mr Bedford and Mr Cavor use the invention of ‘Cavorite’ to fly to the moon and discover the underground civilisation of the Selenites
1904 The Food of the Gods and How It Came to Earth by H.G. Wells – scientists invent a compound which makes plants, animals and humans grow to giant size, prompting giant humans to rebel against the ‘little people’
1905 With the Night Mail by Rudyard Kipling – it is 2000 and the narrator accompanies a GPO airship across the Atlantic
1906 In the Days of the Comet by H.G. Wells – a comet passes through earth’s atmosphere and brings about ‘the Great Change’, inaugurating an era of wisdom and fairness, as told by narrator Willie Leadford
1908 The War in the Air by H.G. Wells – Bert Smallways, a bicycle-repairman from Kent, gets caught up in the outbreak of the war in the air which brings Western civilisation to an end
1909 The Machine Stops by E.M. Foster – people of the future live in underground cells regulated by ‘the Machine’ until one of them rebels

1912 The Lost World by Sir Arthur Conan Doyle – Professor Challenger leads an expedition to a plateau in the Amazon rainforest where prehistoric animals still exist
1912 As Easy as ABC by Rudyard Kipling – set in 2065 in a world characterised by isolation and privacy, forces from the ABC are sent to suppress an outbreak of ‘crowdism’
1913 The Horror of the Heights by Arthur Conan Doyle – airman Captain Joyce-Armstrong flies higher than anyone before him and discovers the upper atmosphere is inhabited by vast jellyfish-like monsters
1914 The World Set Free by H.G. Wells – A history of the future in which the devastation of an atomic war leads to the creation of a World Government, told via a number of characters who are central to the change
1918 The Land That Time Forgot by Edgar Rice Burroughs – a trilogy of pulp novellas in which all-American heroes battle ape-men and dinosaurs on a lost island in the Antarctic

1921 We by Evgeny Zamyatin – like everyone else in the dystopian future of OneState, D-503 lives life according to the Table of Hours, until I-330 wakens him to the truth
1925 Heart of a Dog by Mikhail Bulgakov – a Moscow scientist transplants the testicles and pituitary gland of a dead tramp into the body of a stray dog, with disastrous consequences
1927 The Maracot Deep by Arthur Conan Doyle – a scientist, engineer and a hero are trying out a new bathysphere when the wire snaps and they hurtle to the bottom of the sea, there to discover…

1930 Last and First Men by Olaf Stapledon – mind-boggling ‘history’ of the future of mankind over the next two billion years
1938 Out of the Silent Planet by C.S. Lewis – baddies Devine and Weston kidnap Ransom and take him in their spherical spaceship to Malacandra aka Mars,

1943 Perelandra (Voyage to Venus) by C.S. Lewis – Ransom is sent to Perelandra aka Venus, to prevent a second temptation by the Devil and the fall of the planet’s new young inhabitants
1945 That Hideous Strength: A Modern Fairy-Tale for Grown-ups by C.S. Lewis– Ransom assembles a motley crew to combat the rise of an evil corporation which is seeking to overthrow mankind
1949 Nineteen Eighty-Four by George Orwell – after a nuclear war, inhabitants of ruined London are divided into the sheep-like ‘proles’ and members of the Party who are kept under unremitting surveillance

1950 I, Robot by Isaac Asimov – nine short stories about ‘positronic’ robots, which chart their rise from dumb playmates to controllers of humanity’s destiny
1950 The Martian Chronicles – 13 short stories with 13 linking passages loosely describing mankind’s colonisation of Mars, featuring strange, dreamlike encounters with Martians
1951 Foundation by Isaac Asimov – the first five stories telling the rise of the Foundation created by psychohistorian Hari Seldon to preserve civilisation during the collapse of the Galactic Empire
1951 The Illustrated Man – eighteen short stories which use the future, Mars and Venus as settings for what are essentially earth-bound tales of fantasy and horror
1952 Foundation and Empire by Isaac Asimov – two long stories which continue the future history of the Foundation set up by psychohistorian Hari Seldon as it faces attack by an Imperial general, and then the menace of the mysterious mutant known only as ‘the Mule’
1953 Second Foundation by Isaac Asimov – concluding part of the ‘trilogy’ describing the attempt to preserve civilisation after the collapse of the Galactic Empire
1953 Earthman, Come Home by James Blish – the adventures of New York City, a self-contained space city which wanders the galaxy 2,000 years hence powered by spindizzy technology
1953 Fahrenheit 451 by Ray Bradbury – a masterpiece, a terrifying anticipation of a future when books are banned and professional firemen are paid to track down stashes of forbidden books and burn them
1953 Childhood’s End by Arthur C. Clarke a thrilling narrative involving the ‘Overlords’ who arrive from space to supervise mankind’s transition to the next stage in its evolution
1954 The Caves of Steel by Isaac Asimov – set 3,000 years in the future when humans have separated into ‘Spacers’ who have colonised 50 other planets, and the overpopulated earth whose inhabitants live in enclosed cities or ‘caves of steel’, and introducing detective Elijah Baley to solve a murder mystery
1956 The Naked Sun by Isaac Asimov – 3,000 years in the future detective Elijah Baley returns, with his robot sidekick, R. Daneel Olivaw, to solve a murder mystery on the remote planet of Solaria
1956 They Shall Have Stars by James Blish – explains the invention – in the near future – of the anti-death drugs and the spindizzy technology which allow the human race to colonise the galaxy
1957 The Black Cloud by Fred Hoyle – a vast cloud of gas heads into the solar system, blocking out heat and light from the sun with cataclysmic consequences on Earth, until a small band of maverick astronomers discovers that the cloud contains intelligence and can be communicated with
1959 The Triumph of Time by James Blish – concluding story of Blish’s Okie tetralogy in which Amalfi and his friends are present at the end of the universe

1961 A Fall of Moondust by Arthur C. Clarke a pleasure tourbus on the moon is sucked down into a sink of moondust, sparking a race against time to rescue the trapped crew and passengers
1962 A Life For The Stars by James Blish – third in the Okie series about cities which can fly through space, focusing on the coming of age of kidnapped earther, young Crispin DeFord, aboard New York
1962 The Man in the High Castle by Philip K. Dick In an alternative future America lost the Second World War and has been partitioned between Japan and Nazi Germany. The narrative follows a motley crew of characters including a dealer in antique Americana, a German spy who warns a Japanese official about a looming surprise German attack, and a woman determined to track down the reclusive author of a hit book which describes an alternative future in which America won the Second World War
1963 Planet of the Apes by Pierre Boulle French journalist Ulysse Mérou accompanies Professor Antelle on a two-year space flight to the star Betelgeuse, where they land on an earth-like plane to discover that humans and apes have evolved here, but the apes are the intelligent, technology-controlling species while the humans are mute beasts
1968 2001: A Space Odyssey a panoramic narrative which starts with aliens stimulating evolution among the first ape-men and ends with a spaceman being transformed into galactic consciousness
1968 Do Androids Dream of Electric Sheep? by Philip K. Dick In 1992 androids are almost indistinguishable from humans except by trained bounty hunters like Rick Deckard who is paid to track down and ‘retire’ escaped andys
1969 Ubik by Philip K. Dick In 1992 the world is threatened by mutants with psionic powers who are combated by ‘inertials’. The novel focuses on the weird alternative world experienced by a group of inertials after a catastrophe on the moon

1971 Mutant 59: The Plastic Eater by Kit Pedler and Gerry Davis – a genetically engineered bacterium starts eating the world’s plastic
1973 Rendezvous With Rama by Arthur C. Clarke – in 2031 a 50-kilometre long object of alien origin enters the solar system, so the crew of the spaceship Endeavour are sent to explore it
1974 Flow My Tears, The Policeman Said by Philip K. Dick – America after the Second World War has become an authoritarian state. The story concerns popular TV host Jason Taverner who is plunged into an alternative version of this world in which he is no longer a rich entertainer but down on the streets among the ‘ordinaries’ and on the run from the police. Why? And how can he get back to his storyline?
1974 The Forever War by Joe Haldeman The story of William Mandella who is recruited into special forces fighting the Taurans, a hostile species who attack Earth outposts, successive tours of duty requiring interstellar journeys during which centuries pass on Earth, so that each of his return visits to the home planet show us society’s massive transformations over the course of the thousand years the war lasts.

1981 The Golden Age of Science Fiction edited by Kingsley Amis – 17 classic sci-fi stories from what Amis considers the Golden Era of the genre, namely the 1950s
1982 2010: Odyssey Two by Arthur C. Clarke – Heywood Floyd joins a Russian spaceship on a two-year journey to Jupiter to a) reclaim the abandoned Discovery and b) investigate the monolith on Japetus
1987 2061: Odyssey Three by Arthur C. Clarke – Spaceship Galaxy is hijacked and forced to land on Europa, moon of the former Jupiter, in a ‘thriller’ notable for Clarke’s descriptions of the bizarre landscapes of Halley’s Comet and Europa

Do Androids Dream of Electric Sheep? by Philip K. Dick (1968)

In the irregular light the bounty hunter seemed a medium man, not impressive. Round face and hairless, smooth features; like a clerk in a bureaucratic office. (p.173)

This is the novel which director Ridley Scott made into the smash hit movie Blade Runner starring Harrison Ford at his charming, tough-guy best. The novel is a lot less glamorous, more puzzling and more worrying, than the movie.

Background

On the first page we learn that it is January 1992, as we meet Rick Deckard, android hunter and his bad-tempered wife, Iran. Within a few sentences they are discussing that central Dick topic, mental illness, depression and despair. It’s what his wife woke up feeling. Being a modern couple they have a Penfield Mood Organ on which they can dial any number of moods or feelings which the machine instantly stimulates the hypothalamus in their brains to make them experience.

Aha. What is ‘real’? What is ‘reality’? Another major Dick theme.

Oh, and a few years back there was a nuclear war which devastated large parts of the country. The chatty TV weather forecast includes predictions for the levels of today’s fallout.

After the war a radioactive dust covered the world. Nobody sees the sun any more. As many people as possible have migrated to colonies on the other planets of the solar system, Mars being particularly popular. Those who remain undergo regular DNA tests. Those whose DNA is acceptable remain ‘regulars’. But a steady number are diagnosed with radioactive mutations, and categorised as ‘specials’. Those who have undergone significant mental damage are nicknamed ‘chickenheads’ or ‘antheads’.

One such chickenhead is John Isidore, a mental defective who works for the Van Ness Animal Hospital owned by Hannibal Sloat, himself a man falling apart due to radiation poisoning.

Mood

So that gives you a flavour of the mood. Depressed. The entire novel labours under a black cloud of radioactive dust, with people dying or being mutated by radiation, with most animals (all birds) having been killed off, with everyone depressed at not being able to emigrate off-world or at the general plight, with people using drugs to alter their mood or escaping altogether via Mercerian fusion (more on this in a moment).

The plot

So as always Dick has created a very dense and thick texture of themes and subsidiary ideas within which to embed the big central idea.

This is that in the future, despite the war and dying off of most animals etc, humanity still retains advanced technologies and in particular has been refining better and better androids – artificial humans, with human minds, intelligence and reflexes.

Mostly these are used as slaves on the off-world colonies. But a small number rebel against their masters and jump ferries back to earth where they try to hide. As a matter of law and order, and also because they can behave unpredictably and violently, these escaped androids need to be tracked down.

Rick Deckard is an android bounty hunter. He tracks down rogue androids or ‘andys’, which have escaped from one of the off world colonies, usually killing their master in the process, in order to come to earth illegally. When he finds them, Deckard ‘retires’ them i.e. destroys them. He gets paid a grand per andy.

Deckard has barely finished dealing with his depressed wife before he gets a call from his boss, Harry Bryant. Eight andys have escaped from Mars and come to earth. Deckard’s fellow bounty hunter Dave Holden ‘retired’ two of them and was in the middle of interviewing a third when it shot him with a laser blaster. (Laser blasters are tubes you hold in your hand and do what they say on the tin, blasting a hole through a body or wall, and exploding people’s heads.)

Bryant hands him the task of finishing the job, getting the one that shot Holden plus the other five, six in all.

But there’s a problem, the sophistication of modern android brains. Just recently they’ve introduced the Nexus-6 electronic brain, the most complex and ‘human’ yet. It makes the job if identifying andys – and of distinguishing them from humans – almost impossibly difficult.

The only tool bounty hunters like Deckard have is the Voigt-Kampff test. This is designed to monitor the emotional reactions of those being tested. A patch is applied to the side of the testee’s face and wired up to the testing box, while a light is shone into the pupil of the eye. Then the interviewer asks a number of rather disturbing questions, a lot of them revolving around the plight of animals. Normal humans’ skin and eyes give immediate, unconscious responses to the questions. Androids have to think about them for a few milliseconds, and sometimes miss the emotional cue altogether. That’s what distinguishes humans from androids. At least up to now. Now some andys are giving borderline human responses. It’s getting difficult to tell them apart.

Deckard’s boss sends him up to Seattle, to the headquarters of the Rosen Corporation which invented the Nexus-6 brain. Here he meets the harassed owner, Eldon Rosen, and his striking 18-year-old niece, Rachael. They were meant to have lined up a mix of androids and humans for Deckard to test, as a test both of the Rosen androids, and of the test itself.

But Eldon insists that Deckard first of all test his niece. This leads to a prolonged scene in which Deckard at first comes to doubt the test because her reactions are all wrong – and then realises, with a shock, that the ‘niece’ is in fact an android. Eldon admits as much in front of her. (We are left to think through the emotional impact of thinking you are a human being and then being told, like this, that you are in fact a robot. With a limited life span. Later we’re told they last four years.)

Deckard flies back from Seattle in his hovercar, shaken and with serious doubts about the future of the Voigt-Kampff test. His boss calls him on the vidphone and tells him a Russian cop, Kadalyi, has flown in from the WPO (never spelled out but presumably some international police organisation).

Kadalyi arrives in a helitaxi and gets into Deckard’s hovercar, but they’ve barely begun talking before Deckard realises he’s an android, Max Polokov, the one who zapped Holden. Polokov pulls out his ‘laser tube’ to kill Deckard but, fortunately, Deckard’s hovercar is fitted with a device which emits a ‘sine wave’ which ‘phases out laser emanation and spreads the beam into ordinary light’ (p.74). Handy, eh? Deckard pulls out an old fashioned handgun and shoots Polokov’s head off.

Deckard phones his wife, who has relapsed into a prolonged and profound depression. He flies on to the San Francisco Opera House where Bryant has told him the next android, Luba Luft, is working as an opera singer.

Deckard loves classical music. He loves opera. When he walks into the auditorium a rehearsal is going on and he hears Luba Luft sing an aria from Mozart’s Magic Flute. She has a beautiful voice and he is genuinely moved. He goes to her dressing room and starts giving her the Voigt-Kampff test but she objects that it’s all about sex and calls a cop. Five minutes later this cop, Officer Crams, arrives and arrests Deckard.

There then follows a genuinely weird and disorientating passage, for the Crams tells him he’s a long-time officer from the new San Francisco police station downtown. Crams says he knows all the bounty hunters and has never heard of Deckard. Deckard says this is all wrong and tries to call Bryan, who seems to appear momentarily on the vidphone but then it goes dead. When Crams calls the same number he gets through to someone who says that isn’t police HQ and there’s no-one called Bryant there.

Crams takes Deckard in his police hover car to the new Hall of Justice which is on Mission Street, which is a genuine police station, full of bored front desk officers processing drunks and crooks, uniformed cops hanging round and everything. The reader shares in Deckard’s delirious hallucinatory panic, his fear that…. maybe Deckard is the android. Maybe the entire story we’ve read to date has involved fake memories, is a delusion programmed into him for some reason. Maybe there is no police HQ where he thinks it is, maybe there is no Inspector Harry Bryant, maybe his ‘wife’ is part of the delusory programming.

This sense of vertigo doesn’t let up. Deckard is taken into the presence of Inspector Garland who is told all about him pestering some opera singer with a cock and bull story about being an android bounty hunter. Into the office comes the station’s best android bounty hunter Phil Resch. Deckard has never heard of him. Resch has never heard of Deckard. Has he stumbled into a parallel universe?

Everyone in the room accuses everyone else of being an android, with both Resch and Garland suggesting that Deckard must be. Deckard holds out but part of him is thinking: Is he?

Anyway, Resch is dispatched to go and get the test these guys appear to use for detecting androids, the Boneli Reflex-Arc Test. While he’s out of the room, Garland confides in Deckard that Resch is an android, the poor sap. As Resch returns with the test equipment in his hand, Garland makes a move with his laser tube, at which Resch drops to the floor and shoots his head in half. Deckard had also dropped and now regards the scene with shock.

So is Resch a genuine bounty hunter who he’s never heard of operating out of an HQ he didn’t know existed? Or is Resch, like Garland, an android, but doesn’t realise it? While he’s worrying about it Resch says they’d better get out of the cop station – it’s infested with andys – and he pretends to put cuffs on Deckard and walks him briskly to the lifts, up to the roof, and into his hovercar.

They return to the opera house where they’re told Luba Luft has gone to the nearby museum. They go there and find her examining the pictures of Edvard Munch, standing in front of Puberty. They now jointly arrest her but she continues the bewildering confusion by accusing Resh of definitely being an android, and she should know. Resch defends himself to Luba and to Deckard, claiming that he has a squirrel, a pet squirrel, and cares for him, so he has empathic response, so surely that means he’s human, right? Right?

By this time Deckard, and the reader, really don’t know. What definitely happens is that as they accompany her to the lift Luba continues to deliberately wind Resch up into a frenzy with her accusations that he’s a robot till he pulls out his laser tube and fires. because she pulls away he only wounds her in the stomach, so Deckard immediately finishes her off. The lift arrives at the ground floor, to the horror of museum goers.

They report the killing to Bryant at headquarters and continue the bizarre conversation about whether Resch is or is not a damn android. Finally he agrees for Deckard to give him a test (p.111). To Deckard’s surprise Resch is human. Resch, for his part, is surprised that Deckard is so upset about killing Luba. Her voice was divine. What harm, was she doing anyone? For the first time Deckard doubts his vocation.

Resch gives Deckard some parting advice. He says he had trouble with Luft because he was attracted to her. Callously, Resch says, instead of retiring an andy and then being attracted to her, how about the other way round – have sex with her first, then retire her. Byee.

Deeply traumatised and shaking, the only way Deckard can calm down at the end of this pretty tough day is by going over to Animal Row, where the pet shops are, and after some (quite amusing) haggling, buying a fine black Nubian goat, making a down-payment and signing a contract for crippling ongoing monthly payments (at 6% interest!). Maybe it’s time to explain about the animals.

Rare animals

Since the nuclear war almost all animals have died out (it might occur to sensible readers to wonder how any form of food can be cultivated if all animals – including the ones vital for pollinating crops – have perished, but Dicks’ books are less novels than visions, and you don’t quibble about facts or details in a vision, you let yourself be transported).

So all the characters are obsessed with owning one of the few remaining examples of each species. Deckard is extremely jealous of his neighbour in their apartment block because he owns a horse. Deckard can only afford the very second best option of owning an electronic animal, in his case an android sheep, which he pathetically pretends is real. Almost every other character has, or longs for, just one animal to own.

Dick invents a whole culture built around the trading of live animals, and the lesser market in manufactured android ones. For example, many of the characters keep a copy of the standard handbook of live animals, Sidney’s Animal and Fowl Catalogue (with monthly updates), which gives exact market prices for each species.

This is why Deckard, feeling shattered and confused, decides to blow blows the bounty money he’s made by retiring three androids (Kopolov, Garland – who he’s claiming, and Luba Luft) on a live black Nubian goat.

When he gets home his wife is awestruck and hugs and kisses him for the only time in the book.

Hence the title of the book – Do Androids Dream of Electric Sheep? – is a little less fanciful than at first sight. There really is an electric sheep in the novel. And the title sort of implies that Deckard may be an android who owns an electric sheep. Maybe…

More plot

His wife is at first thrilled with the Nubian goat until Deckard sort of admits he didn’t buy it for her but to manage his mood, his depression (his panic, I’d have thought, after such a confusing day).

She persuades him to have a go on the empathy machine. Grasping the twin handles he is immediately transported to become one with old man Mercer, in his Biblical robe, endlessly struggling up the desert hillside. He senses all the other people who are fusing at that moment, but is caught on the head stone by one of the Enemy, and releases the handles, re-emerging into ‘reality’. Ah. I’m going to have to explain Mercerism.

Mercerism

Mercerism is a new religion which appears to have eclipsed all the traditional Western religions, which are never mentioned. Followers possess an empathy box. Whenever they need to, they grab the two handles of the empathy box and are immediately transported into the mind of Wilbur Mercer who is depicted as an old man, wearing Biblical robes, who is endlessly, endlessly struggling up a steep rocky hill in the desert, with unseen Opponents jeering and throwing rocks at him.

The follower is keenly aware that thousands, maybe hundreds of thousands, of other followers are experiencing the same things at the same moment. The followers’ minds are joined together and they each experience tremendous empathy with others, and relief from their own anxieties. This experience is called ‘fusion’.

The Mercer experience is repeatedly described but still remains mysterious, especially the way that the gruelling ascent is only the start of the much worse experiences Mercer has to undergo once he has reached the summit of the hill.

In a hard-to-understand sequence, when the chickenhead Isidore activates his empathy box we appear to see some of Mercer’s backstory, that he was a mutant found abandoned in a raft, was adopted, and proved to have awesome powers, capable of reversing time in order to raise the dead! This motif appears a couple of times but always in the context of mind-bending ‘fusion’ so it’s difficult to know how ‘real’ it is.

More plot

While he was experiencing fusion one of the opponents, the enemy, the killers, threw a rock at Deckard which hit him on the ear and drew blood. A peculiarity of the empathy box is that physical wounds incurred while doing it persist back into ‘real life’.

Deckard’s wife, Iran, puts a bandage to the cut ear to stop blood, then Bryant phones and says he wants the remaining three andys retired today, this evening. Dazed Deckard is reluctant, but finally agrees.

Deckard hasn’t been able to get Rachael out of his mind, the young android he had tested up in Seattle. In a throwaway remark to him, as she was walking him to his hovercar, she had said she might be able to help him track down the three remaining andys.

Deckard realises his faith in himself is shaken. He empathised with Luba Luft, and found Lesch repellent – just the opposite response than logic demanded.

He realises he needs Rachael to help him. He gets through and asks her. It’s late and she’s reluctant but eventually agrees to come and see him (it only takes an hour to fly by hovercar from Seattle to San Francisco – for most of the novel it’s easy to forget there’s been a nuclear war which has wiped out cities and animal life: the opposite – everyone seems to be using impressive futuristic gadgets as if benefiting from a highly advanced economy).

Deckard arranges to meet her in the St Francis, the last decent hotel in San Francisco (p.144). Rachael arrives wearing what appears to be a see-through top revealing her bra, skimpy shorts, and bearing booze, the hard-to-get-hold-of bourbon. They drink and they argue.

She is disgusted by the fact that she’s an android. She hates the other androids. She says one of them is identical to her, they’re no more people than identical bottletops coming off a production line. She assesses his chances against the three andys, tells him she’ll come and take out one of them, reducing his task to just two. She strips and gets into bed. He is struck by her weird shape, lean, without real breasts. He kisses her. She is cold. In the end she demands that he go to bed with her and he does. My God. This is just what Phil Resch predicted…

Later they get dressed and go to find the three remaining andys. A word needs to be said about J.S. Isidore.

The andys at the chickenhead’s apartment

This summary has so far concentrated on Deckard. But almost every other chapter cuts away to the activities of the chickenhead J.S. Isidore. There’s a minor plotline about an electronic cat he takes along to his boss at the Van Ness Animal Hospital. But the main thing is he discovers someone else living in the huge ruined apartment block where he lives in a rundown flat.

It’s a young woman named Pris Stratton. She’s living in some squalor. It takes a little while for the reader to realise this is one of the andys. During that interval there are a number of passages where we see her odd, detached android manner, though the eyes of Isidore who is himself mentally retarded. In other words, Dick makes fiction from the interaction of two deviant types of mind. Some of it is straightforward sci-fi thriller but some is weird.

That Pris is an andy is confirmed when two other andys turn up, Roy and Irmgard Baty. She short and dark, he wide, stock, eastern European looking. Isidore is persuaded to carry all their stuff up into his flat, which they’re going to use as a hideout. Vaguely he senses he’s being taken advantage of, but is mostly just happy that he’s got some new friends.

More plot

Deckard and Rachael are in his hovercar heading to Isidore’s apartment building.

(A logical flaw in the book is the way the androids are supposed to be in hiding, but Inspector Bryant simply phones Deckard up and tells him where they are. It’s just one example of the way the book isn’t really meant to be read logically or consistently. Plot logic is secondary to the puzzles about the nature of consciousness which it is designed to throw up.)

They have another big argument which takes a chilling turn when Rachael reveals that she has slept with a number of android bounty hunters and does it deliberately because after sleeping with her, they become incapable of killing other androids.

She only slept with Deckard in order to neutralise his professional instinct to kill andys. It turns out she knows Pris and Roy and Irmgard, she helped them from the start –  and provoked him into calling her, and then offered to help him and generally lured him into bed in order to destroy his andy-killing capacity.

Deckard is stunned. Cold. Goes numb. He had been flying the hovercar to the apartment building but now turns round and takes her back to the hotel. The argument takes a grim turn when she asks him to kill her, right there, right now, and he reaches out to do it and she says just one shot through the occipital bone, that would do it, if you’re going to do it, do it now. But suddenly he’s overcome with disgust at how easily androids just give up.

He kicks her out onto the hotel roof, then turns and flies to the apartment building where the remaining andys have been reported. On one level, what happens is straightforward. Isidore is at the main entrance to the building and tries feebly to put him off. Deckard ignores him and uses machinery to confirm their presence, goes slowly up the stairs to their floor. Pris tries to surprise him on the darkened stairs and he zaps her with his laser tube. Then he goes on to Isidore’s apartment, knocks and pretends to be the chickenhead. They tentatively open the door and he barges in, avoiding Roy Baty’s laser gun shots, and quickly killing both Roy and Irmgard.

What’s eerie, and would be unaccountable if this were a realistic novel, is that Deckard meets Mercer on the stairs. As he walked down a dark and derelict corridor, Mercer appeared out of the shadows, told him what he was doing was wrong but he had to do it anyway, and then warned him that the most dangerous one was coming up the stairs behind him. It was Pris. It is only because of Mercer’s warning that Deckard turns, ducks, fires and kills her before she can shoot him.

But Mercer, how can he be there, how did he get there, is it a vision, or has Deckard ‘fused’ enough to have visions of Mercer almost at will? Whatever the explanation, how does the phantom of Mercer know Pris is sneaking up on Deckard?

Buster Friendly

Especially as something equally unexpected happens just before the final shootout.

Throughout the book many of the characters are shown watching the no-stop, 24/7 TV show featuring your hilarious host Buster Friendly and his Friendly Friends, with his mad laughter track and inane chatter with the same cast of c-list celebrities.

Androids was published 15 years after Ray Bradbury’s Fahrenheit 451, another novel dominated by the horror of American commercial television (and, incidentally, in which the freewheeling protagonist feels he is having a transformative experience which can’t be understood by his conventional narrow-minded wife.)

Incongruously, against all the logic of the idea that Buster and Mercerism are twin foundations of this weird future society, Buster has been predicting he would make a big revelation on tonight’s show. And so he does. Just a few minutes before Deckard arrives, Buster reveals that the religion of Mercerism is a fake. That Mercer is just an out of work bit-part actor, he was hired years ago for a shoot in the desert where they dressed him up in Biblical clothing and generally shot all the scenes which followers of Mercerism ‘experience’, that even the desert isn’t real. If you close up on the so-called desert you can see it’s all a painted backdrop. They even have an interview with the actor, an alcoholic, who cheerfully admits it’s all a fake.

This comes as a shock to the chickenhead Isidore when he watches it with Roy and Irmgard and Pris, just before Deckard arrives. It comes as a surprise to me, since I have read how the experience of the empathy box is genuinely undergone by all the characters.

But it becomes plain incomprehensible that, if this man and his religion are a cheap fake, he nonetheless magically appears to Deckard in the apartment hallway and saves his life. How does that work?

Into the wastes

Deckard flies home to check on his wife but is so restless and upset at the day he’s had that he takes off again and blindly heads north, he doesn’t know why, he is at an extremity of fatigue, he flies up into the forbidden zone where there is nothing but dust and lifelessness.

He parks the hovercar and in a kind of trance stumbles up a hill and realises that… he is becoming Mercer. He is Mercer. To make the illusion complete someone, the enemy, the killers, throws a rock at him which draws blood on his cheek. But he is far gone in this transcendental religious illusion to look for the throwers… it is the intensity of the fusion with Mercer which is transforming him.

Just as suddenly he realises he has to get away, and blunders back down to the hill to the parked hovercar. He is sitting, head lolling, exhausted, half in and half out of the hovercar, when he notices movement on the ground. It is a toad! It is the first live animal he has ever seen in the wild! He carefully packs it in a box and flies back to San Francisco.

Here he carefully presents the toad to his wife who is as thrilled as he is. Unfortunately, in playing with its tummy, she discovers the clip which opens the flap to reveal the electric innards. It is a fake animal. Oh well.

Too tired to talk, Deckard lies on the bed and falls asleep. Will he dream of electric sheep?

Gizmos and consumer culture

When Deckard wants to enter one of the andys’ apartments he uses an ‘infinity key’ which fits every known lock in the universe.

Coming from reading four novels by Arthur C. Clarke whose writing is characterised by a careful attention to scientific and technical plausibility, Dick fits with the line of American sci-fi writers who, if they’re characters need one, just invent a gizmo to do it. Anti-gravity drives, space warps, anti-death drugs, hovercars, mood organs, infinity keys, “you wan’ it, we got it, baby”.

Dicks’ novels satirise the superficiality of American consumer culture, but the glibness of detail in his sci-fi novels comes right out of the same bubblegum, ‘do you want fries with that?’ mentality.

The Penfield Mood Organ

If you can afford one of these gadgets then you plug yourself in and the organ activates different parts of the cerebral cortex to create a wide range of moods. Each mood has a specific number. Numbers, and moods, which are mentioned, include:

  • 3 – motivation to dial a number
  • 382 – despair
  • 481 – awareness of the manifold possibilities open to me in the future
  • 594 – pleased acknowledgement of husband’s superior wisdom in all matters
  • 888 – desire to watch TV no matter what’s on

Every home should have one.

Credit

Do Androids Dream of Electric Sheep? by Philip K. Dick was published in 1968. All references are to the 2017 Orion paperback edition.


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1895 The Time Machine by H.G. Wells – the unnamed inventor and time traveller tells his dinner party guests the story of his adventure among the Eloi and the Morlocks in the year 802,701
1896 The Island of Doctor Moreau by H.G. Wells – Edward Prendick is stranded on a remote island where he discovers the ‘owner’, Dr Gustave Moreau, is experimentally creating human-animal hybrids
1897 The Invisible Man by H.G. Wells – an embittered young scientist, Griffin, makes himself invisible, starting with comic capers in a Sussex village, and ending with demented murders
1898 The War of the Worlds – the Martians invade earth
1899 When The Sleeper Wakes/The Sleeper Wakes by H.G. Wells – Graham awakes in the year 2100 to find himself at the centre of a revolution to overthrow the repressive society of the future
1899 A Story of the Days To Come by H.G. Wells – set in the same London of the future described in the Sleeper Wakes, Denton and Elizabeth fall in love, then descend into poverty, and experience life as serfs in the Underground city run by the sinister Labour Corps

1901 The First Men in the Moon by H.G. Wells – Mr Bedford and Mr Cavor use the invention of ‘Cavorite’ to fly to the moon and discover the underground civilisation of the Selenites
1904 The Food of the Gods and How It Came to Earth by H.G. Wells – two scientists invent a compound which makes plants, animals and humans grow to giant size, leading to a giants’ rebellion against the ‘little people’
1905 With the Night Mail by Rudyard Kipling – it is 2000 and the narrator accompanies a GPO airship across the Atlantic
1906 In the Days of the Comet by H.G. Wells – a passing comet trails gasses through earth’s atmosphere which bring about ‘the Great Change’, inaugurating an era of wisdom and fairness, as told by narrator Willie Leadford
1908 The War in the Air by H.G. Wells – Bert Smallways, a bicycle-repairman from Bun Hill in Kent, manages by accident to be an eye-witness to the outbreak of the war in the air which brings Western civilisation to an end
1909 The Machine Stops by E.M. Foster – people of the future live in underground cells regulated by ‘the Machine’ until one of them rebels

1912 The Lost World by Sir Arthur Conan Doyle – Professor Challenger leads an expedition to a plateau in the Amazon rainforest where prehistoric animals still exist
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1913 The Horror of the Heights by Arthur Conan Doyle – airman Captain Joyce-Armstrong flies higher than anyone before him and discovers the upper atmosphere is inhabited by vast jellyfish-like monsters
1914 The World Set Free by H.G. Wells – A history of the future in which the devastation of an atomic war leads to the creation of a World Government, told via a number of characters who are central to the change
1918 The Land That Time Forgot by Edgar Rice Burroughs – a trilogy of pulp novellas in which all-American heroes battle ape-men and dinosaurs on a lost island in the Antarctic

1921 We by Evgeny Zamyatin – like everyone else in the dystopian future of OneState, D-503 lives life according to the Table of Hours, until I-330 wakens him to the truth
1925 Heart of a Dog by Mikhail Bulgakov – a Moscow scientist transplants the testicles and pituitary gland of a dead tramp into the body of a stray dog, with disastrous consequences
1927 The Maracot Deep by Arthur Conan Doyle – a scientist, engineer and a hero are trying out a new bathysphere when the wire snaps and they hurtle to the bottom of the sea, there to discover…

1930 Last and First Men by Olaf Stapledon – mind-boggling ‘history’ of the future of mankind over the next two billion years
1932 Brave New World by Aldous Huxley
1938 Out of the Silent Planet by C.S. Lewis – baddies Devine and Weston kidnap Ransom and take him in their spherical spaceship to Malacandra aka Mars,

1943 Perelandra (Voyage to Venus) by C.S. Lewis – Ransom is sent to Perelandra aka Venus, to prevent a second temptation by the Devil and the fall of the planet’s new young inhabitants
1945 That Hideous Strength: A Modern Fairy-Tale for Grown-ups by C.S. Lewis– Ransom assembles a motley crew to combat the rise of an evil corporation which is seeking to overthrow mankind
1949 Nineteen Eighty-Four by George Orwell – after a nuclear war, inhabitants of ruined London are divided into the sheep-like ‘proles’ and members of the Party who are kept under unremitting surveillance

1950 I, Robot by Isaac Asimov – nine short stories about ‘positronic’ robots, which chart their rise from dumb playmates to controllers of humanity’s destiny
1950 The Martian Chronicles by Ray Bradbury – 13 short stories with 13 linking passages loosely describing mankind’s colonisation of Mars, featuring strange, dreamlike encounters with Martians
1951 Foundation by Isaac Asimov – the first five stories telling the rise of the Foundation created by psychohistorian Hari Seldon to preserve civilisation during the collapse of the Galactic Empire
1951 The Illustrated Man – eighteen short stories which use the future, Mars and Venus as settings for what are essentially earth-bound tales of fantasy and horror
1952 Foundation and Empire by Isaac Asimov – two long stories which continue the history of the Foundation set up by psychohistorian Hari Seldon as it faces down attack by an Imperial general, and then the menace of the mysterious mutant known only as ‘the Mule’
1953 Second Foundation by Isaac Asimov – concluding part of the ‘trilogy’ describing the attempt to preserve civilisation after the collapse of the Galactic Empire
1953 Earthman, Come Home by James Blish – the adventures of New York City, a self-contained space city which wanders the galaxy 2,000 years hence powered by spindizzy technology
1953 Fahrenheit 451 by Ray Bradbury – a masterpiece, a terrifying anticipation of a future when books are banned and professional firemen are paid to track down stashes of forbidden books and burn them
1953 Childhood’s End by Arthur C. Clarke – a thrilling tale of the ‘Overlords’ who arrive from space to supervise mankind’s transition to the next stage in its evolution
1954 The Caves of Steel by Isaac Asimov – set 3,000 years in the future when humans have separated into ‘Spacers’ who have colonised 50 other planets, and the overpopulated earth whose inhabitants live in enclosed cities or ‘caves of steel’, and introducing detective Elijah Baley to solve a murder mystery
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1961 A Fall of Moondust by Arthur C. Clarke – a pleasure tourbus on the moon is sucked down into a sink of quicksand-like moondust, sparking a race against time to rescue the trapped crew and passengers
1962 A Life For The Stars by James Blish – third in the Okie series about cities which can fly through space, focusing on the coming of age of kidnapped earther, young Crispin DeFord, aboard New York
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1981 The Golden Age of Science Fiction edited by Kingsley Amis – 17 classic sci-fi stories from what Amis considers the Golden Era of the genre, namely the 1950s

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